Difference between revisions of "Region"

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[[Countries]] in [[eRepublik]] are subdivided into '''regions'''.  You can find what regions a country owns at the moment by accessing the '''[[Society]]''' page.
 
[[Countries]] in [[eRepublik]] are subdivided into '''regions'''.  You can find what regions a country owns at the moment by accessing the '''[[Society]]''' page.
  
Regions have specific [[Raw materials|resources]]. They also have a battlefield, where it can host buildings like [[Defense system|defense system]]s and [[hospital]]s. Regions also play a role in determining a nation's [[Congress]].  
+
Regions have specific [[Raw materials|resources]]. Regions play a role in determining if a nation's [[Congress]].  
  
 
=Region Details=
 
=Region Details=
 
{|
 
{|
 
|-
 
|-
|When you click "Details" next to the region name, the region details page will open with the following information:
+
|When you click "Details" next to the region name on the society tab, the region details page will open with the following information:
 
*Name of the region<br>
 
*Name of the region<br>
 
*Link to the region's wiki page
 
*Link to the region's wiki page
 
*Back link - Returns you back to the Country Society Page
 
*Back link - Returns you back to the Country Society Page
*Population Section - shows the number of citizens
 
 
|[[File:Region top.png|border|400px|right]]
 
|[[File:Region top.png|border|400px|right]]
 
|}
 
|}
=Constructions=
+
 
 +
==Population==
 +
The '''Population''' section shows
 +
* capital [[city]] of the region
 +
* capital city's coat of arms
 +
* the number of citizens in the region. They are divided into:
 +
** residents
 +
** visitors
 +
 
 +
==Constructions==
 
[[File:Region_constructions.png|border|400px|right]]
 
[[File:Region_constructions.png|border|400px|right]]
  
The '''Constructions''' section shows if the region has a [[hospital]]s and/or [[Defense system|defense systems]]. Every battle used to have its own buildings. The number at the top tells you the number of the mini-battle the building would have taken place in. Buildings used to be bought for a region with [[President]]'s proposal and [[Congress]] approval. The president used to specify where in the mini-battle the building would be placed. '''However, with new updates, hospitals and defense systems could no longer be created, nor could they be used in combat'''.{{-}}
+
The '''Constructions''' section shows if the region has a [[hospital]]s and/or [[Defense system|defense systems]]. Every battle used to have its own buildings. The number at the top tells you the number of the mini-battle the building would have taken place in. Buildings used to be bought for a region with [[President]]'s proposal and [[Congress]] approval. The president used to specify where in the mini-battle the building would be placed. '''With new updates, hospitals and defense systems could no longer be created, nor could they be used in combat'''. However, the section is still visible on the region pages.{{-}}
  
=Productivity=
+
==Historical Capital of==
The '''Productivity''' section tells you what [[raw materials|raw material]] region has.
+
This section only appears if the region was [[Capital (political)|the capital]] of a country at one point.
  
If you would like to see which regions have which raw materials, you may use one of the following lists: [[:Category:Regions with Grain|Grain]], [[:Category:Regions with Fish|Fish]], [[:Category:Regions with Deer|Deer]], [[:Category:Regions with Cattle|Cattle]], [[:Category:Regions with Fruits|Fruits]], [[:Category:Regions with Aluminum|Aluminum]], [[:Category:Regions with Iron|Iron]], [[:Category:Regions with Saltpeter|Saltpeter]], [[:Category:Regions with Rubber|Rubber]], [[:Category:Regions with Oil|Oil]].
+
==Determination==
 +
{{Main|Determination}}
 +
There are actually two sections that show the determination of the region to be under the control of a certain country. It is divided into:
 +
#Region’s determination in [[Resistance]] Wars
 +
#Region’s determination when attacked (only applicable after liberation)
 +
[[File:Determination in RWs.png|thumbnail|400px|center|Determination is computed for each country individually, based on the total number of days they held the region in the past 250 days.]]
  
[[File:Region resources.png|frame|center|This region is suitable for farming.]]
+
==Productivity Information==
 +
The '''Productivity Information''' section shows:
 +
* Country Bonuses for [[Food]], [[Weapon]], [[House]] and [[Aircraft]]
 +
* Region Resources - what [[raw materials|raw material]] region has
 +
[[File:Region resources.png|frame|center|This region is suitable for the aircraft industry.]]
  
=Neighbors=
+
If you would like to see which regions have which raw materials, you may use the following menu:
 +
{{RegionsWithNav}}
 +
 
 +
==Pollution==
 +
{{Main|Pollution}}
 +
Shows the pollution levels in the region for 4 main industries ([[Food]], [[Weapon]], [[House]] and [[Aircraft]]).
 +
 
 +
==Neighbors==
 
The '''Neighbors''' section lists which regions neighbor the region in question along with links to those regions. A country name and flag will allow you to know that region's owners.
 
The '''Neighbors''' section lists which regions neighbor the region in question along with links to those regions. A country name and flag will allow you to know that region's owners.
  
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In order to make successful military campaigns more rewarding, the Taxation of Occupied Regions was introduced. In addition to the familiar production bonuses, countries would gain additional tax income from the regions they have conquered.
 
In order to make successful military campaigns more rewarding, the Taxation of Occupied Regions was introduced. In addition to the familiar production bonuses, countries would gain additional tax income from the regions they have conquered.
  
Graphical representation of the tax revenue can be seen on the [[Economy]] of the [[My country]] tab. The information can also be displayed as a table. The amount of currency collected through taxes is updated in real time both in the country's [[treasury]] and in the Tax Revenue chart.
+
A graphical representation of the tax revenue can be seen on the [[Economy]] of the [[My country]] tab. The information can also be displayed as a table. The amount of currency collected through taxes is updated in real time both in the country's [[treasury]] and in the Tax Revenue chart.
  
 
The taxes of the country under partial or total occupation are divided between the occupying countries and the country that is occupied. The taxes are affected by the number of regions each country holds.
 
The taxes of the country under partial or total occupation are divided between the occupying countries and the country that is occupied. The taxes are affected by the number of regions each country holds.
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The formula can be found [[Taxation#Occupied_regions|HERE]].
 
The formula can be found [[Taxation#Occupied_regions|HERE]].
 +
 +
=Renting regions=
 +
{{Main|Resource concession}}
 +
Regions can also be rented out between countries through the [[resource concession]] law.
  
 
=See also=
 
=See also=
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* [[Capital (political)]] - Some regions may be more special than others
 
* [[Capital (political)]] - Some regions may be more special than others
 
* [[Resistance]] - If a country is occupying a region that was not originally its own, dedicated fighters may be able to free the region and return it to its original owner
 
* [[Resistance]] - If a country is occupying a region that was not originally its own, dedicated fighters may be able to free the region and return it to its original owner
 +
* [[List of cities and regions]] - complete list of all regions
 +
* [[One:Region]] - V1 version of the region page
  
 
{{Back|Society}}
 
{{Back|Society}}
 
 
[[Category:Playing the Game]]
 
[[Category:Playing the Game]]

Latest revision as of 09:44, 22 March 2023

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Countries in eRepublik are subdivided into regions. You can find what regions a country owns at the moment by accessing the Society page.

Regions have specific resources. Regions play a role in determining if a nation's Congress.

Region Details

When you click "Details" next to the region name on the society tab, the region details page will open with the following information:
  • Name of the region
  • Link to the region's wiki page
  • Back link - Returns you back to the Country Society Page
Region top.png

Population

The Population section shows

  • capital city of the region
  • capital city's coat of arms
  • the number of citizens in the region. They are divided into:
    • residents
    • visitors

Constructions

Region constructions.png

The Constructions section shows if the region has a hospitals and/or defense systems. Every battle used to have its own buildings. The number at the top tells you the number of the mini-battle the building would have taken place in. Buildings used to be bought for a region with President's proposal and Congress approval. The president used to specify where in the mini-battle the building would be placed. With new updates, hospitals and defense systems could no longer be created, nor could they be used in combat. However, the section is still visible on the region pages.

Historical Capital of

This section only appears if the region was the capital of a country at one point.

Determination

Main article: Determination

There are actually two sections that show the determination of the region to be under the control of a certain country. It is divided into:

  1. Region’s determination in Resistance Wars
  2. Region’s determination when attacked (only applicable after liberation)
Determination is computed for each country individually, based on the total number of days they held the region in the past 250 days.

Productivity Information

The Productivity Information section shows:

This region is suitable for the aircraft industry.

If you would like to see which regions have which raw materials, you may use the following menu:

Regions with...

Grain · Fish · Deer · Cattle · Fruits · Aluminum · Iron · Saltpeter · Rubber · Oil · Sand · Clay · Wood · Limestone · Granite · Neodymium · Magnesium · Cobalt · Titanium · Wolfram · no resource

Pollution

Main article: Pollution

Shows the pollution levels in the region for 4 main industries (Food, Weapon, House and Aircraft).

Neighbors

The Neighbors section lists which regions neighbor the region in question along with links to those regions. A country name and flag will allow you to know that region's owners.

This region borders four different countries.

Taxation of occupied regions

In order to make successful military campaigns more rewarding, the Taxation of Occupied Regions was introduced. In addition to the familiar production bonuses, countries would gain additional tax income from the regions they have conquered.

A graphical representation of the tax revenue can be seen on the Economy of the My country tab. The information can also be displayed as a table. The amount of currency collected through taxes is updated in real time both in the country's treasury and in the Tax Revenue chart.

The taxes of the country under partial or total occupation are divided between the occupying countries and the country that is occupied. The taxes are affected by the number of regions each country holds.

The taxes included in the calculations are:

The formula can be found HERE.

Renting regions

Main article: Resource concession

Regions can also be rented out between countries through the resource concession law.

See also

  • Battlefield - Battles may be fought between countries for control of regions
  • Capital (political) - Some regions may be more special than others
  • Resistance - If a country is occupying a region that was not originally its own, dedicated fighters may be able to free the region and return it to its original owner
  • List of cities and regions - complete list of all regions
  • One:Region - V1 version of the region page


Back.gif Back to Society page