This is a list of resources country owns. Resources are:
Countries can gain additional tax income from the regions they have conquered. The amount of currency collected through taxes is updated in real time both in the country treasury and in the Tax Revenue chart.
The taxes of country under partial or total occupation are divided between the occupying countries and the country that is occupied. The taxes are affected by the number of regions each country holds.
The taxes included in the calculations are:
- Import tax
- VAT (Value Added Tax)
- Work tax
PCI = TC × (CR/OR × 80% + BI )
- PCI: Partial Country Income
- TCI: Total Country Income
- TC: Tax Collected
- BI: Base Income (20% for the country collecting the tax)
- OR: The number of original regions of the country
- CR: The number of original regions currently under control
The total income of a country (TCI) is the sum of PCI’s calculated for the original and non-original regions the country possesses.
For example, Finland controls a part of its original regions, but has also occupied regions from Greece and Belarus. Finland’s TCI will be:
TCI = PCI(Finland) + PCI (Greece) + PCI (Belarus)
Please note: that even if a country has 0 regions, the base income is still 20%.
The treasury section displays the country's gold and national currency account.
Trade Trade embargo
The trade embargo section lists the embargoed country name, and flag, expiration date.
The tax section lists for each manufactured product and raw material:
The VAT is only added on manufactured goods.
The salary section lists the:
- Minimum salary (voted by the congress)
- Average (the average salary based on the last 30 days paid salaries in the country)
|Homepage · Market · Community · Rules · History|
|Company||Worker||Work · Hard worker achievement · Income tax · Job market|
|General manager||Creating a company · Company page · Employee details · Customization level · Import tax (Tariffs) · Export license · My land · Productivity · Storage · VAT|
|Products||Current||Food · Food raw material · Weapon · Weapon raw material · Defense system* · Hospital* · Moving ticket*|
|Historical||Rising: Defense system · Food · Hospital · House · Weapon|
|Raw Materials||Aluminum · Cattle · Diamonds† · Deer · Fish · Fruits · Grain · Iron · Oil · Rubber · Saltpeter · Wood†|
|Currency||Currencies of the New World · Gold · Inflation|
|Politics||Black market trading · Citizen fee· GDP · Minimum wage · Printing money · Taxes · Trade embargoes · Treasury|
|Market||Marketplace · Monetary market · Job market · Companies for sale|
|* Products currently being phased out
† Products or raw materials from V1 (no longer part of the game)