Difference between revisions of "Productivity"
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| 20 | | 20 | ||
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− | + | |colspan=7| | |
− | | colspan= | + | |
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|- | |- | ||
− | |style=" | + | | [[Grain]], [[Iron]] and [[Sand (resource)|Sand]] |
+ | | 35 | ||
+ | | 42 | ||
+ | | 49 | ||
+ | | 56 | ||
+ | | 63 | ||
+ | | 70 | ||
+ | |- | ||
+ | | [[Fruits]], [[Oil]] and [[Clay]] | ||
+ | | 70 | ||
+ | | 84 | ||
+ | | 98 | ||
+ | | 112 | ||
+ | | 126 | ||
+ | | 140 | ||
+ | |- | ||
+ | | [[Fish]], [[Aluminum]] and [[Wood]] | ||
+ | | 125 | ||
+ | | 150 | ||
+ | | 175 | ||
+ | | 200 | ||
+ | | 225 | ||
+ | | 250 | ||
+ | |- | ||
+ | | [[Cattle]], [[Saltpeter]] and [[Limestone]] | ||
+ | | 175 | ||
+ | | 210 | ||
+ | | 245 | ||
+ | | 280 | ||
+ | | 315 | ||
+ | | 350 | ||
+ | |- | ||
+ | | [[Deer]], [[Rubber]] and [[Granite]] | ||
+ | | 250 | ||
+ | | 300 | ||
+ | | 350 | ||
+ | | 400 | ||
+ | | 450 | ||
+ | | 500 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | |+[[House]]s | ||
+ | |colspan=3 | | ||
+ | !colspan=6 |Production per employee | ||
+ | |- | ||
+ | | | ||
!Raw per house | !Raw per house | ||
!Work per house | !Work per house | ||
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!Bonus 60% | !Bonus 60% | ||
!Bonus 80% | !Bonus 80% | ||
− | ! | + | !Bonus 100% |
|- | |- | ||
− | + | |1 Q1 | |
|1000 | |1000 | ||
|5 | |5 | ||
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|32% | |32% | ||
|36% | |36% | ||
− | + | |40% | |
|- | |- | ||
− | + | |1 Q2 | |
|2000 | |2000 | ||
|10 | |10 | ||
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|16% | |16% | ||
|18% | |18% | ||
− | + | |20% | |
|- | |- | ||
− | + | |1 Q3 | |
|4000 | |4000 | ||
|5 | |5 | ||
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|32% | |32% | ||
|36% | |36% | ||
− | + | |40% | |
+ | |- | ||
+ | |- | ||
+ | |colspan=7| | ||
|- | |- | ||
− | |colspan=3 | + | |colspan=3| |
− | !colspan=6 | + | !colspan=6|Days needed per house |
|- | |- | ||
− | + | | | |
!colspan=2 | Hireable employees | !colspan=2 | Hireable employees | ||
!Bonus 0% | !Bonus 0% | ||
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!Bonus 60% | !Bonus 60% | ||
!Bonus 80% | !Bonus 80% | ||
− | ! | + | !Bonus 100% |
|- | |- | ||
− | + | |1 Q1 | |
|colspan=2|1 | |colspan=2|1 | ||
|rowspan=2|5 | |rowspan=2|5 | ||
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|rowspan=2|3.13 | |rowspan=2|3.13 | ||
|rowspan=2|2.77 | |rowspan=2|2.77 | ||
− | |rowspan=2 | + | |rowspan=2|2.5 |
|- | |- | ||
− | + | |1 Q2 | |
|colspan=2|2 | |colspan=2|2 | ||
|- | |- | ||
− | + | |1 Q3 | |
− | |colspan=2 | + | |colspan=2|3 |
− | + | |6.6 | |
− | + | |5.55 | |
− | + | |4.76 | |
− | + | |4.16 | |
− | + | |3.7 | |
− | + | |3.33 | |
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|} | |} | ||
Revision as of 11:46, 23 July 2014
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The amount of products you create when you work is depending from the company type and resource bonuses of your country citizenship.
Products created
Products produced in different type of companies with different bonuses | ||||||
---|---|---|---|---|---|---|
Building type | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
Food | 100 | 120 | 140 | 160 | 180 | 200 |
Weapons | 10 | 12 | 14 | 16 | 18 | 20 |
Grain, Iron and Sand | 35 | 42 | 49 | 56 | 63 | 70 |
Fruits, Oil and Clay | 70 | 84 | 98 | 112 | 126 | 140 |
Fish, Aluminum and Wood | 125 | 150 | 175 | 200 | 225 | 250 |
Cattle, Saltpeter and Limestone | 175 | 210 | 245 | 280 | 315 | 350 |
Deer, Rubber and Granite | 250 | 300 | 350 | 400 | 450 | 500 |
Production per employee | ||||||||
---|---|---|---|---|---|---|---|---|
Raw per house | Work per house | Bonus 0% | Bonus 20% | Bonus 40% | Bonus 60% | Bonus 80% | Bonus 100% | |
1 Q1 | 1000 | 5 | 20% | 24% | 28% | 32% | 36% | 40% |
1 Q2 | 2000 | 10 | 10% | 12% | 14% | 16% | 18% | 20% |
1 Q3 | 4000 | 5 | 20% | 24% | 28% | 32% | 36% | 40% |
Days needed per house | ||||||||
Hireable employees | Bonus 0% | Bonus 20% | Bonus 40% | Bonus 60% | Bonus 80% | Bonus 100% | ||
1 Q1 | 1 | 5 | 4.16 | 3.57 | 3.13 | 2.77 | 2.5 | |
1 Q2 | 2 | |||||||
1 Q3 | 3 | 6.6 | 5.55 | 4.76 | 4.16 | 3.7 | 3.33 |
- Working in Grain, Fruits, Fish, Cattle or Deer company will produce Food raw materials.
- Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce Weapon raw materials.
- Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials.
- You will produce the same amount of products in different quality food or weapon companies.
Raw material usage
- Weapons require weapon raw materials.
- Foods require food raw materials.
- Houses require house raw materials.
- Example
- You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.
See also