One:House
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This page has been saved as historical information from V1.
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| Products |
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Food · Gifts · Moving tickets · Weapons · Houses · Hospitals · Defense systems |
| Wellness and what influences it |
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Wellness · Food · House · Hospital · Gift · Wellness box · Train · Work · General manager · Fight · Moving ticket · Death |
| A House can be owned by a citizen to provide additional wellness. A house can be purchased on the Marketplace.
A higher quality house gives a greater gain in wellness when consuming food. If multiple houses are owned, the highest quality house is taken into consideration. As the game treats houses as inventory objects a house built anywhere is usable anywhere. |
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Houses and Wellness
Wellness gains are relative, calculated using a citizen's existing wellness value. As a rule, the more healthy citizens are, the less wellness they will receive. Contrary, a citizen who is near death will experience a more significant wellness gain.
Examples
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Construction
Wood is required to construct houses.