Difference between revisions of "Booster"

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'''Boosters''' are tools provided to [[citizen]]s to improve their performances on the [[battlefield]].
 
'''Boosters''' are tools provided to [[citizen]]s to improve their performances on the [[battlefield]].
  
There are essentially three type of boosters:
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There are essentially these types of boosters:
*bazooka booster;
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* [[Bazooka]] booster
*damage booster;
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* Damage booster
*battle booster.
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* Rank and Influence
 +
* [[Ghost booster]]
 +
* Damage Accelerator
 +
* [[Prestige points booster]]
 +
* Packs boosters
 +
* Shadow Fighter Booster
 +
* Miscellaneous
  
==Bazooka Booster==
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==Bazooka booster==
 
{{Main|Bazooka}}
 
{{Main|Bazooka}}
[[File:BazookaBoosterRocket.png|right]]
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[[File:Icon - Bazooka Booster.png|right]]
Bazooka booster allows citizens to inflict more damage depending on their division:
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Bazooka booster allows citizens to inflict more damage depending on their ground [[division]], instead of the usual 10.000 damage per shot.
*'' '''20000''' — 1st division''
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*'' '''30000''' — 2nd division''
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*'' '''40000''' — 3rd division''
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*'' '''50000''' — 4th division''
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Note: ''If a citizen has a bazooka booster in their storage and they get promoted to the next division, the bazooka booster will not be upgraded.''
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{| class="wikitable" style="text-align:center;"
 +
!Division
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!Damage dealt
 +
|-
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|{{Division|1}}
 +
|'''20000'''
 +
|-
 +
|{{Division|2}}
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|'''30000'''
 +
|-
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|{{Division|3}}
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|'''40000'''
 +
|-
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|{{Division|4}}
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|'''50000'''
 +
|}
  
== Damage Booster ==
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Note: ''If a citizen has a bazooka booster in their storage and they get promoted to the next division, the bazooka booster will '''NOT''' be upgraded.''
Damage booster provides a 50% or 100% additional damage for a limited time.<br />It works like bazooka booster except for the fact that it doesn't activate per single hit but for a variable amount of time (from 5 minutes to 24 hours).
+
  
Damage boosters can be built on Quality 4 and 5 [[rocket factory|rocket factories]] or achieved as reward through missions, Weekly challenge or Power spin.
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== Damage boosters ==
 +
=== Ground ===
 +
[[File:Damage boosters.png|frame|right|Several ground damage boosters as they appear on the battlefield]]
 +
A damage booster provides 50% or 100% additional damage for a limited time.<br />It works like a bazooka booster except for the fact that it doesn't activate per single hit but for a variable amount of time (from 5 minutes to 24 hours).
  
;Note: ''Damage boosters built in rocket factories activate in the moment they are built.''
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Damage boosters can be built in Quality 4 and 5 [[rocket factory|rocket factories]], earned as a reward through [[missions]], [[weekly challenge]]s and [[Power spin]]s or bought through [[pack]]s.
  
==Battle booster==
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;Note: ''Damage boosters built-in rocket factories activate at the moment they are built.''
Battle Boosters are meant to add a strategic element to battles.<br />Citizens can find the Battle Boosters on the right side of the battlefield, right under the Combat Orders.
+
  
There are three types of battle boosters:
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=== Air ===
*Enrage comrades;
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{|
*Rejuvenate comrades;
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|[[File:Air_damage.png]]
*Disarm enemies.
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|The air damage booster increases the damage in an air round by 20% or 50%. It has a duration of 10 minutes.
 +
|}
 +
== Rank and Influence ==
 +
[[File:deploy_rank_ground.png|Ground Rank booster]][[File:deploy_rank_air.png|Air Rank booster]][[File:deploy_influence_ground.png|Ground Influence booster]][[File:deploy_influence_air.png|Air Influence boooster]]{{-}}
 +
These boosters increase the rank gained when fighting in a battle and are specific to ground or air. <br>They have effects of +10% or +20% and durations of 10 or 20 minutes.
  
===Enrage comrades===
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== Ghost booster ==
The first Battle Booster is called Enrage Comrades. It gives a damage boost to you and the members of your Military Unit.
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[[File:Dark ghost booster.png|right]]
 +
{{Main|Ghost booster}}
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'''Ghost booster''' gives you 30% of the biggest damage per hit of the Citizen who fights in the same Ground Battle, Round, side and Division as you for 1 minute.
  
*Quality 1
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In Halloween activities, you can acquire the '''Dark Ghost Booster''', its damage boost is 100%, its duration is 5 minutes and it has an expiry date.
**30% damage bonus for 4 minutes
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**Cost: {{Gold|4.99}}
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**Cooldown: 3 minutes
+
  
*Quality 2
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== Damage accelerator (''DAB'') ==
**40% damage bonus for 6 minutes
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[[File:Damage Accelerator.png|frame|right|Icon of the accelerators]]There are two versions of damage accelerators:
**Cost: {{Gold|9.99}}
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* Acquired from the [[Gold store]]:
**Cooldown: 4 minutes
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** Cost: {{Gold|1}}
 +
** Damage acceleration: '''2x'''
 +
** Duration: '''3 minutes'''
 +
*Acquired from [[Power spin]]
 +
** Damage acceleration: '''5x'''
 +
** Duration: '''10 minutes'''
  
*Quality 3
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Characteristics:
**50% damage bonus for 8 minutes
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* [[Prestige points]] are gained accordingly, so double or quintuple hits also mean double Prestige Points.
**Cost: {{Gold|19.99}}
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* DABs can be used together with Damage Boosters, weapons and [[Bazooka]]s.
**Cooldown: 5 minutes
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* DABs don’t affect Bombs, Rockets or [[Guerrilla fights]].
 +
* DABs don’t have an expiration date and they can be bought for an unlimited time.
 +
* They appear in the [[storage]]
  
===Rejuvenate comrades===
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== Prestige points booster ==
This Battle Booster allows you and your fellow Military Unit members to consume less Energy when fighting.
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{{Main|Prestige points booster}}
 +
{|
 +
|[[File:prestige_booster.png]]
 +
|The booster increases the [[prestige points]] awarded when fighting by 1 for each 10 energy for 10 minutes.
 +
|}
 +
== Shadow fighter booster ==
 +
{|
 +
|On special occasions, the +100% Shadow Fighter Booster can be acquired. This booster does not increase the rank points gained and the extra damage does not count for the True Patriot achievement, but it counts for the protector points. It is only valid for one side and one division of a round in a specific campaign. Usually, it has an expiry date of 30 days.
 +
|[[File:ShadowFighterBoosters.png]]
 +
|}
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[[File:shadow_fighter_booster_halo.png]] When active in a round, the citizen's vehicle will have a purple halo around it.
  
*Quality 1
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== Packs boosters ==
**Use only 9 Energy per hit for 3 minutes
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Boosters that come with [[pack]]s:
**Cost: {{Gold|9.99}}
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{|
**Cooldown: 2 minutes
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|-
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|[[File:PowerPackBoosters.png]] || [[Power pack|Power Pack Booster]] (1 hour): +20 Energy/6 minutes for 1 hour
 +
|-
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|[[File:BlitzkriegPackBoosters.png]] || [[Blitzkrieg pack|Blitzkrieg Pack Booster]] (1 hour): +2000 [[Energy center|Energy Building]] for 1 hour
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|-
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|[[File:MaverickPackBoosters.png]] || [[Maverick pack|Maverick Pack Booster]] (2 hours): This allows you to switch divisions for 2 hours. New ones refresh the expiry date.
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|-
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|[[File:InfantryKitBoosters.png]] || [[Infantry kit|Infantry Kit Booster]] (30 minutes): No experience points gained when fighting with weapons for 30 minutes.
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|-
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|[[File:TycoonPackBoosters.png]] || [[Tycoon pack|Tycoon Pack Booster]] (30 minutes): Daily limit for receiving Gold via donations and Monetary Market transactions raised to 50; +20 bonus to the base production of your companies
 +
|}
 +
== Miscellaneous ==
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{|
 +
|-
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|[[File:hero_reward.png]] || Funky Balloon Booster: Increase a Battlezone’s Hero Achievement Reward by 100%. Stacks additively up to a maximum of 10.
 +
|-
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|[[File:deploy_size.png]] || Deploy size: Increases the deploy size by 100% or 200%. They have a duration of 10 minutes or 20 minutes.
 +
|}
  
*Quality 2
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==Historical information==
**Use only 8 Energy per hit for 4 minutes
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**Cost: {{Gold|15.99}}
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**Cooldown: 3 minutes
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*Quality 3
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**Use only 7 Energy per hit for 5 minutes
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**Cost: {Gold|24.99}}
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**Cooldown: 4 minutes
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;Example: ''A citizen activates the Quality 3 Booster and does a kill that normally requires 30 Energy. With the Booster the citizen only consumes 21 Energy.''
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+
===Disarm enemies===
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This Battle Booster allows you to disarm your enemies from weapons. When the Booster is enabled, all enemies fighting on the opposing side in the same division can’t use their standard weapons.
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+
*Quality 1
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**Disable weapons of all enemies for 1 minute
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**Cost: {{Gold|19.99}}
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**Cooldown: 20 minutes
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*Quality 2
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**Disable weapons of all enemies for 2 minutes
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**Cost: {{Gold|34.99}}
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**Cooldown: 20 minutes
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*Quality 3
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**Disable weapons of all enemies for 3 minutes
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**Cost: {{Gold|44.99}}
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**Cooldown: 20 minutes
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+
;Note:
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*''The opponents are still be able to use bazookas, bombs and rockets.''
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*''The opponents are able to fight without weapons.''
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*''The opponents are able to fight normally in [[Guerrilla fights]].''
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*''The cooldown of 20 minutes doesn't apply only to the citizen who activated it; it affects everyone on your side and division.''
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==The Ghost Booster==
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{{Main|The Ghost Booster}}
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Ghost booster gives you 30% of the biggest damage/hit of the Citizen who fights in the same Battle, Round, side and Division as you.
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Examples:
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a) If in Round 1 of a Battle there fight 10 Citizens and the Citizen with the biggest damage/hit is Citizen A who makes 1,000 damage/hit, when you activate the Ghost Booster you will make 300 damage/hit + the regular damage/hit you have.
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b) Citizen A hits 18,000 damage/hit with Q6 Weapons and 100% booster. Citizen B hits 2,000 per hit. Max hit = 9,000 (100% Booster not taken into account). With the Ghost Booster active, Citizen A will hit for 18,000 + 2,700 = 20,700, and Citizen B will hit for 2,000 + 2,700 = 4,700.
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Each Ghost Booster lasts for 1 minute. The Ghost Boosters can be stored and have no expiry date.
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+
 
+
 
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==Global notes==
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*The damage bonus only applies to citizen's military unit in the same battle and the same side it is activated in; however, citizens are provided the chance to choose which division enable the booster in.
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*When activated, a visual effect will be shown around citizen's weapon.
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*After each use, the certain quality of the booster requires a '''cooldown'''. During this time the booster of same or lower quality cannot be activated. For example, if a quality 2 booster is in cooldown, citizen can activate a quality 3 one.
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*Activating a higher quality booster will replace the lower quality one, if one is already activated.
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*Boosters are not personal, so the '''cooldown''' and bonuses apply to you and the other members of citizen's military unit who are in the same division.
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*The booster expires at the end of the battle (often referred as a round by the community).
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*If a personal damage booster is used, the damage will sum up.
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*Guerrilla fights, bombs or rockets will not be affected by this booster, but Bazookas will get the damage bonus
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*Rank points are gained according to the damage done, so using the booster will also give citizens more rank points.
+
 
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==Damage Accelerator==
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+
* Cost: {{Gold|1}}
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* Duration: 3 minutes
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* Prestige Points are gained accordingly, so double hits also means double Prestige Points.
+
* DABs can be used together with Damage Boosters and Bazookas.
+
* DABs don’t affect Bombs, Rockets or Guerrilla Fights.
+
* DABs don’t have an expiration date and they can be bought for an unlimited time.
+
 
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==See also==
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*[[Rising:Booster]] - Boosters in eRepublik Rising
 
*[[Rising:Booster]] - Boosters in eRepublik Rising
 
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{{Energy}}[[Category:Military]]
{{MenuEconomy}}
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[[Category:Military]]
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Latest revision as of 00:28, 30 May 2023

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Soldier related terms

Basic concepts: Military rankAircraft rankStrengthDamageInfluenceWeaponBoosterBattlefieldGround battleAircraft battle
Actions: TrainingFightDeployGuerrilla fights
Achievements: Battle heroCampaign heroFreedom fighterMercenarySky heroSuper soldierTop aviatorTop fighterTrue patriot
Military unit: RegimentDaily orderCombat orders
Visuals: ArmoryVehiclesTank skinsAerial skins
Tips and tricks: Military tutorialMilitary formulas

Boosters are tools provided to citizens to improve their performances on the battlefield.

There are essentially these types of boosters:

Bazooka booster

Main article: Bazooka
Icon - Bazooka Booster.png

Bazooka booster allows citizens to inflict more damage depending on their ground division, instead of the usual 10.000 damage per shot.

Division Damage dealt
Icon division 1 blue.png 20000
Icon division 2 blue.png 30000
Icon division 3 blue.png 40000
Icon division 4 blue.png 50000

Note: If a citizen has a bazooka booster in their storage and they get promoted to the next division, the bazooka booster will NOT be upgraded.

Damage boosters

Ground

Several ground damage boosters as they appear on the battlefield

A damage booster provides 50% or 100% additional damage for a limited time.
It works like a bazooka booster except for the fact that it doesn't activate per single hit but for a variable amount of time (from 5 minutes to 24 hours).

Damage boosters can be built in Quality 4 and 5 rocket factories, earned as a reward through missions, weekly challenges and Power spins or bought through packs.

Note
Damage boosters built-in rocket factories activate at the moment they are built.

Air

Air damage.png The air damage booster increases the damage in an air round by 20% or 50%. It has a duration of 10 minutes.

Rank and Influence

Ground Rank boosterAir Rank boosterGround Influence boosterAir Influence boooster
These boosters increase the rank gained when fighting in a battle and are specific to ground or air.
They have effects of +10% or +20% and durations of 10 or 20 minutes.

Ghost booster

Dark ghost booster.png
Main article: Ghost booster

Ghost booster gives you 30% of the biggest damage per hit of the Citizen who fights in the same Ground Battle, Round, side and Division as you for 1 minute.

In Halloween activities, you can acquire the Dark Ghost Booster, its damage boost is 100%, its duration is 5 minutes and it has an expiry date.

Damage accelerator (DAB)

Icon of the accelerators
There are two versions of damage accelerators:
  • Acquired from the Gold store:
    • Cost: Icon - Gold.gif 1 GOLD
    • Damage acceleration: 2x
    • Duration: 3 minutes
  • Acquired from Power spin
    • Damage acceleration: 5x
    • Duration: 10 minutes

Characteristics:

  • Prestige points are gained accordingly, so double or quintuple hits also mean double Prestige Points.
  • DABs can be used together with Damage Boosters, weapons and Bazookas.
  • DABs don’t affect Bombs, Rockets or Guerrilla fights.
  • DABs don’t have an expiration date and they can be bought for an unlimited time.
  • They appear in the storage

Prestige points booster

Prestige booster.png The booster increases the prestige points awarded when fighting by 1 for each 10 energy for 10 minutes.

Shadow fighter booster

On special occasions, the +100% Shadow Fighter Booster can be acquired. This booster does not increase the rank points gained and the extra damage does not count for the True Patriot achievement, but it counts for the protector points. It is only valid for one side and one division of a round in a specific campaign. Usually, it has an expiry date of 30 days. ShadowFighterBoosters.png

Shadow fighter booster halo.png When active in a round, the citizen's vehicle will have a purple halo around it.

Packs boosters

Boosters that come with packs:

PowerPackBoosters.png Power Pack Booster (1 hour): +20 Energy/6 minutes for 1 hour
BlitzkriegPackBoosters.png Blitzkrieg Pack Booster (1 hour): +2000 Energy Building for 1 hour
MaverickPackBoosters.png Maverick Pack Booster (2 hours): This allows you to switch divisions for 2 hours. New ones refresh the expiry date.
InfantryKitBoosters.png Infantry Kit Booster (30 minutes): No experience points gained when fighting with weapons for 30 minutes.
TycoonPackBoosters.png Tycoon Pack Booster (30 minutes): Daily limit for receiving Gold via donations and Monetary Market transactions raised to 50; +20 bonus to the base production of your companies

Miscellaneous

Hero reward.png Funky Balloon Booster: Increase a Battlezone’s Hero Achievement Reward by 100%. Stacks additively up to a maximum of 10.
Deploy size.png Deploy size: Increases the deploy size by 100% or 200%. They have a duration of 10 minutes or 20 minutes.

Historical information


Energy and what influences it

Recovering energy: FoodHouseWeekly challengePower packPower Pack Booster
Items: Energy barFirst aid kitWinter treatPumpkinCarrotIce creamBonbon
Spending energy: FightDeployGuerrilla fightsTrainWorkMoving ticket
Energy pool: HouseEnergy centerCentral parkSeveral Packs