Difference between revisions of "Military formulas"

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On the [[battlefield]] of the New World the following rules apply to citizens' fights.{{-}}
On the [[battlefield]] of the New World the following rules apply to citizens' fights.
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==Influence formula==
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==Damage formula==
This formula calculates '''how much influence per hit a citizen can inflict on the domination bar''' from the battlefield.
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This formula calculates '''how much damage per hit a citizen can inflict''' on the battlefield.
  
{{Formula|1=<big>{{Bigmath|<VAR>I</VAR> {{=}} 10 × (1 + <VAR>S</VAR>/400) × (1 + <VAR>R</VAR>/5) ×  (1 + <VAR>FP</VAR>/100)}}</big><br />
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{{Formula|1=<big>{{Bigmath|<VAR>D</VAR> {{=}} 10 × (1 + <VAR>S</VAR>/400) × (1 + <VAR>R</VAR>/5) ×  (1 + <VAR>FP</VAR>/100)}}</big><br />
  
* {{Math|<VAR>I</VAR>}}: Influence on the hit
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* {{Math|<VAR>D</VAR>}}: Damage per hit
* {{Math|<VAR>FP</VAR>}}: Citizen's firepower
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* {{Math|<VAR>R</VAR>}}: Value of the Rank
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* {{Math|<VAR>S</VAR>}}: Strength
 
* {{Math|<VAR>S</VAR>}}: Strength
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* {{Math|<VAR>R</VAR>}}: Value of the [[Military rank]] or [[Aircraft rank]]
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* {{Math|<VAR>FP</VAR>}}: Citizen's firepower (see [[#Firepower|below]])
 
}}
 
}}
Higher are citizen's skills ([[Military rank|rank]] and [[strength]]), higher will be its influence to the domination bar.
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The higher are the citizen's ([[Military rank|rank]] and [[strength]]), the higher will be his damage.
;Note: ''This formula doesn't calculate accessory bonuses like [[natural enemy]], [[determination]] and [[booster]]s.''
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;Note: This formula doesn't calculate accessory bonuses like [[natural enemy]] and [[booster]]s; usually those are multiplicative.
  
====Examples====
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=== Firepower ===
*''A newly born citizen has '''0''' strenght points and Recruit rank which value is '''1'''; a newly born citizen contributes to battles with '''12 damage points''' per hit if unarmed (firepower 0), '''24 damage points''' per hit with Q5 [[weapon]] (firepower 100), '''36 damage points''' per hit with Q7 weapon.''
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*''Citizen A has '''100''' strength points and Sergeant rank which value is '''10'''; citizen A contributes to battles with '''37.50 damage points''' per hit if unarmed (firepower 0), '''75.00 damage points''' per hit with Q5 weapon (firepower 100), '''112,50 damage points''' per hit with Q7 weapon (firepower 200).''
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*''Citizen B has '''11764''' strength points and World Class Force** rank which value is '''56'''; citizen B contributes to battles with '''3710.02 damage points''' per hit if unarmed (firepower 0), '''7420.07 damage points''' per hit with Q5 weapon (firepower 100), '''11,130.06 damage points''' per hit with Q7 weapon (firepower 200).''
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*''Citizen C has '''60373''' strength points and Titan rank which value is '''66'''; citizen C contributes to battles with '''21,574.42 damage points''' per hit if unarmed (firepower 0), '''43,148.83 damage points''' per hit with Q5 weapon, '''64,723.25 damage points''' per hit with Q7 weapon.''
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==Damage formula==
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This formula calculates '''how many hits a citizen needs to defeat its own opponent''' on the battlefield.
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{{Formula|1=<big>{{Bigmath|<VAR>D</VAR> {{=}} (60 + ((<VAR>S1</VAR> - <VAR>S2</VAR>)/10)) × (1 + (<VAR>FP1</VAR> - <VAR>FP2</VAR>)/400) / 2}}</big><br />
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* {{Math|<VAR>D</VAR>}}: Damage
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* {{Math|<VAR>FP1</VAR>}}: Citizen's firepower
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* {{Math|<VAR>FP2</VAR>}}: Enemy's firepower
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* {{Math|<VAR>S1</VAR>}}: Your strength
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* {{Math|<VAR>S2</VAR>}}: Enemy's strength
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}}
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==Firepower==
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* Unarmed - 0
 
* Unarmed - 0
 
* Weapon Q1 - 20
 
* Weapon Q1 - 20
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* Weapon Q6 - 120
 
* Weapon Q6 - 120
 
* Weapon Q7 - 200
 
* Weapon Q7 - 200
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====Examples====
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*''A newly born citizen has '''0''' strenght points and Recruit rank which value is '''1'''; a newly born citizen contributes to battles with '''12 damage points''' per hit if unarmed (firepower 0), '''24 damage points''' per hit with Q5 [[weapon]] (firepower 100), '''36 damage points''' per hit with Q7 weapon (firepower 200).''
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*''Citizen A has '''100''' strength points and Sergeant rank which value is '''10'''; citizen A contributes to battles with '''37.50 damage points''' per hit if unarmed (firepower 0), '''75.00 damage points''' per hit with Q5 weapon (firepower 100), '''112,50 damage points''' per hit with Q7 weapon (firepower 200).''
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*''Citizen B has '''11764''' strength points and World Class Force** rank which value is '''56'''; citizen B contributes to battles with '''3710.02 damage points''' per hit if unarmed (firepower 0), '''7420.07 damage points''' per hit with Q5 weapon (firepower 100), '''11,130.06 damage points''' per hit with Q7 weapon (firepower 200).''
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*''Citizen C has '''60373''' strength points and Titan rank which value is '''66'''; citizen C contributes to battles with '''21,574.42 damage points''' per hit if unarmed (firepower 0), '''43,148.83 damage points''' per hit with Q5 weapon (firepower 100), '''64,723.25 damage points''' per hit with Q7 weapon (firepower 200).''
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== Defeat formula ==
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To defeat an enemy the damage done is irrelevant. [[Special weapon]]s need only 1 hit to defeat an enemy. Normal ground and aircraft weapons need 2, 3 or 4 hits, being the average 3 hits.
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==See also==
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* [[Influence]]
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{{Formulas}}
 
[[Category:Military]]
 
[[Category:Military]]

Latest revision as of 23:08, 5 June 2022

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Soldier related terms

Basic concepts: Military rankAircraft rankStrengthDamageInfluenceWeaponBoosterBattlefieldGround battleAircraft battle
Actions: TrainingFightDeployGuerrilla fights
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Tips and tricks: Military tutorialMilitary formulas


On the battlefield of the New World the following rules apply to citizens' fights.

Damage formula

This formula calculates how much damage per hit a citizen can inflict on the battlefield.


D = 10 × (1 + S/400) × (1 + R/5) × (1 + FP/100)

The higher are the citizen's (rank and strength), the higher will be his damage.

Note
This formula doesn't calculate accessory bonuses like natural enemy and boosters; usually those are multiplicative.

Firepower

  • Unarmed - 0
  • Weapon Q1 - 20
  • Weapon Q2 - 40
  • Weapon Q3 - 60
  • Weapon Q4 - 80
  • Weapon Q5 - 100
  • Weapon Q6 - 120
  • Weapon Q7 - 200

Examples

  • A newly born citizen has 0 strenght points and Recruit rank which value is 1; a newly born citizen contributes to battles with 12 damage points per hit if unarmed (firepower 0), 24 damage points per hit with Q5 weapon (firepower 100), 36 damage points per hit with Q7 weapon (firepower 200).
  • Citizen A has 100 strength points and Sergeant rank which value is 10; citizen A contributes to battles with 37.50 damage points per hit if unarmed (firepower 0), 75.00 damage points per hit with Q5 weapon (firepower 100), 112,50 damage points per hit with Q7 weapon (firepower 200).
  • Citizen B has 11764 strength points and World Class Force** rank which value is 56; citizen B contributes to battles with 3710.02 damage points per hit if unarmed (firepower 0), 7420.07 damage points per hit with Q5 weapon (firepower 100), 11,130.06 damage points per hit with Q7 weapon (firepower 200).
  • Citizen C has 60373 strength points and Titan rank which value is 66; citizen C contributes to battles with 21,574.42 damage points per hit if unarmed (firepower 0), 43,148.83 damage points per hit with Q5 weapon (firepower 100), 64,723.25 damage points per hit with Q7 weapon (firepower 200).

Defeat formula

To defeat an enemy the damage done is irrelevant. Special weapons need only 1 hit to defeat an enemy. Normal ground and aircraft weapons need 2, 3 or 4 hits, being the average 3 hits.

See also


Formulas

Military · Productivity · Taxation