Difference between revisions of "Weapon raw material"
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+ | '''Weapon raw materials''' were introduced on Day '''1,269''' alongside [[Food raw material|Food raw materials]], to combine the individual raw materials used for production. | ||
<div style="width:450px;margin-left:auto;margin-right:auto;text-align:center;"> | <div style="width:450px;margin-left:auto;margin-right:auto;text-align:center;"> | ||
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{|style="width:300px; margin-left:auto; margin-right:auto;" | {|style="width:300px; margin-left:auto; margin-right:auto;" | ||
|colspan="5" align="center"|[[File:Weapon Raw Material.png]]<br />Weapon raw material | |colspan="5" align="center"|[[File:Weapon Raw Material.png]]<br />Weapon raw material | ||
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|colspan="5" align="center"|[[File:Top_Brace.png]] | |colspan="5" align="center"|[[File:Top_Brace.png]] | ||
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+ | |align="center"|[[File:Icon - Aluminum.png]]<br />[[Aluminum]] | ||
|align="center"|[[File:Icon - Iron.png]]<br />[[Iron]] | |align="center"|[[File:Icon - Iron.png]]<br />[[Iron]] | ||
|align="center"|[[File:Icon - Oil.png|40px]]<br />[[Oil]] | |align="center"|[[File:Icon - Oil.png|40px]]<br />[[Oil]] | ||
− | |align="center"|[[File:Icon - | + | |align="center"|[[File:Icon - Rubber.png]]<br />[[Rubber]] |
|align="center"|[[File:Icon - Saltpeter.png]]<br />[[Saltpeter]] | |align="center"|[[File:Icon - Saltpeter.png]]<br />[[Saltpeter]] | ||
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− | ==See also== | + | The presence of each raw material in the country of the producing company, will benefit the production of weapon raw materials (and weapons) by a certain percent, depending on the rarity of the resource. Rubber provides 30% bonus, saltpeter 25%, oil 20%, Aluminum 15% and iron 10%. {{-}} |
+ | [[File:Weapon raw farms.jpg|frame|center|Weapon raw materials are created on farms, which can be viewed on this picture. Citizen will produce as many raw materials that his farm quality can give + his country bonus]]{{-}} | ||
+ | == See also == | ||
+ | *[[Aircraft raw material]] | ||
*[[Food raw material]] | *[[Food raw material]] | ||
*[[House raw material]] | *[[House raw material]] |
Revision as of 06:01, 11 August 2016
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Products and Raw materials: |
Weapon raw materials were introduced on Day 1,269 alongside Food raw materials, to combine the individual raw materials used for production.
The presence of each raw material in the country of the producing company, will benefit the production of weapon raw materials (and weapons) by a certain percent, depending on the rarity of the resource. Rubber provides 30% bonus, saltpeter 25%, oil 20%, Aluminum 15% and iron 10%.