This page has been saved as historical information from Rising.
A Defense System has the following components: layout, walls, and cannons. The layout adds defensive power to protect against enemies. The walls have an impact on durability. Cannons set the area of effect (AOE) of defense systems.
How to get a defense bonus in a fight?
You get defense bonus while fighting if:
- You are inside the area of effect of defense system
- The building is controlled by your team.
The value of defense points received is determined by its layout.
The durability decreases each time one or more players are within its Area of Effect (AoE), not per turn. If one or more players (of the side who owns the defense system) are within the AoE, the durability decreases by 1 per defending player per turn. (Defending players are those who were attacked that turn and were positioned within the AoE.) If no players are within the AoE of the Defense system or no such players were attacked, the durability remains the same.
|Company||Worker||Work · Hard worker achievement · Income tax · Job market|
|General manager||Creating a company · Company page · Employee details · Customization level · Import tax (Tariffs) · Export license · My land · Productivity · Storage · VAT|
|Products||Current||Food · Food raw material · Weapon · Weapon raw material · Defense system* · Hospital* · Moving ticket*|
|Historical||Rising: Defense system · Food · Hospital · House · Weapon|
|Raw Materials||Aluminum · Cattle · Diamonds† · Deer · Fish · Fruits · Grain · Iron · Oil · Rubber · Saltpeter · Wood†|
|Currency||Currencies of the New World · Gold · Inflation|
|Politics||Black market trading · Citizen fee· GDP · Minimum wage · Printing money · Taxes · Trade embargoes · Treasury|
|Market||Marketplace · Monetary market · Job market · Companies for sale|
|* Products currently being phased out
† Products or raw materials from V1 (no longer part of the game)