Customization level
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Revision as of 13:06, 30 September 2019 by Democr1tus (Talk | contribs)
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A company's customization level reflects the quality of the products that it produces. The higher a company's customization level, the higher quality products that the company can create.
Customization levels
There are maximum of seven customization levels, which correspond to the amount of gold spent customizing the company. The higher the customization level, the higher the quality of the finished product, and thus the higher the finished product's effect and in the case of weapons, durability.
Product attributes
Product | Attribute | Q1 | Q2 | Q3 | Q4 | Q5 | Q6 | Q7 |
---|---|---|---|---|---|---|---|---|
Food | Energy | 2 | 4 | 6 | 8 | 10 | 12 | 20 |
Weapons | Durability | 1 | 2 | 3 | 4 | 5 | 6 | 10 |
Firepower | 20 | 40 | 60 | 80 | 100 | 120 | 200 | |
Moving tickets | Moving Distance | 1 | 2 | 3 | 4 | 5 | Do not exist | Do not exist |
Energy loss | 4 | 3 | 2 | 1 | 0 | Do not exist | Do not exist | |
Houses | Energy | 50 | 80 | 100 | 150 | 200 | To be implemented | To be implemented |
Durability | 7 days | 7 days | 7 days | 7 days | 7 days | To be implemented | To be implemented |
Note: Facilities of raw materials can not be customized. A bigger raw material facility, e.g. a rubber plantation, will produce the same exact product as a much smaller operation, such as an oil rig. The larger operation will simply produce more of the same product.