Difference between revisions of "Rising:Defense system"
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− | {{LangMenu|Rising:Defense system}}{{Rising}} | + | {{LangMenu|Rising:Defense system}}__NOTOC__{{Rising}}{{-}} |
− | + | <gallery perrow=1 heights=90px widths=90px style="float:right;"> | |
− | + | Icon - Defense system Q1.png | |
− | + | Icon - Defense system Q2.png | |
− | + | Icon - Defense system Q3.png | |
− | + | Icon - Defense system Q4.png | |
− | + | Icon - Defense system Q5.png | |
+ | </gallery> | ||
{| | {| | ||
|[[File:Icon - Defense System.jpg]] | |[[File:Icon - Defense System.jpg]] | ||
| '''Defense systems''' are needed in a region to give a defensive bonus to soldiers.<br> | | '''Defense systems''' are needed in a region to give a defensive bonus to soldiers.<br> | ||
− | Defense systems can '''only''' be purchased with the proposal of the President of the country and '''with''' | + | Defense systems can '''only''' be purchased with the proposal of the President of the country and '''with''' Congress's approval. They are placed into a tile of a region that the president specified. |
|} | |} | ||
== Components == | == Components == | ||
− | A Defense System has the following components: ''layout, walls, and cannons''. The '''layout''' adds defensive power to protect against enemies. The '''walls''' have an impact on durability. '''Cannons''' set the area of effect (''AOE'') of defense systems. | + | A Defense System has the following components: ''layout, walls, and cannons''. <br> The '''layout''' adds defensive power to protect against enemies. The '''walls''' have an impact on durability. '''Cannons''' set the area of effect (''AOE'') of defense systems. <br> Layouts are made by [[Rising:Architect|architects]], walls by [[Rising:Builder|builders]], and cannons are done by [[Rising:Project manager|project managers]]. |
== How to get a defense bonus in a fight? == | == How to get a defense bonus in a fight? == | ||
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== Constructions == | == Constructions == | ||
− | [[File:Icon - Stone.png|30px]] | + | [[File:Icon - Stone.png|30px]] To construct defense systems, [[Rising:Company (presentation page)|companies]] need to use [[Rising:Stone|Stone]]. |
==See also== | ==See also== | ||
− | *[[Rising: | + | * [[Rising:Product customization]] |
− | *[[Rising: | + | * [[Rising:Battlefield]] |
− | *[[Rising: | + | * [[Rising:Military tutorial]] |
− | *[[ | + | * [[One:Hospital]] |
− | {{ | + | {{Rising:Products (Template)}} |
Revision as of 05:52, 14 July 2022
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This page has been saved as historical information from Rising.
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Components
A Defense System has the following components: layout, walls, and cannons.
The layout adds defensive power to protect against enemies. The walls have an impact on durability. Cannons set the area of effect (AOE) of defense systems.
Layouts are made by architects, walls by builders, and cannons are done by project managers.
How to get a defense bonus in a fight?
You get defense bonus while fighting if:
- You are inside the area of effect of defense system
- The building is controlled by your team.
The value of defense points received is determined by its layout.
Durability
The durability decreases each time one or more players are within its Area of Effect (AoE), not per turn. If one or more players (of the side who owns the defense system) are within the AoE, the durability decreases by 1 per defending player per turn. (Defending players are those who were attacked that turn and were positioned within the AoE.) If no players are within the AoE of the Defense system or no such players were attacked, the durability remains the same.
Constructions
To construct defense systems, companies need to use Stone.
See also
Products |
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Tank · Air unit · Rifle · Artillery · Moving ticket · Food · House · Hospital · Defense system |