Difference between revisions of "Weapon raw material"
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− | The presence of each raw material in the country of the producing company, will benefit the production of weapon raw materials (and weapons) by a certain percent, depending on the rarity of the resource. Rubber provides 30% bonus, saltpeter 25%, oil 20%, | + | The presence of each raw material in the country of the producing company, will benefit the production of weapon raw materials (and weapons) by a certain percent, depending on the rarity of the resource. Rubber provides 30% bonus, saltpeter 25%, oil 20%, aluminum 15% and iron 10%. {{-}} |
[[File:Weapon raw farms.jpg|frame|center|Weapon raw materials are created on farms, which can be viewed on this picture. Citizen will produce as many raw materials that his farm quality can give + his country bonus]]{{-}} | [[File:Weapon raw farms.jpg|frame|center|Weapon raw materials are created on farms, which can be viewed on this picture. Citizen will produce as many raw materials that his farm quality can give + his country bonus]]{{-}} | ||
== See also == | == See also == |
Revision as of 06:03, 11 August 2016
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Products and Raw materials: |
Weapon raw materials were introduced on Day 1,269 alongside Food raw materials, to combine the individual raw materials used for production.
The presence of each raw material in the country of the producing company, will benefit the production of weapon raw materials (and weapons) by a certain percent, depending on the rarity of the resource. Rubber provides 30% bonus, saltpeter 25%, oil 20%, aluminum 15% and iron 10%.