Difference between revisions of "Food raw material"
From eRepublik Official Wiki
(image link correction) |
(table style correction; styling) |
||
Line 4: | Line 4: | ||
<div style="width:450px;margin-left:auto;margin-right:auto;text-align:center;"> | <div style="width:450px;margin-left:auto;margin-right:auto;text-align:center;"> | ||
{|style="width:300px; margin-left:auto; margin-right:auto;" | {|style="width:300px; margin-left:auto; margin-right:auto;" | ||
− | |colspan="5 | + | |colspan="5"|[[File:Icon - Food Raw Materials.png]]<br />Food raw material |
|- | |- | ||
− | |colspan="5 | + | |colspan="5"|[[File:Top_Brace.png]] |
|- | |- | ||
− | + | |[[File:Icon - Grain.png|40px]]<br />[[Grain]] | |
− | + | |[[File:Icon - Deer.png]]<br />[[Deer]] | |
− | + | |[[File:Icon - Fish.png]]<br />[[Fish]] | |
− | + | |[[File:Icon - Cattle.png]]<br />[[Cattle]] | |
− | + | |[[File:Icon - Fruits.png]]<br />[[Fruits]] | |
|}</div> | |}</div> | ||
The presence of each raw material in the country of the producing company, will benefit the production of food raw materials (and food) by a certain percent, depending on the rarity of the resource. Deer provides 30% bonus, grain 25%, cattle 20%, fruits 15% and fish 10%. {{-}} | The presence of each raw material in the country of the producing company, will benefit the production of food raw materials (and food) by a certain percent, depending on the rarity of the resource. Deer provides 30% bonus, grain 25%, cattle 20%, fruits 15% and fish 10%. {{-}} | ||
− | [[File: | + | [[File:Food raw farms.jpg|frame|center|Food raw material is produced at facilities like this farm. The citizen running this farm [[Raw materials#Resource bonuses|got bonus production due to territories their country owned]].]]{{-}} |
== See also == | == See also == | ||
− | |||
− | |||
− | |||
*[[Productivity]] | *[[Productivity]] | ||
− | {{ | + | {{RawMaterialsNavigation}}{{-}}{{MenuEconomy}} |
− | {{MenuEconomy}} | + | |
− | + | ||
[[Category:Raw Materials]] | [[Category:Raw Materials]] |
Revision as of 19:18, 10 June 2020
Languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Products and Raw materials: |
Food raw materials were introduced on Day 1,269 alongside Weapon raw materials, to combine the individual raw materials used for production.
The presence of each raw material in the country of the producing company, will benefit the production of food raw materials (and food) by a certain percent, depending on the rarity of the resource. Deer provides 30% bonus, grain 25%, cattle 20%, fruits 15% and fish 10%.
See also
Raw material type | Resource |
---|---|
Food raw materials | Cattle • Deer • Fish • Fruits • Grain |
Weapon raw materials | Aluminum • Iron • Oil • Rubber • Saltpeter |
House raw materials | Clay • Granite • Limestone • Sand • Wood |
Aircraft weapon raw materials | Cobalt • Magnesium • Neodymium • Titanium • Wolfram |