Difference between revisions of "One:Region productivities"

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{{LangMenu|One:Region productivities}}  
 
{{LangMenu|One:Region productivities}}  
 
{{Version1}}  
 
{{Version1}}  
* Products in eRepublik are created by processing raw materials.
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Products in eRepublik are created by processing [[One:Raw materials|raw materials]].
* High-resource regions typically yield twice as much (x2) as medium regions.
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In [[One:Productivity formula|Productivity formula]] there is a '''Regional Multiplier''' which is:
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* For [[One:Manufacturing|manufacturing]] and [[One:Construction|construction]] companies - 1 for each region
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* For raw material factories:
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** 0.1 for a region without raw materials
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** 1 for a region that has a medium quantity of the raw material
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** 2 for a region that has a high quantity of the raw material
  
 
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Latest revision as of 14:51, 15 October 2020

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This page has been saved as historical information from V1.
This information is out of date and should not be used for current game play.

Products in eRepublik are created by processing raw materials.

In Productivity formula there is a Regional Multiplier which is:

  • For manufacturing and construction companies - 1 for each region
  • For raw material factories:
    • 0.1 for a region without raw materials
    • 1 for a region that has a medium quantity of the raw material
    • 2 for a region that has a high quantity of the raw material