Difference between revisions of "Rubber"
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− | {{LangMenu}}<br /> | + | {{LangMenu}}<br />[[File:Rubber.jpg|thumb|right|200px|Rubber in real life]] |
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− | |width= | + | |width=50 align=center|[[File:Icon_-_Rubber.png]] |
− | + | |'''Rubber''' is one of the 5 resources that gives bonus to [[weapon]] and [[weapon raw material]] companies. If linked to the capital, it provides 30% bonus, and if it's not linked to the capital it provides 15% bonus. | |
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− | '''Rubber'''is one of the 5 resources that gives bonus to [[weapon]] and [[ | + | Even if a country owns more than one rubber resource region, the country productivity increase from rubber is limited to 30%. |
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− | + | To see which regions have resource, see [[:Category:Regions with Rubber]]. | |
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+ | {{RawMaterialsNavigation}} | ||
{{MenuEconomy}} | {{MenuEconomy}} | ||
[[Category:Raw Materials]] | [[Category:Raw Materials]] |
Latest revision as of 18:14, 10 June 2020
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Rubber is one of the 5 resources that gives bonus to weapon and weapon raw material companies. If linked to the capital, it provides 30% bonus, and if it's not linked to the capital it provides 15% bonus.
Even if a country owns more than one rubber resource region, the country productivity increase from rubber is limited to 30%. To see which regions have resource, see Category:Regions with Rubber. |
Raw material type | Resource |
---|---|
Food raw materials | Cattle • Deer • Fish • Fruits • Grain |
Weapon raw materials | Aluminum • Iron • Oil • Rubber • Saltpeter |
House raw materials | Clay • Granite • Limestone • Sand • Wood |
Aircraft weapon raw materials | Cobalt • Magnesium • Neodymium • Titanium • Wolfram |