Difference between revisions of "Region"

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(Add Taxation of occupied regions)
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Regions have specific [[Raw materials|resources]]. They also have a battlefield, where it can host buildings like [[Defense system|defense system]]s and [[hospital]]s. Regions also play a role in determining a nation's [[Congress]].  
 
Regions have specific [[Raw materials|resources]]. They also have a battlefield, where it can host buildings like [[Defense system|defense system]]s and [[hospital]]s. Regions also play a role in determining a nation's [[Congress]].  
{{-}}
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=Region Details=
 
=Region Details=
[[File:Region top.png|border|400px|right]]
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{|
When you click "Details" next to the region name, the region details page will open with the following information:
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|-
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|When you click "Details" next to the region name, the region details page will open with the following information:
 
*Name of the region<br>
 
*Name of the region<br>
 
*Link to the region's wiki page
 
*Link to the region's wiki page
 
*Back link - Returns you back to the Country Society Page
 
*Back link - Returns you back to the Country Society Page
 
*Population Section - shows the number of citizens
 
*Population Section - shows the number of citizens
 
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|[[File:Region top.png|border|400px|right]]
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|}
 
=Constructions=
 
=Constructions=
 
[[File:Region_constructions.png|border|400px|right]]
 
[[File:Region_constructions.png|border|400px|right]]
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=Neighbors=
 
=Neighbors=
The '''Neighbors''' section lists which regions neighbor the region in question along links to those regions. A country name and flag will allow you to know that region's owners.
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The '''Neighbors''' section lists which regions neighbor the region in question along with links to those regions. A country name and flag will allow you to know that region's owners.
  
 
[[File:Region_neighbors.jpg|frame|center|This region borders four different countries.]]
 
[[File:Region_neighbors.jpg|frame|center|This region borders four different countries.]]
  
 
=Taxation of occupied regions=
 
=Taxation of occupied regions=
In order to make successful military campaigns more rewarding, we have introduced the Taxation of Occupied Regions. In addition to the familiar production bonuses, countries will now gain additional tax income from the regions they have conquered. <br />
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In order to make successful military campaigns more rewarding, the Taxation of Occupied Regions was introduced. In addition to the familiar production bonuses, countries would gain additional tax income from the regions they have conquered.
  
You can easily access the Economy page of your country from the Community tab, and see a graphical representation of the tax revenue. The information can also be displayed as a table. The amount of currency collected through taxes is updated in real time both in the country treasury and in the Tax Revenue chart. <br />
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Graphical representation of the tax revenue can be seen on the [[Economy]] of the [[My country]] tab. The information can also be displayed as a table. The amount of currency collected through taxes is updated in real time both in the country's [[treasury]] and in the Tax Revenue chart.
  
The taxes of country under partial or total occupation are divided between the occupying countries and the country that is occupied. The taxes are affected by the number of regions each country holds. <br />
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The taxes of the country under partial or total occupation are divided between the occupying countries and the country that is occupied. The taxes are affected by the number of regions each country holds.
  
 
The taxes included in the calculations are:
 
The taxes included in the calculations are:
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* [[Work tax]]
 
* [[Work tax]]
  
==The formula==
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The formula can be found [[Taxation#Occupied_regions|HERE]].
 
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PCI = Partial Country Income <br />
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TCI = Total Country Income <br />
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TC = Tax Collected <br />
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BI = Base Income (20% for the country collecting the tax) <br />
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OR = The number of original regions of the country <br />
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CR = The number of original regions currently under control <br /> <br />
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'''PCI = TC * ( CR/OR*80% + BI ) <br /> <br />'''
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For example, Greece has 10 regions and 2 of them are under occupation of Finland and 1 is under occupation of Sweden. Greece collects 1000 currency in taxes from its citizens. <br />
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OR = 10 <br />
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TC = 1000 <br />
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BI = 20% <br />
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CR (Greece) = 7 <br />
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CR (Finland) = 2 <br />
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CR (Sweden) = 1 <br />
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TCI (Greece) = 760 currency <br />
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TCI (Finland) = 160 currency <br />
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TCI (Sweden) = 80 currency
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The total income of a country (TCI) is the sum of PCI’s calculated for the original and non-original regions the country possesses.
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For example, Finland controls a part of its original regions, but has also occupied regions from Greece and Belarus. Finland’s TCI will be: <br />
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TCI = PCI(Finland) + PCI (Greece) + PCI (Belarus)
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Please note that even if a country has 0 regions, the base income is still 20%.
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=See also=
 
=See also=

Revision as of 17:31, 20 November 2020

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Countries in eRepublik are subdivided into regions. You can find what regions a country owns at the moment by accessing the Society page.

Regions have specific resources. They also have a battlefield, where it can host buildings like defense systems and hospitals. Regions also play a role in determining a nation's Congress.

Region Details

When you click "Details" next to the region name, the region details page will open with the following information:
  • Name of the region
  • Link to the region's wiki page
  • Back link - Returns you back to the Country Society Page
  • Population Section - shows the number of citizens
Region top.png

Constructions

Region constructions.png

The Constructions section shows if the region has a hospitals and/or defense systems. Every battle used to have its own buildings. The number at the top tells you the number of the mini-battle the building would have taken place in. Buildings used to be bought for a region with President's proposal and Congress approval. The president used to specify where in the mini-battle the building would be placed. However, with new updates, hospitals and defense systems could no longer be created, nor could they be used in combat.

Productivity

The Productivity section tells you what raw material region has.

If you would like to see which regions have which raw materials, you may use one of the following lists: Grain, Fish, Deer, Cattle, Fruits, Aluminum, Iron, Saltpeter, Rubber, Oil.

This region is suitable for farming.

Neighbors

The Neighbors section lists which regions neighbor the region in question along with links to those regions. A country name and flag will allow you to know that region's owners.

This region borders four different countries.

Taxation of occupied regions

In order to make successful military campaigns more rewarding, the Taxation of Occupied Regions was introduced. In addition to the familiar production bonuses, countries would gain additional tax income from the regions they have conquered.

Graphical representation of the tax revenue can be seen on the Economy of the My country tab. The information can also be displayed as a table. The amount of currency collected through taxes is updated in real time both in the country's treasury and in the Tax Revenue chart.

The taxes of the country under partial or total occupation are divided between the occupying countries and the country that is occupied. The taxes are affected by the number of regions each country holds.

The taxes included in the calculations are:

The formula can be found HERE.

See also

  • Battlefield - Battles may be fought between countries for control of regions
  • Capital (political) - Some regions may be more special than others
  • Resistance - If a country is occupying a region that was not originally its own, dedicated fighters may be able to free the region and return it to its original owner


Back.gif Back to Society page