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This page has been saved as historical information from V1.
This information is out of date and should not be used for current game play.
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A House can be owned by a citizen to provide additional wellness. A house can be purchased on the Marketplace.
A higher quality house gives a greater gain in wellness when consuming food. If multiple houses are owned, the highest quality house is taken into consideration. As the game treats houses as inventory objects a house built anywhere is usable anywhere.
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Houses and Wellness
Wellness gains are relative, calculated using a citizen's existing wellness value. As a rule, the more healthy citizens are, the less wellness they will receive. Contrary, a citizen who is near death will experience a more significant wellness gain.
Examples
Original |
Q |
Q |
Gain
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90 |
1 |
1 |
1.2
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50 |
1 |
1 |
2
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10 |
1 |
1 |
2.8
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Original |
Q |
Q |
Gain
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90 |
3 |
3 |
3.6
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50 |
3 |
3 |
6
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10 |
3 |
3 |
8.4
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Original |
Q |
Q |
Gain
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90 |
5 |
5 |
6
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50 |
5 |
5 |
10
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10 |
5 |
5 |
14
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Construction
Wood is required to construct houses.
Further information