House

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Products

Food · Gifts · Moving Tickets · Weapons · Houses · Hospitals · Defense Systems


Wellness and what influences it

Wellness · Food · House · Hospital · Gift · Wellness box · Train · Work · General Manager · Fight · Moving Ticket · Death


file:Icon_-_House.jpg A House can be owned by a citizen to provide additional wellness. A house can be purchased on the Marketplace.

A higher quality house gives a greater gain in wellness when consuming food. If multiple houses are owned, the highest quality house is taken into consideration. As the game treats houses as inventory objects a house built anywhere is usable anywhere.

Houses and Wellness

Wellness gains are relative, calculated using a citizen's existing wellness value. As a rule, the more healthy citizens are, the less wellness they will receive. Contrary, a citizen who is near death will experience a more significant wellness gain.

Examples

OriginalQQGain
90111.2
50112
10112.8
OriginalQQGain
90333.6
50336
10338.4
OriginalQQGain
90556
505510
105514


Construction

Wood is required to construct houses.

See also

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