Difference between revisions of "Ghost booster"
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== Duration == | == Duration == | ||
− | Each Ghost Booster lasts for 1 minute. | + | Each Ghost Booster lasts for 1 minute and 7 seconds. |
== Storage == | == Storage == |
Revision as of 08:45, 24 September 2018
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Тhe Ghost Booster was introduced to the game on Day 3,046. You will receive one Ghost Booster per day after completing the daily tasks. You will not receive a ghost booster for completing daily order.
When activated, the Ghost Booster gives you 30% of the biggest damage/hit of the Citizen who fights in the same Battle, Round, side and Division as you.
Examples:
a) If in Round 1 of a Battle there fight 10 Citizens and the Citizen with the biggest damage/hit is Citizen A who makes 1,000 damage/hit, when you activate the Ghost Booster you will make 300 damage/hit + the regular damage/hit you have.
b) Citizen A hits 18,000 damage/hit with Q6 Weapons and 100% booster. Citizen B hits 2,000 per hit. Max hit = 9,000 (100% Booster not taken into account). With the Ghost Booster active, Citizen A will hit for 18,000 + 2,700 = 20,700, and Citizen B will hit for 2,000 + 2,700 = 4,700.
Duration
Each Ghost Booster lasts for 1 minute and 7 seconds.
Storage
The Ghost Boosters can be stored and have no expiry date.
Conditions
- You will not be able to activate the Ghost Booster in a battle on your Citizenship Country’s side.
- You may activate the Ghost Booster only if you are located in one of the countries involved (you cannot activate via Mutual Protection Pact)
- Damage Boosters and Bazooka Boosters do not influence the max hit in a round, nor do they increase the Ghost Booster’s damage bonus
- Big/Small Bombs will not count for the bonus
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