Rising:Defense system

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This page has been saved as historical information from Rising.
This information is out of date and should not be used for current game play.

Q1 Defense System
Q2 Defense System
Q3 Defense System
Q4 Defense System
Q5 Defense System
Icon - Defense System.jpg Defense systems are needed in a region to give a defensive bonus to soldiers.

Defense systems can only be purchased with the proposal of the President of the country and with the Congress approval. They are placed into a tile of a region that the president specified.

Components

A Defense System has the following components: layout, walls, and cannons. The layout adds defensive power to protect against enemies. The walls have an impact on durability. Cannons set the area of effect (AOE) of defense systems.

How to get a defense bonus in a fight?

You get defense bonus while fighting if:

  • You are inside the area of effect of defense system
  • The building is controlled by your team.

The value of defense points received is determined by its layout.

Durability

The durability decreases each time one or more players are within its Area of Effect (AoE), not per turn. If one or more players (of the side who owns the defense system) are within the AoE, the durability decreases by 1 per defending player per turn. (Defending players are those who were attacked that turn and were positioned within the AoE.) If no players are within the AoE of the Defense system or no such players were attacked, the durability remains the same.

Constructions

Icon - Stone.pngStone is required to construct defense systems.

See also