# One talk:Formulas

Well i am just trying to figure the productivity formula out. A friend worked today with the following stats: q1 grain company with 2 employees and high regional productivity on 100 wellness.

That means for the productivity formula: P=A*B*C*D*E*F

A=1 (your skill) B=1+0.2=1.2 (as n/nrec = 0.2) C=3 (wellness influence) D=2(regional productivity) F=1/1 =1 Hence without trivia quesions E=1 so you should have at least produced 7.2 units (without trivia question).... Yet he only produced around 4 units... Why is that?-jerryGFL

Is it the first time your friend worked? Because if it is, his skill is not 1. -Bunaly

--- No its not,it was his thrid day at work today, his skill has now gone up to 1.5--JerryGFL 06:09, 16 October 2008 (PDT)

**---** My question also regards the Productivity Formula, but what I am trying to figure out is **B**. I need to know if that formula is static or if its more dynamic like the previous formula. What i'm trying to say is, does the first employee to work get (1 + 1/10) in a food company? Then the 10ths person gets (1 +10/10)? Because that makes it extremely different from every employee getting the 10/10 max productivity bonus. Conversely this could be a huge penalty to larger companies if it is static. Image a company with over 100 employees, I have run the calculations and ever employee would basically have a productivity of 0 or very close to it. If anyone has any information on which way the formula runs, please let me know. Thanks **- Justinious Mcwalburgson III - **

- Please have a look at this: Productivity, your getting employee numbers mixed up with employee frequency. Employee frequency was removed. So every single player in the company will get a 200% multiplier if the company has 10 employees. -Bunaly 14:29, 16 October 2008 (PDT)

- Thats exactly what I was looking for. Thanks Bunaly. Shame they took that out, but I can see the advantages of this new system. I'll add this to my Productivity Calculator I made in Python. I'll try to upload it somewhere soon.
**- Justinious Mcwalburgson III -**- Don't forget to share Bunaly

- Thats exactly what I was looking for. Thanks Bunaly. Shame they took that out, but I can see the advantages of this new system. I'll add this to my Productivity Calculator I made in Python. I'll try to upload it somewhere soon.

A = S

## Contents

## Split?

How about splitting this article? --**Mini "Template boy" Bill** call me! 22:45, 4 November 2008 (EET)

- The new formatting was really a headache - I moved it to your Sandbox...
- The only section that is really long is the Productivity Section and that will be solved if you remove all those examples.
- Okay... so split it.... and let's see how it looks....
- Have fun at editing! --
**Belea2008**10:36, 5 November 2008 (EET)- Which templates? --
**Mini "Template boy" Bill**call me! 22:34, 5 November 2008 (EET) - P.S. Q J already splitted the page. It looks far better now --
**Mini "Template boy" Bill**call me! 22:36, 5 November 2008 (EET)

- Which templates? --

## A reminder

- http://www.cccp-group.org/index.php?page=erep_prodcalc (this is not tested yet) --
**Belea2008**10:42, 5 November 2008 (EET)

## Average production cost (APC) and Recommended exchange rate (RER)

wiki says :

Recommended exchange rate (RER) 1 Gold = APC * 50 (u.m. = local currency)

and

Average production cost (APC) The average of all the production costs per marketplace transaction in the last 7 days.

so, how many units is a Q5 weapon for example? 5 ? 25 ? 50 ?

suppose that i sold a Q5 weapon in exchange for 200 TRY, what is the APC for this transaction ? 40 ? 8 ? 4 ? TRY

we need a clarification for this issue.--**Modu Shanyu** 19:50, 22 December 2008 (EET)

- We will release this year more in-depth information how the macro economics statistics in the game are calculated. Thanks for your support! --Admin 18:02, 6 January 2009 (EET)

## Fight Formula Incorrect?

I have made two different calculators and a chart of estimated from the fight formula and I am now begging to work on my third. All of these are in different languages or methods, but the problem is they are never correct. My code is correct, but everyone has agreed that this formula does not accurately reflect the one being used in game. Pearlswine seems to have come up with the correct one, but it is still only a guess for the time being. Anyway we can get an update on this? Thanks a lot guys. --Justinious Mcwalburgson III 10:44, 30 December 2008 (EET)

## HIDEOUS!

This page is *atrocious*! How long has it been this way?

I'm going to go through this page and make some *massive* changes. I've added a {{Math}} template to the wiki that should improve the formulas' appearance, which I will do first. Then, I'm going to rearrange everything so it's less dense and, well, *ugly*.

Wish me luck. - –*Dr.* **AgentChieftain** ^{“PPP!”} _{B / C / D / F / P / S} 13:51, 8 February 2009 (PST)

There, it's finished. Now it's actually *readable*. What do you think? - –*Dr.* **AgentChieftain** ^{“PPP!”} _{B / C / D / F / P / S} 18:27, 8 February 2009 (PST)

- Hey AC, I really like it and it looks great, but some of the formulas (I.E. FIGHT) are much more convoluted now to interpret. Would it be possible to add an example to ensure people are copying it correctly? ---Justinious Mcwalburgson III 01:25, 11 February 2009 (UTC)
- Sure. All of the formulas could probably use examples, actually. - –
*Dr.***AgentChieftain**^{“PPP!”}_{B / C / D / F / P / S}16:12, 11 February 2009 (UTC)

- Sure. All of the formulas could probably use examples, actually. - –

## RER Currency-Currency

Did some checking and it differs from the gold/currency RER formula. Not sure how useful either is, but I thought it was worth mentioning.

RER = RER of Country A / RER Country B

or to simplify

RER = APC of Country A / APC Country B

If anyone wants to put it in there feel free :)
--**Endy** chat 17:04, 9 April 2009 (UTC)