Guerrilla fights/Português

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< Guerrilla fights
Revision as of 06:44, 23 April 2013 by Nunobaton (Talk | contribs) (Atributos do Jogador)

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Soldier related terms

Basic concepts: Military rankAircraft rankStrengthDamageInfluenceWeaponBoosterBattlefieldGround battleAircraft battle
Actions: TrainingFightDeployGuerrilla fights
Achievements: Battle heroCampaign heroFreedom fighterMercenarySky heroSuper soldierTop aviatorTop fighterTrue patriot
Military unit: RegimentDaily orderCombat orders
Visuals: ArmoryVehiclesTank skinsAerial skins
Tips and tricks: Military tutorialMilitary formulas

As Lutas de Guerrilha foram implementadas oficialmente no jogo no dia 1,947. Estas estarão disponíveis apenas em batlhas directas e não nas guerras de resistência.

Launch of the Guerrilla fights

Armas e Armadura

  • O armazem da lutas de guerrilha está disponível em qualquer batalha, ao pé do botão das estatisticas.
  • Existem quatro classes de armas principais: Pistolas, Caçadeiras, Metralhadoras e Snipers.
  • Cada uma das classes é eficaz a uma certa distãncia (ex. as pistolas são eficazes a 100m, enquanto que as snipers são eficazes a 700m).
  • Utilizar armadura permite que o jogador suporte mais dano, mas o peso extra torna-o mais lento.
  • O equipamento para as lutas de guerrilha não pode ser construído. Pode ser comprado a partir do armazém ou ganho após uma vitória num luta de guerrilha.
  • As armas não têm durabilidade, mas têm de ser trocadas quando as munições terminarem.
  • A armadura tem durabilidade, o que indica o número de lutas que pode ser utilizado.
  • Todos os items da luta de guerrilha possuem atributos que influenciam directamente os atributos do jogador.

Atributos do Jogador

Uma luta de guerrilha através da perspectiva de um jogador.
  • A cada luta, a tua Força e rank militar são comparados contra os mesmos atributos do adversário para ser determinado o "Bonus de Dano".
  • O jogador mais fraco terá sempre um bónus de dano igual a 1 (ou ambos os jogadores, caso sejam sensivelmente iguais).
  • O jogador mais forte terá um bónus de dano maior dependendo da diferença entre os dois jogadores.
  • O dano inflingido na luta de guerrilha é igual ao bónus de dano mais o dano da arma.
  • Armadura, Precisão e Agilidade são atributos influenciados pelo equipamento utilizado em combate. Em baixo está indicado em que consiste cada um.


  • Armadura: o jogador consegue aguentar uma quantidade de dano igual ao rating da armandura, antes de começar a perder energia.
  • Precisão: modifica a probabilidade de acertar no alvo.
  • Agilidade: determina a distância que um jogador pode mover num turno. O valor por defeito é 200m.

Joining a Fight

  • You will be able to join a Guerrilla Fight after defeating five opponents on the battlefield
  • If one side involved in the battle has more than 1400 Domination Points the fight will not start (because there may not be enough time to finish it).
  • You will fight against an enemy player with the closest attributes to yours, if there is at least one available
  • If there are no enemy players looking to join a Guerrilla Fight, you will have to wait until one does
  • The Guerrilla Fight will be available only in direct battles, not in the Resistance Wars

Pre-fight Screen

  • The pre-fight screen shows a head to head comparison of the two opponents
  • The “Bonus Damage” is an indicator of each player’s strength in relation to the opponent (if there is an even match, both players will have similar Bonus Damage)
  • Both players enter the fight with maximum 100 Energy
  • The Energy that is about to be used in the Guerrilla Fight is now removed from the total Energy

The Fight

  • The combat is divided in rounds; players can perform one action/round. The basic actions are listed below:
    • FIRE - shoot with the equipped weapon
    • MOVE - get closer or farther away from your opponent
    • DODGE - lowers the opponent’s hit chance. If a grenade is present it will be used.
    • RELOAD - when you run out of ammo the FIRE button will turn into RELOAD
    • Change weapon - opens the weapon list
  • Each weapon has an “Ideal Range”
  • The weapon has maximum chances of hitting the target when fired from the Ideal Range
  • The distance to enemy should be as close as possible of the weapon’s Ideal Range
  • When firing out of the weapon’s range (regardless if it’s farther away or closer to the enemy) the Hit Chance will drop
  • Each turn there is a chance to deal critical damage to your opponent
  • The grenade always has 100% chance to hit but deals no critical damage

Fight Results

  • The player who loses all his Energy first is defeated
  • In case of a draw the player who dealt more damage wins
  • This means if a player has armor, they can take damage, while doing no damage, and win the fight
  • The Energy that is not lost in the Guerrilla Fight is returned to the total Energy
  • Each player will add an amount of damage to the influence bar of the battle, depending on his Strength and Military rank. The winner will add substantially more damage than the defeated player.
  • The damage added to the influence bar is cumulated with the damage dealt prior to the Guerrilla Fight. It also counts for Achievements like Battle Hero, Campaign Hero or True Patriot.
  • Players will receive Rank Points according to the amount of damage added to the influence bar
  • The winning player also receives one item as a reward


Energy and what influences it

Recovering energy: FoodHouseWeekly challengePower packPower Pack Booster
Items: Energy barFirst aid kitWinter treatPumpkinCarrotIce creamBonbon
Spending energy: FightDeployGuerrilla fightsTrainWorkMoving ticket
Energy pool: HouseEnergy centerCentral parkSeveral Packs