Difference between revisions of "Food raw material"

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'''Food raw materials''' were introduced on day '''1,269''' ({{HistoryDate|1269}}) alongside [[Weapon raw material]]s, to combine the individual raw materials used for production.
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'''Food raw materials''' (abbr. '''FRM''') were introduced on day '''1,269''' ({{HistoryDate|1269}}) as the raw material needed to produce [[Food]].
 
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| style="width:100px" | ||colspan="5"|[[File:Icon - Food Raw Materials.png]]<br />Food raw material || style="width:100px" |
 
| style="width:100px" | ||colspan="5"|[[File:Icon - Food Raw Materials.png]]<br />Food raw material || style="width:100px" |
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|Half bonus||5%||7.5%||10%||12.5%||15%
 
|Half bonus||5%||7.5%||10%||12.5%||15%
 
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The presence of each individual food raw material type in the country where the company is located will benefit the production of food raw materials and [[food]] by a certain percentage. If the region with the material type has a direct route to the [[Capital (political)|capital]] it will provide the full [[productivity]] bonus for that type and if it doesn't have a direct route will get a half productivity bonus.{{-}}
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The presence of each individual food raw material resource in the country where the company is located will benefit the production of food raw materials and [[food]] by a certain percentage. If the region with the resource has a direct route to the [[Capital (political)|capital]] it will provide the full [[productivity]] bonus for that type and if it doesn't have a direct route will get a half productivity bonus.{{-}}
 
[[File:Food raw material buildings.jpg|frame|center|Food raw materials are created in buildings which can be viewed in this picture. Citizen will produce as many raw materials that his building can give + his food country bonus]]{{-}}
 
[[File:Food raw material buildings.jpg|frame|center|Food raw materials are created in buildings which can be viewed in this picture. Citizen will produce as many raw materials that his building can give + his food country bonus]]{{-}}
 
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[[Category:Raw Materials]]
 
[[Category:Raw Materials]]

Latest revision as of 12:25, 1 June 2023

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Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png


Food raw materials (abbr. FRM) were introduced on day 1,269 (12 May 2011) as the raw material needed to produce Food.

Icon - Food Raw Materials.png
Food raw material
Top Brace.png
Icon - Fish.png
Fish
Icon - Fruits.png
Fruits
Icon - Cattle.png
Cattle
Icon - Grain.png
Grain
Icon - Deer.png
Deer
Full bonus 10% 15% 20% 25% 30%
Half bonus 5% 7.5% 10% 12.5% 15%

The presence of each individual food raw material resource in the country where the company is located will benefit the production of food raw materials and food by a certain percentage. If the region with the resource has a direct route to the capital it will provide the full productivity bonus for that type and if it doesn't have a direct route will get a half productivity bonus.

Food raw materials are created in buildings which can be viewed in this picture. Citizen will produce as many raw materials that his building can give + his food country bonus

Raw material type Resource
Icon - Food Raw Materials.png Food raw materials Icon - Cattle.png CattleIcon - Deer.png DeerIcon - Fish.png FishIcon - Fruits.png FruitsIcon - Grain.png Grain
Icon - Weapon Raw Materials.png Weapon raw materials Icon - Aluminum.png AluminumIcon - Iron.png IronIcon - Oil.png OilIcon - Rubber.png RubberIcon - Saltpeter.png Saltpeter
Icon - House Raw Materials.png House raw materials Icon - Clay.png ClayIcon - Granite.png GraniteIcon - Limestone.png LimestoneIcon - Sand.png SandIcon - Wood.png Wood
Icon - Aircraft Weapon Raw Materials.png Aircraft weapon raw materials Icon - Cobalt.png CobaltIcon - Magnesium.png MagnesiumIcon - Neodymium.png NeodymiumIcon - Titanium.png TitaniumIcon - Wolfram.png Wolfram