Difference between revisions of "One:Weapon"
From eRepublik Official Wiki
m |
m (small corrections) |
||
Line 17: | Line 17: | ||
{{Main|One:Damage formula}} | {{Main|One:Damage formula}} | ||
− | '''Weapons''' improve the damage given to opponents during war. | + | '''Weapons''' improve the damage given to opponents during the war. |
− | + | The damage will increase depending on the quality of the weapon in your inventory. | |
However, a 50% force decrease will be noticed when fighting barehanded. | However, a 50% force decrease will be noticed when fighting barehanded. | ||
Line 26: | Line 26: | ||
==Production== | ==Production== | ||
− | Weapons require | + | Weapons require Iron to be produced. |
− | == | + | ==Further information== |
* [[One:Raw_materials#Recommended_Employees|Recommended Employees]] | * [[One:Raw_materials#Recommended_Employees|Recommended Employees]] | ||
* [[One:Raw_materials#Raw_Material_Usage|Raw Material Usage]] | * [[One:Raw_materials#Raw_Material_Usage|Raw Material Usage]] | ||
* [[One:Raw_materials#Productivity_Points|Productivity Points]] | * [[One:Raw_materials#Productivity_Points|Productivity Points]] | ||
− | {{ | + | {{One:ProductsNavigation (Template)}} |
Latest revision as of 18:28, 16 May 2020
Languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
This page has been saved as historical information from V1.
|
Weapons | |||
| |||
| |||
Quality | Cost | Bonus | |
---|---|---|---|
Quality 1 | +20% Damage | ||
Quality 2 | +40% Damage | ||
Quality 3 | +60% Damage | ||
Quality 4 | +80% Damage | ||
Quality 5 | +100% Damage |
Influence
Weapons improve the damage given to opponents during the war.
The damage will increase depending on the quality of the weapon in your inventory.
However, a 50% force decrease will be noticed when fighting barehanded.
Every fight consumes the highest quality weapon that you have in your inventory.
Production
Weapons require Iron to be produced.
Further information
Products |
---|
Food · Gifts · Moving tickets · Weapons · Houses · Hospitals · Defense systems |