Difference between revisions of "Customization level"
From eRepublik Official Wiki
m (link correction) |
(update) |
||
Line 1: | Line 1: | ||
− | {{LangMenu}} | + | {{LangMenu}} |
A [[company (presentation page)|company's]] '''customization level''' reflects the quality of the products that it produces. The higher a company's customization level, the higher quality products that the company can create. | A [[company (presentation page)|company's]] '''customization level''' reflects the quality of the products that it produces. The higher a company's customization level, the higher quality products that the company can create. | ||
Line 5: | Line 5: | ||
== Customization levels == | == Customization levels == | ||
− | There are | + | There are maximum of seven customization levels, which correspond to the [[Customization level upgrade|amount of gold spent customizing the company]]. The higher the customization level, the higher the quality of the finished product, and thus the higher the finished product's effect and in the case of weapons, durability. |
=== Product attributes === | === Product attributes === | ||
Line 20: | Line 20: | ||
!Q7 | !Q7 | ||
|- | |- | ||
− | |align=left|[[File:Icon Food Q3.png|link=Food|50px]] [[Food]] | + | |align=left|[[File:Icon - Food Q3.png|link=Food|50px]] [[Food]] || [[Energy]] || 2 || 4 || 6 || 8 || 10 || 12 || 20 |
− | |[[Energy]] | + | |
− | |2 | + | |
− | |4 | + | |
− | |6 | + | |
− | |8 | + | |
− | |10 | + | |
− | |12 | + | |
− | |20 | + | |
|- | |- | ||
− | |rowspan=2 align=left|[[File:Icon Weapon Q2.png|link=Weapon|50px]] [[Weapon]]s | + | |rowspan=2 align=left|[[File:Icon - Weapon Q2.png|link=Weapon|50px]] [[Weapon]]s || Durability || 1 || 2 || 3 || 4 || 5 || 6 || 10 |
− | |Durability | + | |
− | |1 | + | |
− | |2 | + | |
− | |3 | + | |
− | |4 | + | |
− | |5 | + | |
− | |6 | + | |
− | |10 | + | |
|- | |- | ||
− | |Firepower | + | |Firepower || 20 || 40 || 60 || 80 || 100 || 120 || 200 |
− | |20 | + | |
− | |40 | + | |
− | |60 | + | |
− | |80 | + | |
− | |100 | + | |
− | |120 | + | |
− | |200 | + | |
|- | |- | ||
+ | |rowspan=2 align=left|[[File:Icon - Moving Tickets.jpg|link=Moving ticket|50px]] [[Moving ticket]]s || [[Moving ticket#Moving distance|Moving Distance]] || 1 || 2 || 3 || 4 || 5 || Do not exist || Do not exist | ||
+ | |- | ||
+ | | [[Energy|Energy loss]] || 4 || 3 || 2 || 1 || 0 || Do not exist || Do not exist | ||
+ | |- | ||
+ | |rowspan=2 align=left|[[File:Icon - House Q1.png|link=House|50px]] [[House]]s || Energy || 50 || 80 || 100 || 150 || 200 || To be implemented || To be implemented | ||
+ | |- | ||
+ | | Durability || 7 days || 7 days || 7 days || 7 days || 7 days || To be implemented || To be implemented | ||
|} | |} | ||
Line 55: | Line 39: | ||
== See also == | == See also == | ||
* [[Customization level upgrade]] | * [[Customization level upgrade]] | ||
− | + | * [[Rising:Customization level|Customization level during Rising version]] | |
{{MenuEconomy}} | {{MenuEconomy}} | ||
+ | [[Category:Economy]] |
Revision as of 13:45, 7 January 2015
Languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
A company's customization level reflects the quality of the products that it produces. The higher a company's customization level, the higher quality products that the company can create.
Customization levels
There are maximum of seven customization levels, which correspond to the amount of gold spent customizing the company. The higher the customization level, the higher the quality of the finished product, and thus the higher the finished product's effect and in the case of weapons, durability.
Product attributes
Product | Attribute | Q1 | Q2 | Q3 | Q4 | Q5 | Q6 | Q7 |
---|---|---|---|---|---|---|---|---|
Food | Energy | 2 | 4 | 6 | 8 | 10 | 12 | 20 |
Weapons | Durability | 1 | 2 | 3 | 4 | 5 | 6 | 10 |
Firepower | 20 | 40 | 60 | 80 | 100 | 120 | 200 | |
Moving tickets | Moving Distance | 1 | 2 | 3 | 4 | 5 | Do not exist | Do not exist |
Energy loss | 4 | 3 | 2 | 1 | 0 | Do not exist | Do not exist | |
Houses | Energy | 50 | 80 | 100 | 150 | 200 | To be implemented | To be implemented |
Durability | 7 days | 7 days | 7 days | 7 days | 7 days | To be implemented | To be implemented |
Note: Raw materials can not be customized. A bigger raw material facility, e.g. a rubber plantation, will produce the same exact product as a much smaller operation, such as an oil rig. The larger operation will simply produce more of the same product.