Food

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Products

Food · Gifts · Moving tickets · Weapons · Houses · Hospitals · Defense systems



Wellness and what influences it

Wellness · Food · House · Hospital · Gift · Wellness box · Train · Work · General Manager · Fight · Moving Ticket · Death



Food

Image:Icon - Food.jpg

Quality Cost Bonus
- Quality 1 see Wellness
- Quality 2 see Wellness
- Quality 3 see Wellness
- Quality 4 see Wellness
- Quality 5 see Wellness

Food increases the citizen's wellness. Food, like all products, can be purchased in the Marketplace.

Every day, the highest quality food in your inventory will automatically be consumed.

If you do not have any food in your inventory, you will be warned via an in-game alerts that you have to buy food. If you still have no food after the alert, you will begin to lose wellness. When your wellness reaches 0, your citizen will die, and you will be given the option to revive your citizen next time you log in.

Contents

Food and Wellness

Wellness from food or houses aren't linear. If you have high wellness then you will get less wellness from those two products. If you have low wellness then you will get more wellness.

Example: If you have 10% wellness and eat Q2 food and have a Q2 house then you will gain +5.6 wellness over the night. If you have 90% wellness and will eat Q2 food and have a Q2 house then you will only gain +2.4 wellness from those two products.

Calculate the wellness

here are different sites that can help you to calculate your wellness for tomorrow, most popular is the CCCP's eRepublik Wellness Calculator.

Manufacturing

Grain is required to manufacture food.

Read also

Further reading

Personal tools
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