Difference between revisions of "Region productivities"

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{{LangMenu}}[[Category:ERepublik Legacy Articles]]
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[[Products]] in eRepublik are created by processing [[raw materials]]. The [[productivity]] bonus for these products depends if a region has certain raw materials, and this provides a bonus to the production process.
  
* Products in eRepublik are created by processing [[raw materials]].
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Usually, the regions cannot swap the resources they have, however during the [[Resource wars|resource war events]] that is a possibility.
  
{| class="wikitable sortable collapsible collapsed" style="text-align:center;"
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<!-- Please note that the table has not been recently updated (last update 2019), that why it is temporarily hidden until Sysops update the table
|-align="center"
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Following table shows which raw materials are in which region.
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{| class="wikitable sortable collapsible collapsed outercollapse" style="text-align:center;"
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|-
 
! Region Name
 
! Region Name
 
! Raw Material
 
! Raw Material
 
{{:Region productivities/Table}}
 
{{:Region productivities/Table}}
 
|}
 
|}
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-->
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==See also==
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*{{L|One:Region productivities}}
  
{{RegionsWithNav}}{{MenuEconomy}}
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{{MenuEconomy}}
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[[Category:Economy]]

Latest revision as of 04:52, 21 July 2022

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Regions with...

Grain · Fish · Deer · Cattle · Fruits · Aluminum · Iron · Saltpeter · Rubber · Oil · Sand · Clay · Wood · Limestone · Granite · Neodymium · Magnesium · Cobalt · Titanium · Wolfram · no resource


Products in eRepublik are created by processing raw materials. The productivity bonus for these products depends if a region has certain raw materials, and this provides a bonus to the production process.

Usually, the regions cannot swap the resources they have, however during the resource war events that is a possibility.

See also