Difference between revisions of "Food raw material"
From eRepublik Official Wiki
(styling) |
(small corrections) |
||
Line 1: | Line 1: | ||
{{LangMenu}}{{-}} | {{LangMenu}}{{-}} | ||
{{MenuProducts}}{{-}} | {{MenuProducts}}{{-}} | ||
− | '''Food raw materials''' were introduced on day '''1,269''' ({{HistoryDate|1269}}) | + | '''Food raw materials''' (abbr. '''FRM''') were introduced on day '''1,269''' ({{HistoryDate|1269}}) as the raw material needed to produce [[Food]]. |
{|style="width:450px; margin-left:auto; margin-right:auto; text-align:center;" | {|style="width:450px; margin-left:auto; margin-right:auto; text-align:center;" | ||
| style="width:100px" | ||colspan="5"|[[File:Icon - Food Raw Materials.png]]<br />Food raw material || style="width:100px" | | | style="width:100px" | ||colspan="5"|[[File:Icon - Food Raw Materials.png]]<br />Food raw material || style="width:100px" | | ||
Line 18: | Line 18: | ||
|Half bonus||5%||7.5%||10%||12.5%||15% | |Half bonus||5%||7.5%||10%||12.5%||15% | ||
|} | |} | ||
− | The presence of each individual food raw material | + | The presence of each individual food raw material resource in the country where the company is located will benefit the production of food raw materials and [[food]] by a certain percentage. If the region with the resource has a direct route to the [[Capital (political)|capital]] it will provide the full [[productivity]] bonus for that type and if it doesn't have a direct route will get a half productivity bonus.{{-}} |
[[File:Food raw material buildings.jpg|frame|center|Food raw materials are created in buildings which can be viewed in this picture. Citizen will produce as many raw materials that his building can give + his food country bonus]]{{-}} | [[File:Food raw material buildings.jpg|frame|center|Food raw materials are created in buildings which can be viewed in this picture. Citizen will produce as many raw materials that his building can give + his food country bonus]]{{-}} | ||
{{RawMaterialsNavigation}}{{-}}{{MenuEconomy}} | {{RawMaterialsNavigation}}{{-}}{{MenuEconomy}} | ||
[[Category:Raw Materials]] | [[Category:Raw Materials]] |
Latest revision as of 12:25, 1 June 2023
Languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Products and Raw materials: |
Food raw materials (abbr. FRM) were introduced on day 1,269 (12 May 2011) as the raw material needed to produce Food.
Food raw material |
||||||
Fish |
Fruits |
Cattle |
Grain |
Deer | ||
Full bonus | 10% | 15% | 20% | 25% | 30% | |
Half bonus | 5% | 7.5% | 10% | 12.5% | 15% |
The presence of each individual food raw material resource in the country where the company is located will benefit the production of food raw materials and food by a certain percentage. If the region with the resource has a direct route to the capital it will provide the full productivity bonus for that type and if it doesn't have a direct route will get a half productivity bonus.
Raw material type | Resource |
---|---|
Food raw materials | Cattle • Deer • Fish • Fruits • Grain |
Weapon raw materials | Aluminum • Iron • Oil • Rubber • Saltpeter |
House raw materials | Clay • Granite • Limestone • Sand • Wood |
Aircraft weapon raw materials | Cobalt • Magnesium • Neodymium • Titanium • Wolfram |