Difference between revisions of "Weapon raw material"

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'''Weapon raw materials''' were introduced on Day '''1,269''' alongside [[Food raw material|Food raw materials]], to combine the individual raw materials used for production.
 
<div style="width:450px;margin-left:auto;margin-right:auto;text-align:center;">
 
<div style="width:450px;margin-left:auto;margin-right:auto;text-align:center;">
'''Weapon raw materials''' were introduced on Day '''1,269''' alongside [[Food raw material|Food raw materials]], to combine the individual raw materials used for production.
 
 
{|style="width:300px; margin-left:auto; margin-right:auto;"
 
{|style="width:300px; margin-left:auto; margin-right:auto;"
 
|colspan="5" align="center"|[[File:Weapon Raw Material.png]]<br />Weapon raw material
 
|colspan="5" align="center"|[[File:Weapon Raw Material.png]]<br />Weapon raw material
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|colspan="5" align="center"|[[File:Top_Brace.png]]
 
|colspan="5" align="center"|[[File:Top_Brace.png]]
 
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|align="center"|[[File:Icon - Aluminum.png]]<br />[[Aluminum]]
 
|align="center"|[[File:Icon - Iron.png]]<br />[[Iron]]
 
|align="center"|[[File:Icon - Iron.png]]<br />[[Iron]]
 
|align="center"|[[File:Icon - Oil.png|40px]]<br />[[Oil]]
 
|align="center"|[[File:Icon - Oil.png|40px]]<br />[[Oil]]
|align="center"|[[File:Icon - Aluminum.png]]<br />[[Aluminum]]
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|align="center"|[[File:Icon - Rubber.png]]<br />[[Rubber]]
 
|align="center"|[[File:Icon - Saltpeter.png]]<br />[[Saltpeter]]
 
|align="center"|[[File:Icon - Saltpeter.png]]<br />[[Saltpeter]]
|align="center"|[[File:Icon - Rubber.png]]<br />[[Rubber]]
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|}</div>
|}
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The presence of each raw material in the country of the producing company, will benefit production of weapon raw materials (and weapons) by +20%.</div>{{-}}
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[[File:Weapon raw farms.jpg|frame|center|Weapon raw materials are created on farms, which can be viewed on this picture. Citizen will produce as many raw materials that his farm quality can give + his country bonus]]
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==See also==
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The presence of each raw material in the country of the producing company, will benefit the production of weapon raw materials (and weapons) by a certain percent, depending on the rarity of the resource. Rubber provides 30% bonus, saltpeter 25%, oil 20%, Aluminum 15% and iron 10%. {{-}}
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[[File:Weapon raw farms.jpg|frame|center|Weapon raw materials are created on farms, which can be viewed on this picture. Citizen will produce as many raw materials that his farm quality can give + his country bonus]]{{-}}
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== See also ==
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*[[Aircraft raw material]]
 
*[[Food raw material]]
 
*[[Food raw material]]
 
*[[House raw material]]
 
*[[House raw material]]

Revision as of 06:01, 11 August 2016

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Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png


Weapon raw materials were introduced on Day 1,269 alongside Food raw materials, to combine the individual raw materials used for production.

File:Weapon Raw Material.png
Weapon raw material
Top Brace.png
Icon - Aluminum.png
Aluminum
Icon - Iron.png
Iron
Icon - Oil.png
Oil
Icon - Rubber.png
Rubber
Icon - Saltpeter.png
Saltpeter

The presence of each raw material in the country of the producing company, will benefit the production of weapon raw materials (and weapons) by a certain percent, depending on the rarity of the resource. Rubber provides 30% bonus, saltpeter 25%, oil 20%, Aluminum 15% and iron 10%.

File:Weapon raw farms.jpg
Weapon raw materials are created on farms, which can be viewed on this picture. Citizen will produce as many raw materials that his farm quality can give + his country bonus

See also


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