Difference between revisions of "Region productivities"
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− | {{LangMenu}}[[ | + | {{LangMenu}} |
+ | {{-}}{{RegionsWithNav}}{{-}} | ||
+ | [[Products]] in eRepublik are created by processing [[raw materials]]. The [[productivity]] bonus for these products depends if a region has certain raw materials, and this provides a bonus to the production process. | ||
− | + | Usually, the regions cannot swap the resources they have, however during the [[Resource wars|resource war events]] that is a possibility. | |
− | {| class="wikitable sortable collapsible collapsed" style="text-align:center;" | + | <!-- Please note that the table has not been recently updated (last update 2019), that why it is temporarily hidden until Sysops update the table |
− | |- | + | |
+ | Following table shows which raw materials are in which region. | ||
+ | |||
+ | {| class="wikitable sortable collapsible collapsed outercollapse" style="text-align:center;" | ||
+ | |- | ||
! Region Name | ! Region Name | ||
! Raw Material | ! Raw Material | ||
{{:Region productivities/Table}} | {{:Region productivities/Table}} | ||
|} | |} | ||
+ | --> | ||
+ | ==See also== | ||
+ | *{{L|One:Region productivities}} | ||
− | + | {{MenuEconomy}} | |
+ | [[Category:Economy]] |
Latest revision as of 04:52, 21 July 2022
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Regions with... |
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Grain · Fish · Deer · Cattle · Fruits · Aluminum · Iron · Saltpeter · Rubber · Oil · Sand · Clay · Wood · Limestone · Granite · Neodymium · Magnesium · Cobalt · Titanium · Wolfram · no resource |
Products in eRepublik are created by processing raw materials. The productivity bonus for these products depends if a region has certain raw materials, and this provides a bonus to the production process.
Usually, the regions cannot swap the resources they have, however during the resource war events that is a possibility.
See also