One:House

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Erepublik Logo v1.jpg

This page has been saved as historical information from V1.
This information is out of date and should not be used for current game play.



Products

Food · Gifts · Moving tickets · Weapons · Houses · Hospitals · Defense systems



Wellness and what influences it

Wellness · Food · House · Hospital · Gift · Wellness box · Train · Work · General manager · Fight · Moving ticket · Death


Icon - House.jpg A House can be owned by a citizen to provide additional wellness. A house can be purchased on the Marketplace.

A higher quality house gives a greater gain in wellness when consuming food. If multiple houses are owned, the highest quality house is taken into consideration. As the game treats houses as inventory objects a house built anywhere is usable anywhere.

Contents

Houses and Wellness

Wellness gains are relative, calculated using a citizen's existing wellness value. As a rule, the more healthy citizens are, the less wellness they will receive. Contrary, a citizen who is near death will experience a more significant wellness gain.

Examples

Original Icon - Food.jpgQ Icon - House.jpgQ Gain
90 1 1 1.2
50 1 1 2
10 1 1 2.8
Original Icon - Food.jpgQ Icon - House.jpgQ Gain
90 3 3 3.6
50 3 3 6
10 3 3 8.4
Original Icon - Food.jpgQ Icon - House.jpgQ Gain
90 5 5 6
50 5 5 10
10 5 5 14


Construction

Icon - Wood.jpgWood is required to construct houses.

See also

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