Difference between revisions of "Customization level"

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{{LangMenu}}<br>[[Category:Economy]]
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{{LangMenu}}
 
A [[company (presentation page)|company's]] '''customization level''' reflects the quality of the products that it produces. The higher a company's customization level, the higher quality products that the company can create.
 
A [[company (presentation page)|company's]] '''customization level''' reflects the quality of the products that it produces. The higher a company's customization level, the higher quality products that the company can create.
  
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== Customization levels ==
 
== Customization levels ==
There are five customization levels, which correspond to the [[Customization level upgrade|amount of gold spent customizing the company]]. The higher the customization level, the higher the quality of the finished product, and thus the higher the finished product's effect and in the case of weapons, durability.
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There are maximum of seven customization levels, which correspond to the [[Customization level upgrade|amount of gold spent customizing the company]]. The higher the customization level, the higher the quality of the finished product, and thus the higher the finished product's effect and in the case of weapons, durability.
  
 
=== Product attributes ===
 
=== Product attributes ===
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!Q7
 
!Q7
 
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|align=left|[[File:Icon Food Q3.png|link=Food|50px]] [[Food]]
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|align=left|[[File:Icon - Food Q3.png|link=Food|50px]] [[Food]] || [[Energy]] || 2 || 4 || 6 || 8 || 10 || 12 || 20
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|2
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|-
 
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|rowspan=2  align=left|[[File:Icon Weapon Q2.png|link=Weapon|50px]] [[Weapon]]s
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|rowspan=2  align=left|[[File:Icon - Weapon Q2.png|link=Weapon|50px]] [[Weapon]]s || Durability || 1 || 2 || 3 || 4 || 5 || 6 || 10
|Durability
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|1
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|2
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|3
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|4
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|6
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|10
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|-
 
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|Firepower
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|Firepower || 20 || 40 || 60 || 80 || 100 || 120 || 200
|20
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|40
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|60
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|80
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|100
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|120
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|200
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|-
 
|-
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|rowspan=2  align=left|[[File:Icon - Moving Tickets.jpg|link=Moving ticket|50px]] [[Moving ticket]]s  || [[Moving ticket#Moving distance|Moving Distance]] || 1 || 2 || 3 || 4 || 5 || Do not exist || Do not exist
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|-
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| [[Energy|Energy loss]] || 4 || 3 || 2 || 1 || 0 || Do not exist || Do not exist
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|rowspan=2  align=left|[[File:Icon - House Q1.png|link=House|50px]] [[House]]s  || Energy || 50 || 80 || 100 || 150 || 200 || To be implemented || To be implemented
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| Durability || 7 days || 7 days || 7 days || 7 days || 7 days || To be implemented || To be implemented
 
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== See also ==
 
== See also ==
 
* [[Customization level upgrade]]
 
* [[Customization level upgrade]]
 
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* [[Rising:Customization level|Customization level during Rising version]]
 
{{MenuEconomy}}
 
{{MenuEconomy}}
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[[Category:Economy]]

Revision as of 13:45, 7 January 2015

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A company's customization level reflects the quality of the products that it produces. The higher a company's customization level, the higher quality products that the company can create.

Differently customized products as shown in the marketplace

Customization levels

There are maximum of seven customization levels, which correspond to the amount of gold spent customizing the company. The higher the customization level, the higher the quality of the finished product, and thus the higher the finished product's effect and in the case of weapons, durability.

Product attributes

Product Attribute Q1 Q2 Q3 Q4 Q5 Q6 Q7
Icon - Food Q3.png Food Energy 2 4 6 8 10 12 20
Icon - Weapon Q2.png Weapons Durability 1 2 3 4 5 6 10
Firepower 20 40 60 80 100 120 200
Icon - Moving Ticket.jpg Moving tickets Moving Distance 1 2 3 4 5 Do not exist Do not exist
Energy loss 4 3 2 1 0 Do not exist Do not exist
Icon - House Q1.png Houses Energy 50 80 100 150 200 To be implemented To be implemented
Durability 7 days 7 days 7 days 7 days 7 days To be implemented To be implemented

Note: Raw materials can not be customized. A bigger raw material facility, e.g. a rubber plantation, will produce the same exact product as a much smaller operation, such as an oil rig. The larger operation will simply produce more of the same product.

See also