Difference between revisions of "Military formulas"
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− | {{LangMenu}}{{-}}{{SoldierActions}}{{-}} | + | {{LangMenu}}{{-}}{{SoldierActions}}{{-}}{{TOCright}} |
− | + | On the [[battlefield]] of the New World the following rules apply to citizens' fights.{{-}} | |
− | On the [[battlefield]] of the New World the following rules apply to citizens' fights. | + | |
− | == | + | ==Damage formula== |
− | This formula calculates '''how much | + | This formula calculates '''how much damage per hit a citizen can inflict''' on the battlefield. |
− | {{Formula|1=<big>{{Bigmath|<VAR> | + | {{Formula|1=<big>{{Bigmath|<VAR>D</VAR> {{=}} 10 × (1 + <VAR>S</VAR>/400) × (1 + <VAR>R</VAR>/5) × (1 + <VAR>FP</VAR>/100)}}</big><br /> |
− | * {{Math|<VAR> | + | * {{Math|<VAR>D</VAR>}}: Damage per hit |
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* {{Math|<VAR>S</VAR>}}: Strength | * {{Math|<VAR>S</VAR>}}: Strength | ||
+ | * {{Math|<VAR>R</VAR>}}: Value of the [[Military rank]] or [[Aircraft rank]] | ||
+ | * {{Math|<VAR>FP</VAR>}}: Citizen's firepower (see [[#Firepower|below]]) | ||
}} | }} | ||
− | + | The higher are the citizen's ([[Military rank|rank]] and [[strength]]), the higher will be his damage. | |
− | ;Note: | + | ;Note: This formula doesn't calculate accessory bonuses like [[natural enemy]] and [[booster]]s; usually those are multiplicative. |
− | ==== | + | === Firepower === |
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* Unarmed - 0 | * Unarmed - 0 | ||
* Weapon Q1 - 20 | * Weapon Q1 - 20 | ||
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* Weapon Q6 - 120 | * Weapon Q6 - 120 | ||
* Weapon Q7 - 200 | * Weapon Q7 - 200 | ||
+ | |||
+ | ====Examples==== | ||
+ | *''A newly born citizen has '''0''' strenght points and Recruit rank which value is '''1'''; a newly born citizen contributes to battles with '''12 damage points''' per hit if unarmed (firepower 0), '''24 damage points''' per hit with Q5 [[weapon]] (firepower 100), '''36 damage points''' per hit with Q7 weapon (firepower 200).'' | ||
+ | *''Citizen A has '''100''' strength points and Sergeant rank which value is '''10'''; citizen A contributes to battles with '''37.50 damage points''' per hit if unarmed (firepower 0), '''75.00 damage points''' per hit with Q5 weapon (firepower 100), '''112,50 damage points''' per hit with Q7 weapon (firepower 200).'' | ||
+ | *''Citizen B has '''11764''' strength points and World Class Force** rank which value is '''56'''; citizen B contributes to battles with '''3710.02 damage points''' per hit if unarmed (firepower 0), '''7420.07 damage points''' per hit with Q5 weapon (firepower 100), '''11,130.06 damage points''' per hit with Q7 weapon (firepower 200).'' | ||
+ | *''Citizen C has '''60373''' strength points and Titan rank which value is '''66'''; citizen C contributes to battles with '''21,574.42 damage points''' per hit if unarmed (firepower 0), '''43,148.83 damage points''' per hit with Q5 weapon (firepower 100), '''64,723.25 damage points''' per hit with Q7 weapon (firepower 200).'' | ||
+ | |||
+ | == Defeat formula == | ||
+ | To defeat an enemy the damage done is irrelevant. [[Special weapon]]s need only 1 hit to defeat an enemy. Normal ground and aircraft weapons need 2, 3 or 4 hits, being the average 3 hits. | ||
+ | |||
+ | ==See also== | ||
+ | * [[Influence]] | ||
+ | |||
+ | {{Formulas}} | ||
[[Category:Military]] | [[Category:Military]] |
Latest revision as of 23:08, 5 June 2022
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Soldier related terms |
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Basic concepts: Military rank • Aircraft rank • Strength • Damage • Influence • Weapon • Booster • Battlefield • Ground battle • Aircraft battle |
On the battlefield of the New World the following rules apply to citizens' fights.
Damage formula
This formula calculates how much damage per hit a citizen can inflict on the battlefield.
D = 10 × (1 + S/400) × (1 + R/5) × (1 + FP/100)
- D: Damage per hit
- S: Strength
- R: Value of the Military rank or Aircraft rank
- FP: Citizen's firepower (see below)
The higher are the citizen's (rank and strength), the higher will be his damage.
- Note
- This formula doesn't calculate accessory bonuses like natural enemy and boosters; usually those are multiplicative.
Firepower
- Unarmed - 0
- Weapon Q1 - 20
- Weapon Q2 - 40
- Weapon Q3 - 60
- Weapon Q4 - 80
- Weapon Q5 - 100
- Weapon Q6 - 120
- Weapon Q7 - 200
Examples
- A newly born citizen has 0 strenght points and Recruit rank which value is 1; a newly born citizen contributes to battles with 12 damage points per hit if unarmed (firepower 0), 24 damage points per hit with Q5 weapon (firepower 100), 36 damage points per hit with Q7 weapon (firepower 200).
- Citizen A has 100 strength points and Sergeant rank which value is 10; citizen A contributes to battles with 37.50 damage points per hit if unarmed (firepower 0), 75.00 damage points per hit with Q5 weapon (firepower 100), 112,50 damage points per hit with Q7 weapon (firepower 200).
- Citizen B has 11764 strength points and World Class Force** rank which value is 56; citizen B contributes to battles with 3710.02 damage points per hit if unarmed (firepower 0), 7420.07 damage points per hit with Q5 weapon (firepower 100), 11,130.06 damage points per hit with Q7 weapon (firepower 200).
- Citizen C has 60373 strength points and Titan rank which value is 66; citizen C contributes to battles with 21,574.42 damage points per hit if unarmed (firepower 0), 43,148.83 damage points per hit with Q5 weapon (firepower 100), 64,723.25 damage points per hit with Q7 weapon (firepower 200).
Defeat formula
To defeat an enemy the damage done is irrelevant. Special weapons need only 1 hit to defeat an enemy. Normal ground and aircraft weapons need 2, 3 or 4 hits, being the average 3 hits.
See also
Formulas |
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Military · Productivity · Taxation |