Raw materials
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Raw materials are products that are used to manufacture other products. The following items are raw materials:
Food raw materials:
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Weapon raw materials:
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Raw materials and regions
Raw materials are placed in some specific regions through the world.
Resource bonuses
Products
Raw material regions give bonuses to the companies in the country. Only regions that have a transport route to capital will be taken into consideration. Isolated regions will no longer provide any bonus. Every different food resource (see the table above) country owns gives +20% bonus to all food and Food raw material companies located in that country. Same goes for weapons: every different weapon resource country owns gives +20% bonus to all weapon and Weapon raw material companies located in that country.
Example: Country has 2 grain, deer, fruits, oil and rubber. Food companies will get +60% bonus (grain, deer, fruits) and weapon companies +40% bonus (oil, rubber).
Transport routes
In order the bonus to be effective there need to be a transport route through your country's regions to your capital. The route means that for the bonus to be effective, the region where the resource is found needs to be connected through regions of your country to your capital.
Note: If a region doesn't have a transport route to capital, there will be a notice in society page and they won't show in the resources section of the economy page.
Producing raw materials
Raw materials are produced in 10 different buildings in my land.
Note: The basic productivity mentioned in the table is the productivity before resource bonuses are added to the calculation.
For building prices, please visit Buildings page.
Products and raw materials
Each product industry needs a specific raw material:
- Food companies use Food raw material;
- Weapon companies use Weapon raw material
Raw material usage
- For food: Q / food unit
- For weapons: 10*Q / weapon
From this table you can see the required amount of raw materials when you work in different quality companies with different kinds of resource bonuses.
| Raw materials required per worker in different quality food and weapon companies with different bonuses | |||||||
|---|---|---|---|---|---|---|---|
| Building type | Quality | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
Food |
Q1 | 100 | 120 | 140 | 160 | 180 | 200 |
| Q2 | 200 | 240 | 280 | 320 | 360 | 400 | |
| Q3 | 300 | 360 | 420 | 480 | 540 | 600 | |
| Q4 | 400 | 480 | 560 | 640 | 720 | 800 | |
| Q5 | 500 | 600 | 700 | 800 | 900 | 1000 | |
| Q6 | 600 | 720 | 840 | 960 | 1080 | 1200 | |
| Q7 | 2000 | 2400 | 2800 | 3200 | 3600 | 4000 | |
Weapon |
Q1 | 100 | 120 | 140 | 160 | 180 | 200 |
| Q2 | 200 | 240 | 280 | 320 | 360 | 400 | |
| Q3 | 300 | 360 | 420 | 480 | 540 | 600 | |
| Q4 | 400 | 480 | 560 | 640 | 720 | 800 | |
| Q5 | 500 | 600 | 700 | 800 | 900 | 1000 | |
| Q6 | 600 | 720 | 840 | 960 | 1080 | 1200 | |
| Q7 | 2000 | 2400 | 2800 | 3200 | 3600 | 4000 | |
- Example: You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.
Amount of products produced
See productivity page.
See Also
- Customization level
- List of regions with...
Calculators and links
| eRepublik Rising |
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| Homepage · Market · Community · Rules · History |
| eRepublik Economy | |||
|---|---|---|---|
| Company | Worker | Work · Hard worker achievement · Income tax · Job market
Historical Jobs: eRepublik Rising · eRepublik V1 | |
| General manager | Creating a company · Company page · Employee details · Customization level · Import tax (Tariffs) · Export license · My land · Productivity · Storage · VAT | ||
| Products | Current | Food · Food raw material · Weapon · Weapon raw material · Defense system* · Hospital* · Moving ticket* | |
| Historical | Rising: Defense system · Food · Hospital · House · Weapon
V1: Defense system · Food · Gift · Hospital · House · Moving ticket · Weapon | ||
| Raw Materials | Aluminum · Cattle · Diamonds† · Deer · Fish · Fruits · Grain · Iron · Oil · Rubber · Saltpeter · Wood†
List of regions with... Aluminum · Cattle · Deer · Fish · Fruits · Grain · Iron · Rubber · Saltpeter · Oil | ||
| Currency | Currencies of the New World · Gold · Inflation | ||
| Politics | Black market trading · Citizen fee· GDP · Minimum wage · Printing money · Taxes · Trade embargoes · Treasury | ||
| Market | Marketplace · Monetary market · Job market · Companies for sale | ||
| * Products currently being phased out
† Products or raw materials from V1 (no longer part of the game) | |||

