Difference between revisions of "Aircraft"
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{{LangMenu}}{{-}}[[File:Airplane industry FB poster.png|center]]{{-}}{{MenuProducts}}{{-}} | {{LangMenu}}{{-}}[[File:Airplane industry FB poster.png|center]]{{-}}{{MenuProducts}}{{-}} | ||
− | + | '''Aircraft industry''' is the industry which provides products that can be used in [[Aircraft battle|aerial battles]]. | |
− | '''Aircraft industry''' is industry which provides products that can be used in [[Aircraft battle|aerial battles]]. | + | |
== General information == | == General information == | ||
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== History == | == History == | ||
It was announced via forum post on June 3, 2016{{ref|e|topic|4760-resource-wars-epilogue}}. Q1 aircraft companies and aircraft raw companies were released on July 15, 2016{{ref|e|topic|4810-new-industry-and-aircraft-battles-guidelines/}}. Others were released much later. | It was announced via forum post on June 3, 2016{{ref|e|topic|4760-resource-wars-epilogue}}. Q1 aircraft companies and aircraft raw companies were released on July 15, 2016{{ref|e|topic|4810-new-industry-and-aircraft-battles-guidelines/}}. Others were released much later. | ||
+ | |||
+ | == See also == | ||
+ | * [[Weapon]] - Weapons for ground battles | ||
+ | * [[Aircraft raw material]] | ||
{{MenuEconomy}} | {{MenuEconomy}} | ||
[[Category:Products]] | [[Category:Products]] |
Revision as of 07:37, 6 June 2022
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Products and Raw materials: |
Aircraft industry is the industry which provides products that can be used in aerial battles.
Contents
General information
- There is no work as manager available in the aircraft industry (similar to the housing industry).
- The raw material production facilities for the aircraft industry have the same parameters as the one of the housing industry.
- The finished goods factories have base productivity of 5.
- In order to be able to use higher quality weapons, a citizen will need to reach specific aircraft ranks. Currently, only Q1 aircraft weapons are available and further qualities may be added in the future to the game.
Weapon qualities
Each aircraft weapon has a durability (the number of times it can be used) and a fire power (the percentage of increased damage).
Quality | Icon | Durability (uses) | Fire power (%) |
---|---|---|---|
Q1 | 1 | 20 | |
Q2 | 2 | 40 | |
Q3 | 3 | 60 | |
Q4 | 4 | 80 | |
Q5 | 5 | 100 |
A weapon's durability determines how many times it may be reused before having to be disposed of. For example, a Q1 weapon can only be used once, while a single Q5 weapon can be used to attack five times. On the other hand, a weapon's firepower determines how much bonus damage it can inflict.
AIM-92 Stinger
AIM-92 Stinger deals 1000 damage per hit while having a durability of three hits and eliminating a regular enemy with one hit. AIM-92 Stinger is the only special weapon that is used in the aircraft battles. Unlike most items, the AIM-92 Stinger's duration in the storage does not stack and the duration of each AIM-92 is tracked separately. This weapon can be obtained only during promotional campaigns.
Producing weapons
- Aircraft raw material is used to produce weapons.
- If the country owns a region that's connected to the capital with neodymium, cobalt, wolfram, titanium and magnesium, every company in that country will get a certain production bonus depending on the type of the resource it has. Neodymium provides 30% bonus, cobalt 25%, wolfram 20%, titanium 15% and magnesium 10%.
If the region does not have a commercial route with the capital, the production bonus is halved. If the country has two or more regions of the same resource, they won't add up (for example, having two neodymium resources still gives 30% bonus, not 60%).
History
It was announced via forum post on June 3, 2016[1]. Q1 aircraft companies and aircraft raw companies were released on July 15, 2016[2]. Others were released much later.
See also
- Weapon - Weapons for ground battles
- Aircraft raw material