Difference between revisions of "Combat orders"

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(Created page with "{{LangMenu}} {{Recent}} {{InUse}} '''Players are able to accept combat orders set by military units (including military units other than their own) and receive curren...")
 
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'''Players are able to accept combat orders set by [[military unit]]s (including military units other than their own) and receive [[currency]] for dealing damage in battles.'''  
 
'''Players are able to accept combat orders set by [[military unit]]s (including military units other than their own) and receive [[currency]] for dealing damage in battles.'''  
  
The combat orders have [[Combat_orders_(2013-2018)|first time been implemented in 2013 and temporarily removed in 2018]]{{Ref|e|update|313}}. Finally, in August 2020 combat orders were re-implemented with some changes{{Ref|e|update|325}}.{{-}}
 
 
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The combat orders have [[Combat_orders_(2013-2018)|first time been implemented in 2013 and temporarily removed in 2018]]{{Ref|e|update|313}}. Finally, in August 2020 combat orders were re-implemented with some changes{{Ref|e|update|325}}.
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== Properties ==
 
== Properties ==
 
* Combat orders can be set only by military units and only through their [[Commander (MU)|commanders]]
 
* Combat orders can be set only by military units and only through their [[Commander (MU)|commanders]]
 
* By using a combat order, military units can instantly pay citizens to deal damage for a specific side and division in a campaign.  
 
* By using a combat order, military units can instantly pay citizens to deal damage for a specific side and division in a campaign.  
 
* When setting a combat order, commanders decide on a specific price per 1,000,000 damage dealt.
 
* When setting a combat order, commanders decide on a specific price per 1,000,000 damage dealt.
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* Combat orders can be customized to avoid paying for an “over-kill”. [[Currency]] is awarded only if the domination value in a battle does not exceed a certain percentage value set by the commander. Eg: combat order can be set to award money for anyone fighting in campaign Z for country A against country B, as long as the domination value is at maximum 52% for country A. This means that as soon as country A has more than 52% [[influence]], no more money will be awarded. However, if influence drops below 52%, combat order will get reactivated.
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* The reward is however given '''INSTANTLY''' after each kill, '''NOT''' after reaching 1,000,000 damage
 
* The reward is however given '''INSTANTLY''' after each kill, '''NOT''' after reaching 1,000,000 damage
* Combat orders can be customized to avoid paying for an “over-kill”. Money is awarded only if the domination value in a battle does not exceed a certain percentage value set by the commander. Eg: combat order can be set to award money for anyone fighting in campaign Z for country A against country B, as long as the domination value is at maximum 52% for country A. This means that as soon as country A has more than 52% influence, no more money will be awarded. However, if influence drops below 52%, combat order will get reactivated.
 
 
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== As a soldier ==
 
== As a soldier ==
 
* Combat orders are only available in the [[Deploy|Deployment Mode]]. Whenever combat orders are available on a [[battlefield]], deployments will automatically collect currency based on the influence they add to the wall. If more than one combat order is available the deployment will collect the bounty from the best one available in terms of reward per influence.
 
* Combat orders are only available in the [[Deploy|Deployment Mode]]. Whenever combat orders are available on a [[battlefield]], deployments will automatically collect currency based on the influence they add to the wall. If more than one combat order is available the deployment will collect the bounty from the best one available in terms of reward per influence.
 
* The current combat orders are displayed in a new tab in the battle console including bounty, status, domination threshold and budget rating (in terms of how much influence it will cover).
 
* The current combat orders are displayed in a new tab in the battle console including bounty, status, domination threshold and budget rating (in terms of how much influence it will cover).
 
* The amount of bounty collected for each deploy can be seen in the deploy report. The total amount of bounty collected in a battle is also available in the Combat Orders tab.
 
* The amount of bounty collected for each deploy can be seen in the deploy report. The total amount of bounty collected in a battle is also available in the Combat Orders tab.
* Using Bombs, Rockets and other Special Weapons will also yield Combat Orders payments. Guerilla matches and classic fights will not qualify for combat order rewards.
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* Using Bombs, Rockets and other [[Special weapon]]s will also yield Combat Orders payments. Guerilla matches and classic fights will not qualify for combat order rewards.
  
Just as a reminder, Influence varies with the military rank and is subject to various modifiers such as Region Determination or Natural Enemy status.
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Just as a reminder, Influence varies with the [[military rank]] and is subject to various modifiers such as Region [[Determination]] or [[Natural enemy]] status.
  
 
== As a military unit commander ==
 
== As a military unit commander ==
Commanders will be able to access the Combat order section of the Military Units Hub. This section contains several filters that allow them to create Combat Orders.
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[[File:Set Combat Order.png|thumb|400px|Set combat order screen as seen by military unit commander]]
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[[Commander (MU)|Commanders]] are able to access the Combat order section of the Military Units Hub. This section contains several fields to be filled out to create Combat Orders.
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=== Battle field ===
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The starting point to set a combat order is to:
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*Set the campaign;
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*Choose the side to fight for;
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*Select division the order is active for.
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Only one Combat Order per campaign per division can be set.
  
=== Battle filter ===
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The Combat Order will be available on all terrains of the division (or sectors in air battles) but will activate based on the domination value of their respective walls.
Set the campaign, the side, and the division the order is active for. You can only set one Combat Order per campaign per division.
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The Combat Order will be available on all the terrains of the division (or sectors in air battles) but will activate based on the domination value of their respective walls.
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Considering the variation in influence between standard and specific terrains, commanders will not only need to adapt their strategies and bounties depending on what they are aiming for but also monitor permanently the evolution of the walls if they want to optimize their spending.
 
Considering the variation in influence between standard and specific terrains, commanders will not only need to adapt their strategies and bounties depending on what they are aiming for but also monitor permanently the evolution of the walls if they want to optimize their spending.
  
=== Price per influence filter ===
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=== Price per influence field ===
Set how much you are willing to reward 1,000,000 influence.
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How much 1,000,000 [[influence]] of a soldier will be rewarded with.
  
=== Maximum domination filter ===
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=== Maximum domination field ===
The threshold for the Combat Order to become unavailable. The order will automatically become available if the domination falls under the specified value again. NOTE: this refers to the domination as seen from the perspective of the side you are supporting.
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This field marks a threshold for the Combat Order to become unavailable. The order will automatically become available if the domination falls under the specified value again. NOTE: this refers to the domination as seen from the perspective of the side that is supported.
  
=== Combat Order budget ===
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=== Combat Order budget and tax fields ===
The amount of money you allocate to fund the Combat Order. The value is automatically credited from the Military Unit’s account.
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The amount of money allocated to fund the Combat Order. The value is automatically credited from the Military Unit’s account.
 
When adding funding to a Combat Order, a 10% tax will be levied in order to discourage spam or misleading Combat Orders.
 
When adding funding to a Combat Order, a 10% tax will be levied in order to discourage spam or misleading Combat Orders.
  
Cancelling a combat order will result in the unused budget to be returned to the Military Unit account but the collected tax will not be refunded. Therefore commanders should carefully plan their resource allocation to avoid burning currency on the tax.
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Cancelling a combat order will result in the unused budget to be returned to the Military Unit account '''but the collected tax will not be refunded'''. Therefore commanders should carefully plan their resource allocation to avoid burning [[currency]] on the tax.
  
The currency collected via this tax will be removed from the economy.{{-}}
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The currency collected via this tax will be removed from the economy of the [[New World]].{{-}}
  
 
==See also==
 
==See also==

Revision as of 10:23, 16 August 2020

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Speech balloon.png Recent update

Note: This article is about a recently added feature. Details may change.

Players are able to accept combat orders set by military units (including military units other than their own) and receive currency for dealing damage in battles.

The combat orders have first time been implemented in 2013 and temporarily removed in 2018[1]. Finally, in August 2020 combat orders were re-implemented with some changes[2].

Properties

  • Combat orders can be set only by military units and only through their commanders
  • By using a combat order, military units can instantly pay citizens to deal damage for a specific side and division in a campaign.
  • When setting a combat order, commanders decide on a specific price per 1,000,000 damage dealt.
  • Combat orders can be customized to avoid paying for an “over-kill”. Currency is awarded only if the domination value in a battle does not exceed a certain percentage value set by the commander. Eg: combat order can be set to award money for anyone fighting in campaign Z for country A against country B, as long as the domination value is at maximum 52% for country A. This means that as soon as country A has more than 52% influence, no more money will be awarded. However, if influence drops below 52%, combat order will get reactivated.

As a soldier

  • Combat orders are only available in the Deployment Mode. Whenever combat orders are available on a battlefield, deployments will automatically collect currency based on the influence they add to the wall. If more than one combat order is available the deployment will collect the bounty from the best one available in terms of reward per influence.
  • The current combat orders are displayed in a new tab in the battle console including bounty, status, domination threshold and budget rating (in terms of how much influence it will cover).
  • The amount of bounty collected for each deploy can be seen in the deploy report. The total amount of bounty collected in a battle is also available in the Combat Orders tab.
  • Using Bombs, Rockets and other Special weapons will also yield Combat Orders payments. Guerilla matches and classic fights will not qualify for combat order rewards.

Just as a reminder, Influence varies with the military rank and is subject to various modifiers such as Region Determination or Natural enemy status.

As a military unit commander

Set combat order screen as seen by military unit commander

Commanders are able to access the Combat order section of the Military Units Hub. This section contains several fields to be filled out to create Combat Orders.

Battle field

The starting point to set a combat order is to:

  • Set the campaign;
  • Choose the side to fight for;
  • Select division the order is active for.

Only one Combat Order per campaign per division can be set.

The Combat Order will be available on all terrains of the division (or sectors in air battles) but will activate based on the domination value of their respective walls.

Considering the variation in influence between standard and specific terrains, commanders will not only need to adapt their strategies and bounties depending on what they are aiming for but also monitor permanently the evolution of the walls if they want to optimize their spending.

Price per influence field

How much 1,000,000 influence of a soldier will be rewarded with.

Maximum domination field

This field marks a threshold for the Combat Order to become unavailable. The order will automatically become available if the domination falls under the specified value again. NOTE: this refers to the domination as seen from the perspective of the side that is supported.

Combat Order budget and tax fields

The amount of money allocated to fund the Combat Order. The value is automatically credited from the Military Unit’s account. When adding funding to a Combat Order, a 10% tax will be levied in order to discourage spam or misleading Combat Orders.

Cancelling a combat order will result in the unused budget to be returned to the Military Unit account but the collected tax will not be refunded. Therefore commanders should carefully plan their resource allocation to avoid burning currency on the tax.

The currency collected via this tax will be removed from the economy of the New World.

See also


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