Difference between revisions of "Productivity/Español"
From eRepublik Official Wiki
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(productivity data updated; added aircraft related info; styling corrections; still a lot of info in English - incomplete translation stays) |
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== Productos que generas al trabajar == | == Productos que generas al trabajar == | ||
− | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | !colspan=7|Productos producidos en diferentes tipos de compañías con diferentes {{L|Raw materials|bonus de Raw}} | + | !colspan=7|Productos producidos en diferentes tipos de compañías con diferentes {{L|Raw materials|bonus de Raw}}. Production per one worker. |
|- | |- | ||
!Tipo de compañía | !Tipo de compañía | ||
Line 32: | Line 32: | ||
| 18 | | 18 | ||
| 20 | | 20 | ||
+ | |- | ||
+ | | {{L|Aircraft}} | ||
+ | | 5 | ||
+ | | 6 | ||
+ | | 7 | ||
+ | | 8 | ||
+ | | 9 | ||
+ | | 10 | ||
|- | |- | ||
|colspan=7| | |colspan=7| | ||
|- | |- | ||
− | | {{L|Grain|Grain}}, {{L|Iron|Iron}} | + | | {{L|Grain|Grain}}, {{L|Iron|Iron}}, {{L|Sand (resource)|Sand}}, {{L|Magnesium|Magnesium}} |
− | | 35 | + | | 0.35 |
− | | 42 | + | | 0.42 |
− | | 49 | + | | 0.49 |
− | | 56 | + | | 0.56 |
− | | 63 | + | | 0.63 |
− | | 70 | + | | 0.70 |
|- | |- | ||
− | | {{L|Fruits|Fruits}}, {{L|Oil|Oil}} | + | | {{L|Fruits|Fruits}}, {{L|Oil|Oil}}, {{L|Clay|Clay}}, {{L|Titanium|Titanium}} |
− | | 70 | + | | 0.70 |
− | | 84 | + | | 0.84 |
− | | 98 | + | | 0.98 |
− | | | + | | 1.12 |
− | | | + | | 1.26 |
− | | | + | | 1.40 |
|- | |- | ||
− | | {{L|Fish|Fish}}, {{L|Aluminum|Aluminum}} | + | | {{L|Fish|Fish}}, {{L|Aluminum|Aluminum}}, {{L|Wood|Wood}}, {{L|Wolfram|Wolfram}} |
− | | | + | | 1.25 |
− | | | + | | 1.50 |
− | | | + | | 1.75 |
− | | | + | | 2.00 |
− | | | + | | 2.25 |
− | | | + | | 2.50 |
|- | |- | ||
− | | {{L|Cattle|Cattle}}, {{L|Saltpeter|Saltpeter}} | + | | {{L|Cattle|Cattle}}, {{L|Saltpeter|Saltpeter}}, {{L|Limestone|Limestone}}, {{L|Cobalt|Cobalt}} |
− | + | | 1.75 | |
− | + | | 2.10 | |
− | + | | 2.45 | |
− | + | | 2.80 | |
− | + | | 3.15 | |
− | + | | 3.50 | |
− | + | ||
− | + | ||
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
|- | |- | ||
+ | | {{L|Deer|Deer}}, {{L|Rubber|Rubber}}, {{L|Granite|Granite}}, {{L|Neodymium|Neodymium}} | ||
+ | | 2.50 | ||
+ | | 3.00 | ||
+ | | 3.50 | ||
+ | | 4.00 | ||
+ | | 4.50 | ||
+ | | 5.00 | ||
|} | |} | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | |+ | + | |+ {{L|House|Casas}} |
− | | | + | !rowspan=2 | Q |
− | !colspan=6 |Production per employee | + | !rowspan=2 | Raw per house |
+ | !rowspan=2 | Work per house | ||
+ | !colspan=6 | Production per employee | ||
|- | |- | ||
− | |||
− | |||
− | |||
!Bonus 0% | !Bonus 0% | ||
!Bonus 20% | !Bonus 20% | ||
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|- | |- | ||
|1 Q1 | |1 Q1 | ||
− | | | + | |10 |
|5 | |5 | ||
|20% | |20% | ||
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|- | |- | ||
|1 Q2 | |1 Q2 | ||
− | | | + | |20 |
|10 | |10 | ||
|10% | |10% | ||
Line 113: | Line 119: | ||
|- | |- | ||
|1 Q3 | |1 Q3 | ||
− | | | + | |40 |
|20 | |20 | ||
|5% | |5% | ||
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|- | |- | ||
|1 Q4 | |1 Q4 | ||
− | | | + | |80 |
|40 | |40 | ||
|2.5% | |2.5% | ||
Line 133: | Line 139: | ||
|- | |- | ||
|1 Q5 | |1 Q5 | ||
− | | | + | |120 |
|60 | |60 | ||
|1.666% | |1.666% | ||
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|- | |- | ||
|- | |- | ||
− | |colspan= | + | |colspan=9| |
|- | |- | ||
− | |colspan= | + | !rowspan=2 | Q |
− | !colspan=6|Days needed per house | + | !rowspan=2 colspan=2| Hireable employees |
+ | !colspan=6 | Days needed per house | ||
|- | |- | ||
− | |||
− | |||
!Bonus 0% | !Bonus 0% | ||
!Bonus 20% | !Bonus 20% | ||
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|3 | |3 | ||
|} | |} | ||
− | * | + | *Working in Grain, Fruits, Fish, Cattle or Deer company will produce {{L|Food_raw_material|Raw material de comida}}; |
− | * | + | *Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce {{L|Weapon_raw_material|Raw material de armas}}; |
− | * Working in Sand, Clay, Wood, Limestone and Granite company will produce {{L|House raw material|House raw materials}}. | + | *Working in Sand, Clay, Wood, Limestone and Granite company will produce {{L|House raw material|House raw materials}}; |
+ | *Working in Neodymium, Cobalt, Wolfram, Titanium and Magnesium company will produce {{L|Aircraft raw material|Aircraft raw materials}}; | ||
+ | *You will produce the same amount of products in different quality food, weapon or aircraft companies. Only the usage of [[raw materials]] differs for each factory quality. More information: [[Raw_materials#Raw_material_usage|Raw material usage]]''; | ||
*Ejemplo: ''Trabajas en una compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas'' | *Ejemplo: ''Trabajas en una compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas'' | ||
− | |||
− | |||
− | |||
− | |||
== See also == | == See also == | ||
− | * {{L|Raw_materials| | + | *{{L|Raw_materials|Raw materials}} |
− | * {{L|Formulas|Formulas}} | + | *{{L|Formulas|Formulas}} |
− | * {{L|One:Productivity formula|One:Productivity formula}} | + | *{{L|One:Productivity formula|One:Productivity formula}} |
− | * {{L|Rising:Productivity formula|Rising:Productivity formula}} | + | *{{L|Rising:Productivity formula|Rising:Productivity formula}} |
{{MenuEconomy}} | {{MenuEconomy}} | ||
[[Category:Español]] | [[Category:Español]] |
Latest revision as of 10:13, 11 November 2020
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This page's translation is incomplete!
This page is incomplete. An editor began to translate the page from English but didn't finish.
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You can help by completing the translation. For more information, see Help:Translating Pages.
La cantidad de productos que generas cuando trabajas depende del tipo de compañía y de los bonus de Raw materials que tenga tu país.
Productos que generas al trabajar
Productos producidos en diferentes tipos de compañías con diferentes bonus de Raw. Production per one worker. | ||||||
---|---|---|---|---|---|---|
Tipo de compañía | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
Comida | 100 | 120 | 140 | 160 | 180 | 200 |
Armas | 10 | 12 | 14 | 16 | 18 | 20 |
Aircraft | 5 | 6 | 7 | 8 | 9 | 10 |
Grain, Iron, Sand, Magnesium | 0.35 | 0.42 | 0.49 | 0.56 | 0.63 | 0.70 |
Fruits, Oil, Clay, Titanium | 0.70 | 0.84 | 0.98 | 1.12 | 1.26 | 1.40 |
Fish, Aluminum, Wood, Wolfram | 1.25 | 1.50 | 1.75 | 2.00 | 2.25 | 2.50 |
Cattle, Saltpeter, Limestone, Cobalt | 1.75 | 2.10 | 2.45 | 2.80 | 3.15 | 3.50 |
Deer, Rubber, Granite, Neodymium | 2.50 | 3.00 | 3.50 | 4.00 | 4.50 | 5.00 |
Q | Raw per house | Work per house | Production per employee | |||||
---|---|---|---|---|---|---|---|---|
Bonus 0% | Bonus 20% | Bonus 40% | Bonus 60% | Bonus 80% | Bonus 100% | |||
1 Q1 | 10 | 5 | 20% | 24% | 28% | 32% | 36% | 40% |
1 Q2 | 20 | 10 | 10% | 12% | 14% | 16% | 18% | 20% |
1 Q3 | 40 | 20 | 5% | 6% | 7% | 8% | 9% | 10% |
1 Q4 | 80 | 40 | 2.5% | 3% | 3.5% | 4% | 4.5% | 5% |
1 Q5 | 120 | 60 | 1.666% | 1.992% | 2.324% | 2.656% | 2.988% | 3.333% |
Q | Hireable employees | Days needed per house | ||||||
Bonus 0% | Bonus 20% | Bonus 40% | Bonus 60% | Bonus 80% | Bonus 100% | |||
1 Q1 | 1 | 5 | 4.16 | 3.57 | 3.13 | 2.77 | 2.5 | |
1 Q2 | 2 | |||||||
1 Q3 | 3 | 6.6 | 5.55 | 4.76 | 4.16 | 3.7 | 3.33 | |
1 Q4 | 5 | 8 | 6.666 | 5.714 | 5 | 4.444 | 4 | |
1 Q5 | 10 | 6 | 5.02 | 4.3 | 3.76 | 3.34 | 3 |
- Working in Grain, Fruits, Fish, Cattle or Deer company will produce Raw material de comida;
- Working in Iron, Oil, Aluminum, Saltpeter or Rubber company will produce Raw material de armas;
- Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials;
- Working in Neodymium, Cobalt, Wolfram, Titanium and Magnesium company will produce Aircraft raw materials;
- You will produce the same amount of products in different quality food, weapon or aircraft companies. Only the usage of raw materials differs for each factory quality. More information: Raw material usage;
- Ejemplo: Trabajas en una compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas