Difference between revisions of "Food raw material"
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− | '''Food raw materials''' were introduced on | + | '''Food raw materials''' (abbr. '''FRM''') were introduced on day '''1,269''' ({{HistoryDate|1269}}) as the raw material needed to produce [[Food]]. |
− | {|style="width: | + | {|style="width:450px; margin-left:auto; margin-right:auto; text-align:center;" |
− | | | + | | style="width:100px" | ||colspan="5"|[[File:Icon - Food Raw Materials.png]]<br />Food raw material || style="width:100px" | |
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− | |colspan="5 | + | | ||colspan="5"|[[File:Top_Brace.png]] |
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− | + | |[[File:Icon - Fish.png]]<br />[[Fish]] | |
− | + | |[[File:Icon - Fruits.png]]<br />[[Fruits]] | |
− | + | |[[File:Icon - Cattle.png]]<br />[[Cattle]] | |
− | + | |[[File:Icon - Grain.png|40px]]<br />[[Grain]] | |
+ | |[[File:Icon - Deer.png]]<br />[[Deer]] | ||
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+ | |Full bonus||10%||15%||20%||25%||30% | ||
+ | |- | ||
+ | |Half bonus||5%||7.5%||10%||12.5%||15% | ||
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− | + | The presence of each individual food raw material resource in the country where the company is located will benefit the production of food raw materials and [[food]] by a certain percentage. If the region with the resource has a direct route to the [[Capital (political)|capital]] it will provide the full [[productivity]] bonus for that type and if it doesn't have a direct route will get a half productivity bonus.{{-}} | |
− | The presence of each raw material in the country | + | [[File:Food raw material buildings.jpg|frame|center|Food raw materials are created in buildings which can be viewed in this picture. Citizen will produce as many raw materials that his building can give + his food country bonus]]{{-}} |
− | + | {{RawMaterialsNavigation}}{{-}}{{MenuEconomy}} | |
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[[Category:Raw Materials]] | [[Category:Raw Materials]] |
Latest revision as of 12:25, 1 June 2023
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Products and Raw materials: |
Food raw materials (abbr. FRM) were introduced on day 1,269 (12 May 2011) as the raw material needed to produce Food.
Food raw material |
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Fish |
Fruits |
Cattle |
Grain |
Deer | ||
Full bonus | 10% | 15% | 20% | 25% | 30% | |
Half bonus | 5% | 7.5% | 10% | 12.5% | 15% |
The presence of each individual food raw material resource in the country where the company is located will benefit the production of food raw materials and food by a certain percentage. If the region with the resource has a direct route to the capital it will provide the full productivity bonus for that type and if it doesn't have a direct route will get a half productivity bonus.
Raw material type | Resource |
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Food raw materials | Cattle • Deer • Fish • Fruits • Grain |
Weapon raw materials | Aluminum • Iron • Oil • Rubber • Saltpeter |
House raw materials | Clay • Granite • Limestone • Sand • Wood |
Aircraft weapon raw materials | Cobalt • Magnesium • Neodymium • Titanium • Wolfram |