Difference between revisions of "Defence shield"

From eRepublik Official Wiki
Jump to: navigation, search
(New page in Croatian language, with definition of Bonus shield. Translated Eng->Cro, and 2 pictures corresponding to it added. Links on the end should be edited)
(Undo revision 658565 by Overk (talk))
Line 1: Line 1:
{{DISPLAYTITLE:Bonus štit}}
 
 
{{LangMenu}}{{TOCright}}
 
{{LangMenu}}{{TOCright}}
'''Bonus štit''' je zid koji napadač mora probiti ukoliko želi odnjeti pobjedu u bitki. Štit apsorbira određeni dio počinjene štete, ovisno o kvaliteti štita. Bonus štit je u eRepublik uveden 2093-čeg dana, nakon [[National Shield Tournament|Nacionalni štit - turnira]].
+
'''Defence shield''' is a wall that an attacker must breach in order to stand a chance of winning the battle. They absorb a certain amount of damage, based on their quality. Defence shields were introduced on day 2093, after the [[National Shield Tournament]].
  
Dani su kao nagrada za ukupnu nacionalnu štetu u turnirima država, [[Epic Warfare Tournament]] i [[National Shield 2 Tournament|Nacionalni štit 2 - turnir]].
+
They were given as a reward for National Shield Tournament, [[Epic Warfare Tournament]] and [[National Shield 2 Tournament]].
  
== Kvalitet štita ==
+
== Quality of the shield ==
[[File:Defence shield by country(Croatian).jpg|thumb|500px|Možete provjeriti koliko je preostalo štita na stranici Vojska. U ovom slučaju, [[Indonesia|Indoneziji]] je preostalo još 488,565,706 štete koju če štit apsorbirat.]]
+
[[File:Defence shield 2.png|thumb|500px|You can check how many shield damage is remaining on the military info page of the country. In this case, [[Malaysia]] has 10,000,000,000 damage left.]]
  
Bonus štitovima su nagrađene zemlje koje su sudjelovale u Nacionalni štit - turniru ovisno o njihovim mjestima na listi:
+
Defence Shields were awarded to the countries who participated in the National Shield Tournament based on their position in the rankings:
  
* Mjesta 1–10: Kvalitet 7 Bonus štit (10 milijardi štete)
+
* Places 1–10: Quality 7 Defence Shield (10 billion damage)
* Mjesta 11–20: Kvalitet 6 Bonus štit (8 milijardi štete)
+
* Places 11–20: Quality 6 Defence Shield (8 billion damage)
* Mjesta 21–30: Kvalitet 5 Bonus štit (6 milijardi štete)
+
* Places 21–30: Quality 5 Defence Shield (6 billion damage)
* Mjesta 31–40: Kvalitet 4 Bonus štit (4 milijardi štete)
+
* Places 31–40: Quality 4 Defence Shield (4 billion damage)
* Mjesta 41–50: Kvalitet 3 Bonus štit (3 milijardi štete)
+
* Places 41–50: Quality 3 Defence Shield (3 billion damage)
* Mjesta 51–60: Kvalitet 2 Bonus štit (2 milijardi štete)
+
* Places 51–60: Quality 2 Defence Shield (2 billion damage)
* Mjesta 61–70: Kvalitet 1 Bonus štit (1 milijardi štete)
+
* Places 61–70: Quality 1 Defence Shield (1 billion damage)
  
== Kako to radi? ==
+
== How does it work? ==
  
* Štit se automatski aktivira kada je regija napadnuta (ili napadom kroz kampanje ili Ratom otpora). Ta regija će dobiti obrambeni bonus koji se sadrži od bodova štete.
+
* The shield is automatically active when a region is attacked (either through a campaign or Resistance War) that region will receive a defensive bonus consisting of damage points.
* Odobreni iznos bodova štete (Bonus štita) izračunava se dijeljenjem dostupnih bodova Bonus štita sa brojem regija koje država ima u posjedu u trenutku napada.
+
* The granted amount of damage points (Shield Bonus) is calculated by dividing the available Defence Shield Capacity to the number of regions in the country at the moment of the attack.
* Dobiveni rezultat Bonusa štita je uvijek ravnomjerno raspoređen u prvih 5 bitki
+
* The resulted Shield Bonus is always divided equally among the first 5 battles
* Bonus štit je u konačnici raspodjeljen u svakoj bitci po divizijama na slijedeći način:  
+
* The Shield Bonus for each battle is finally divided between the divisions as follows:  
  
:Divizija 1: 5%<br/>
+
:Division 1: 5%<br/>
:Divizija 2: 10%<br/>
+
:Division 2: 10%<br/>
:Divizija 3: 15%<br/>
+
:Division 3: 15%<br/>
:Divizija 4: 70%
+
:Division 4: 70%
* Počinjena šteta biti će prikazana na traki napretka za svaku od 5 bitki (runde bitki, ne cijela kampanja).
+
* The same resulted damage will be added to the influence bar of each of the 5 battles (battle rounds not the whole campaign).
  
'''Primjer''':  
+
'''Example''':  
  
Država A ima Q7 Bonus štit i 10 regija. Napadnuta je više puta i od početnih 10 milijardi štita, preostalo je svega 5. Napadnuta regija dobiti će 5 milijardi / 10 = 0.5 milijardi bonus štita. Svaka od 5 bitki dobiti će 0.5 milijardi / 5 = 100 miliona bonus štita. Divizija 4 dobiti će 70% x 100 miliona = 70 miliona bonus štita. Tako da će prvih 5 rundi, divizija 4 započinjat sa 70 miliona štete u korist države A. Divizija 3 započet će sa 15 miliona štita, Divizija 2 sa 10 miliona i Divizija 1 sa 5 miliona.
+
Country A has a Q7 Defence Shield and 10 regions. It has been attacked several times and out of the original 10 billion damage, only 5 billion remain in the Defence Shield. An attacked region will receive 5 billion / 10 = 0.5 billion damage of shield capacity. Each of the first 5 battles will receive 0.5 billion / 5 = 100 million shielded damage. Division 4 will receive 70% x 100 million = 70 million damage. Therefore the first 5 battles in Division 4 will start with 70 million damage in favour of Country A. Division 3 will start with 15 million damage, Division 2 with 10 million and Division 1 with 5 million.
  
[[File:Defence shield Battlefield(Croatian).jpg|thumb|500px|U ovoj bitci, [[Indonesia|Indonezija]] ima 7,599,912 bonusa štita, što znači da [[Singapore|Singapur]] mora napraviti toliko štete samo da postanu ravnopravni.]]
+
[[File:Defence shield.png|thumb|500px|In this battle, [[Estonia]] has 38,400,000 shield bonus, which means that [[Finland]] has to deal that much damage just to be even.]]
  
* Ukoliko napadač napravi tijekom bitke manje štete nego što je bonus štita, preostali bonus biti će vraćen u predviđeni fond štita.
+
* If the attacker deals during a battle less than the Shield Bonus, the remaining shield capacity will be reported to a designated fund.
* U 6-toj rundi, koristi se preostali štit iz predviđenog fonda štita. Šteta se ponovno dijeli po divizijama u postocima koji su prethodno navedeni: D1 - 5%, D2 - 10%, D3 - 15% i D4 - 70%
+
* In the 6th battle, the damage from the designated fund is used. The damage is divided again between the divisions based on the previously stated percentages: D1 - 5%, D2 - 10%, D3 - 15% and D4 - 70%
* Ovaj proces se nastavlja dok se ne iskoristi ukupni kapacitet bonus štita.
+
* This process continues until all shield capacity has been used.
* U ekstremnim situacijama, kada štit preostane i na kraju cjelokupne bitke, taj ostatak se vraća nazad državi za buduće odbrane
+
* If by extreme circumstances there is Shield Bonus left at the end of the campaign, then the unused damage is reported back and will be used to counter future attacks
* Nacionalni štit nije vezan za određenu regiju, nego za državu. To znači da će regija dobijati Bonus štit neograničen broj puta, dokle god se ne potroši ukupni kapacitet Nacionalnog štita.
+
* The National Shield is not attached to any region, it is attached to the country. This means that a region can receive Shield Bonus an unlimited number of times as long as the National Shield Capacity is not empty.
  
== Vizuelni prikaz ==
+
== Visual Representation ==
  
* Bonus štit biti će prikazan na tab-u Vojska svake zemlje ispod dijela o "Prirodnom neprijatelju".
+
* The Defence Shield will be displayed in the Military tab of each country, below the “Natural Enemy” section
* U bitkama u kojima je aktivan Bonus štit biti će prikazana ikona koja će  prikazivati količinu bonus štita.
+
* In battles where a Defence Shield is active, an icon will display the amount of shielded damage.
  
== Druge informacije ==
+
== Other Information ==
  
* Bonus štit biti će dodijeljen svim zemljama u roku jednog dana nakon završetka turnira
+
* The Defence Shields will be granted to each country within one day after the tournament has ended
* Ukoliko država bude izbrisana sa karte svejedno će dobit Bonus štit. Koristiti će se onog trenutka kada država oslobodi prvu regiju i bude napadnuta.
+
* If a country is completely conquered it will still receive a Defence Shield. It will be used as soon as that country has liberated one region and is attacked.
* Ukoliko država već ima aktivan Bonus štit, kapacitet novog štita pribrojiti će se postojećem.  
+
* If a country already has an active Defence Shield, the capacity of the new shield will be cumulated with the old one.  
  
'''Primjer''':  
+
'''Example''':  
Državi A je preostalo 4 milijarde Bonus štita i osvoji novi Q5 Bonus štit. Novih 6 milijardi bonusa biti će pribrojeno postoječim 4 milijarde, što čini ukupno 10 milijardi bonusa štita. Ovo znači i da će štit postati Q7 kvalitete. Napomena: U slučajevima kada ukupni kumulirani kapacitet štita premaši 10 milijardi, rezultat će i dalje biti Q7 bonus štit.
+
Country A still has 4 billion damage left in their Defence Shield and wins a new Quality 5 Defence Shield. The new 6 billion damage will be added to the existing 4 billion, making a total of 10 billion damage. This will mean the current Defence Shield will become a Quality 7. Note: In some cases the cumulated shield capacity could exceed 10 billion damage. The result will still be a Q7 Defence Shield, but one that has over 10 billion damage capacity (no damage will be lost).
  
== Također pogledajte ==
+
==See also==
 
*[[Fight]]
 
*[[Fight]]
 
*[[Battlefield]]
 
*[[Battlefield]]

Revision as of 07:41, 19 May 2014

Languages: 
EnglishIcon-English.png
HrvatskiIcon-Croatia.png
FrançaisIcon-France.png
Portugues BrasileiroIcon-Brazil.png
RomânăIcon-Romania.png
СрпскиIcon-Serbia.png
TürkçeIcon-Turkey.png

Defence shield is a wall that an attacker must breach in order to stand a chance of winning the battle. They absorb a certain amount of damage, based on their quality. Defence shields were introduced on day 2093, after the National Shield Tournament.

They were given as a reward for National Shield Tournament, Epic Warfare Tournament and National Shield 2 Tournament.

Quality of the shield

You can check how many shield damage is remaining on the military info page of the country. In this case, Malaysia has 10,000,000,000 damage left.

Defence Shields were awarded to the countries who participated in the National Shield Tournament based on their position in the rankings:

  • Places 1–10: Quality 7 Defence Shield (10 billion damage)
  • Places 11–20: Quality 6 Defence Shield (8 billion damage)
  • Places 21–30: Quality 5 Defence Shield (6 billion damage)
  • Places 31–40: Quality 4 Defence Shield (4 billion damage)
  • Places 41–50: Quality 3 Defence Shield (3 billion damage)
  • Places 51–60: Quality 2 Defence Shield (2 billion damage)
  • Places 61–70: Quality 1 Defence Shield (1 billion damage)

How does it work?

  • The shield is automatically active when a region is attacked (either through a campaign or Resistance War) that region will receive a defensive bonus consisting of damage points.
  • The granted amount of damage points (Shield Bonus) is calculated by dividing the available Defence Shield Capacity to the number of regions in the country at the moment of the attack.
  • The resulted Shield Bonus is always divided equally among the first 5 battles
  • The Shield Bonus for each battle is finally divided between the divisions as follows:
Division 1: 5%
Division 2: 10%
Division 3: 15%
Division 4: 70%
  • The same resulted damage will be added to the influence bar of each of the 5 battles (battle rounds not the whole campaign).

Example:

Country A has a Q7 Defence Shield and 10 regions. It has been attacked several times and out of the original 10 billion damage, only 5 billion remain in the Defence Shield. An attacked region will receive 5 billion / 10 = 0.5 billion damage of shield capacity. Each of the first 5 battles will receive 0.5 billion / 5 = 100 million shielded damage. Division 4 will receive 70% x 100 million = 70 million damage. Therefore the first 5 battles in Division 4 will start with 70 million damage in favour of Country A. Division 3 will start with 15 million damage, Division 2 with 10 million and Division 1 with 5 million.

In this battle, Estonia has 38,400,000 shield bonus, which means that Finland has to deal that much damage just to be even.
  • If the attacker deals during a battle less than the Shield Bonus, the remaining shield capacity will be reported to a designated fund.
  • In the 6th battle, the damage from the designated fund is used. The damage is divided again between the divisions based on the previously stated percentages: D1 - 5%, D2 - 10%, D3 - 15% and D4 - 70%
  • This process continues until all shield capacity has been used.
  • If by extreme circumstances there is Shield Bonus left at the end of the campaign, then the unused damage is reported back and will be used to counter future attacks
  • The National Shield is not attached to any region, it is attached to the country. This means that a region can receive Shield Bonus an unlimited number of times as long as the National Shield Capacity is not empty.

Visual Representation

  • The Defence Shield will be displayed in the Military tab of each country, below the “Natural Enemy” section
  • In battles where a Defence Shield is active, an icon will display the amount of shielded damage.

Other Information

  • The Defence Shields will be granted to each country within one day after the tournament has ended
  • If a country is completely conquered it will still receive a Defence Shield. It will be used as soon as that country has liberated one region and is attacked.
  • If a country already has an active Defence Shield, the capacity of the new shield will be cumulated with the old one.

Example: Country A still has 4 billion damage left in their Defence Shield and wins a new Quality 5 Defence Shield. The new 6 billion damage will be added to the existing 4 billion, making a total of 10 billion damage. This will mean the current Defence Shield will become a Quality 7. Note: In some cases the cumulated shield capacity could exceed 10 billion damage. The result will still be a Q7 Defence Shield, but one that has over 10 billion damage capacity (no damage will be lost).

See also


Wars

Basics: Military tutorialWarDeclare warNatural enemyAirstrikeBattlefieldBattleBattle prioritiesDeterminationEmpire
Types and lists: Aircraft battleGround battleCold; Full-scale or Epic battleResistance warCivil warLiberation warWars in-game pageList of military conflicts