Difference between revisions of "Booster"
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[[File:ShadowFighterBoosters.png]] In special occasions the +100% Shadow Fighter Booster can be acquired. | [[File:ShadowFighterBoosters.png]] In special occasions the +100% Shadow Fighter Booster can be acquired. | ||
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==Ghost Booster== | ==Ghost Booster== |
Revision as of 16:39, 13 June 2020
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Boosters are tools provided to citizens to improve their performances on the battlefield.
There are essentially four types of boosters:
- bazooka booster;
- damage booster;
- prestige points booster
- battle booster.
Bazooka Booster
Bazooka booster allows citizens to inflict more damage depending on their ground division.
Division | Damage dealt |
---|---|
20000 | |
30000 | |
40000 | |
50000 |
Note: If a citizen has a bazooka booster in their storage and they get promoted to the next division, the bazooka booster will NOT be upgraded.
Damage Booster
Damage booster provides a 50% or 100% additional damage for a limited time.
It works like bazooka booster except for the fact that it doesn't activate per single hit but for a variable amount of time (from 5 minutes to 24 hours).
Damage boosters can be built in Quality 4 and 5 rocket factories or achieved as a reward through missions, Weekly challenges or Power spins.
- Note
- Damage boosters built in rocket factories activate at the moment they are built.
In special occasions the +100% Shadow Fighter Booster can be acquired.
Ghost Booster
Ghost booster gives you 30% of the biggest damage/hit of the Citizen who fights in the same Battle, Round, side and Division as you.
Examples:
a) If in Round 1 of a Battle, 10 Citizens fight and the Citizen with the biggest damage/hit is a Citizen A who makes 1,000 damage/hit, when Ghost Booster is activated, you will make 300 damage/hit + the regular damage/hit you have.
b) Citizen A hits 18,000 damage/hit with Q6 Weapon and 100% damage booster. Citizen B hits 2,000 per hit. Max hit = 9,000 (100% Booster not taken into account). With the Ghost Booster active, Citizen A will hit for 18,000 (regular damage) + 2,700 (booster damage) = 20,700, and Citizen B will hit for 2,000 (regular damage) + 2,700 (booster damage) = 4,700.
Each Ghost Booster lasts for 1 minute. The Ghost Boosters can be stored and they have no expiry date.
Global notes
- The damage bonus only applies to citizen's military unit in the same battle and the same side it is activated in; however, citizens are provided with the chance to choose in which division to enable the booster in.
- When activated, a visual effect will be shown around citizen's weapon.
- After each use, the certain quality of the booster requires a cooldown. During this time the booster of same or lower quality cannot be activated. For example, if a quality 2 booster is in cooldown, a citizen can activate a quality 3 one.
- Activating a higher quality booster will replace the lower quality one, if one is already activated.
- Boosters are not personal, so the cooldown and bonuses apply to you and the other members of citizen's military unit who are in the same division.
- The booster expires at the end of the battle (often referred as a round by the community).
- If a personal damage booster is used, the damage will sum up.
- Guerrilla fights, bombs or rockets will not be affected by this booster, but Bazookas will get the damage bonus
- Rank points are gained according to the damage done, so using the booster will also give citizens more rank points.
Damage Accelerator (DAB)
- Cost: 1 GOLD
- Duration: 3 minutes
- Prestige points are gained accordingly, so double hits also mean double Prestige Points.
- DABs can be used together with Damage Boosters and Bazookas.
- DABs don’t affect Bombs, Rockets or Guerrilla fights.
- DABs don’t have an expiration date and they can be bought for an unlimited time.