# One:Productivity formula

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 This page has been saved as historical information from V1. This information is out of date and should not be used for current game play.

Formulas in V1 version

Damage formula · Productivity formula · Macroeconomics formulas

# Productivity

For Raw Materials

`W = 1/4 * A * B * C * D * E * F`

For Construction and Manufacturing

`W = 1/2 * A * B * C * D * E * F`

Where,

W = Total Productivity Points.
A = Skill Multiplier
B = Employee Multiplier
C = Wellness Multiplier
D = Regional Bonus Multiplier
E = Trivia Multiplier
F = Company Quality Multiplier

#### Skill Multiplier

```if S = 0
A = 0.1
else
A = S```

Where,

A = Skill Multiplier
S = Current User Skill in that Industry

Example:

A worker with 3.0 skill will have a 3.0 Skill Multiplier

#### Employee Multiplier

```if Ne ≦ Nr  :  B = 1 + (Ne/Nr)
if Ne > Nr  :  B = 3 - (Ne/Nr)
if B  < 1   :  B = 1```

Where,

B = Employee Multiplier
Ne = Number of employees in company
Nr = Number of recommended employees for that industry

Example:

The recommended number of employees for a manufacturing company is 10. With that we can make the following table contains the various Employee Multiplier for the industry.
N. Employees Multiplier
1 1.1
2 1.2
3 1.3
4 1.4
5 1.5
6 1.6
7 1.7
8 1.8
9 1.9
10 2.0
11 1.9
12 1.8
13 1.7
14 1.6
15 1.5
16 1.4
17 1.3
18 1.2
19 1.1
20 1
21 1
22 1
23 1
500 1

#### Wellness Multiplier

`C = (2*W / 100) + 1`

Where,

C = Wellness Multiplier
W = Wellness level of the user

Example:

A user has 60 wellness points, then his wellness multiplier is 2.2.

#### Regional Bonus Multiplier

For Raw Materials

`D = regional productivity for that industry`

Where,

D = Regional Multiplier

No Regional Productivity = 0.01
Medium Regional Productivity = 1.00
High Regional Productivity = 2.00

For Construction and Manufacturing

`D = 1`

#### Trivia Multiplier

`E = 1.50`

Since then there is no trivia, an 50% bonus is added to productivity. Check Insider article for more information.

#### Company Quality Multiplier

For Raw Materials

`F = (11-Z) / 10`

For Construction and Manufacturing

`F = 1 / Z`

Where,

F = Company Multiplier
Z = Company quality

Example:

A Raw Material company of quality 5 is going to have a 0.60 multiplier. That will reduce the users total productivity.
A Construction or Manufacturing company of quality 5 is going to have a 0.20 multiplier. That will reduce the users total productivity more than in a Raw Material company.