Productivity
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The amount of products you create when you work depends from the company type and resource bonuses your country have.
Products created
Products produced in different type of companies with different bonuses | ||||||
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Building type | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
Food | 100 | 120 | 140 | 160 | 180 | 200 |
Weapons | 10 | 12 | 14 | 16 | 18 | 20 |
Grain and Iron | 35 | 42 | 49 | 56 | 63 | 70 |
Fruits and Oil | 70 | 84 | 98 | 112 | 126 | 140 |
Fish and Aluminum | 125 | 150 | 175 | 200 | 225 | 250 |
Cattle and Saltpeter | 175 | 210 | 245 | 280 | 315 | 350 |
Deer and Rubber | 250 | 300 | 350 | 400 | 450 | 500 |
- Working in Grain, Fruits, Fish, Cattle or Deer company will produce Food raw materials
- Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce Weapon raw materials
- You will produce the same amount of products in different quality food or weapon companies.
Raw material usage
Raw materials required per worker in different quality food and weapon companies with different bonuses | |||||||
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Building type | Quality | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
File:Icon Food Q6.png Food |
Q1 | 100 | 120 | 140 | 160 | 180 | 200 |
Q2 | 200 | 240 | 280 | 320 | 360 | 400 | |
Q3 | 300 | 360 | 420 | 480 | 540 | 600 | |
Q4 | 400 | 480 | 560 | 640 | 720 | 800 | |
Q5 | 500 | 600 | 700 | 800 | 900 | 1000 | |
Q6 | 600 | 720 | 840 | 960 | 1080 | 1200 | |
90px Weapon |
Q1 | 100 | 120 | 140 | 160 | 180 | 200 |
Q2 | 200 | 240 | 280 | 320 | 360 | 400 | |
Q3 | 300 | 360 | 420 | 480 | 540 | 600 | |
Q4 | 400 | 480 | 560 | 640 | 720 | 800 | |
Q5 | 500 | 600 | 700 | 800 | 900 | 1000 | |
Q6 | 600 | 720 | 840 | 960 | 1080 | 1200 |
- Weapons require weapon raw materials
- Foods require food raw materials
- Example: You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.
See also