Difference between revisions of "Epic battle"

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[[File:Epic battle icon.jpg|400px|right|thumb|Special epic battle icon in the campaigns page]]
 
[[File:Epic battle icon.jpg|400px|right|thumb|Special epic battle icon in the campaigns page]]
 
'''Epic battles''' were introduced during [[Epic Warfare Tournament]]. When a battle became epic, triple [[prestige points]] were awarded. After the tournament was over, they were kept just as a visual effect – with different battle background and special icon on campaigns page, but with no triple prestige points being awarded anymore.
 
'''Epic battles''' were introduced during [[Epic Warfare Tournament]]. When a battle became epic, triple [[prestige points]] were awarded. After the tournament was over, they were kept just as a visual effect – with different battle background and special icon on campaigns page, but with no triple prestige points being awarded anymore.
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Please note that starting with Day 3,083 Full Scale wars become Epics as long as the wall is between '''49.5% and 50.5%'''
  
 
[[File:Epic battle background.jpg|400px|right|thumb|Special background during epic battle]]
 
[[File:Epic battle background.jpg|400px|right|thumb|Special background during epic battle]]
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|5.000.000.000
 
|5.000.000.000
 
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== See also ==
 
== See also ==

Revision as of 09:00, 19 July 2016

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Special epic battle icon in the campaigns page

Epic battles were introduced during Epic Warfare Tournament. When a battle became epic, triple prestige points were awarded. After the tournament was over, they were kept just as a visual effect – with different battle background and special icon on campaigns page, but with no triple prestige points being awarded anymore.

Please note that starting with Day 3,083 Full Scale wars become Epics as long as the wall is between 49.5% and 50.5%

Special background during epic battle
Division Exp Level Damage
I 1 – 34 150.000.000
II 35 – 49 1.500.000.000
III 50 – 69 4.500.000.000
IV 70+ 10.000.000.000

Before division changes, damage needed for battle to become epic was like this:

At the beginning of 2014, damage needed was like this:


See also