Difference between revisions of "Aircraft battle"

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{{LangMenu}}{{-}}{{Wars}}{{TOCright}}
 
{{LangMenu}}{{-}}{{Wars}}{{TOCright}}
'''Aircraft battles''', also referred '''Air battles''' or '''Aerial battles''', are part of the regular campaign, mixed with regular [[ground battle]]s. After 3 ground battles, the fourth one will be an aircraft battle. Aircraft battles were introduced on Day 3,165.<ref>{{eLink|update|273|Aircraft Battles Announcement}}</ref>
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'''Aircraft battles''', also referred '''Air battles''' or '''Aerial battles''', are part of the regular campaign, mixed with regular [[ground battle]]s. Aircraft battles were introduced on Day 3,165.<ref>{{eLink|update|273|Aircraft Battles Announcement}}</ref>
  
 
{{Division|Airforce}} The [[division]] that fights in aircraft battles is '''Airforce'''.  
 
{{Division|Airforce}} The [[division]] that fights in aircraft battles is '''Airforce'''.  
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== General information ==
 
== General information ==
 
* Aircraft battles are not divided between divisions, and all the fighters’ influence will count against one wall.  
 
* Aircraft battles are not divided between divisions, and all the fighters’ influence will count against one wall.  
* An aircraft battle will give 22 campaign points to the winning side (winning all divisions of the [[ground battle|ground division battle]] awards 11 campaign points). A total of 94 campaign points is still required for winning a [[campaign]] in a [[war]].
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* An aircraft battle will give 7 campaign points to the winning side; this is doubled if the round becomes [[epic battle]].
* Aircraft battle occurs every 4th round in a campaign, meaning at the rounds 4, 8, 12 and 16.
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* [[Mutual protection pact|MPPs]] are active in aircraft battles.
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* In the initial release aircraft battles will not be subject to the [[epic battle|epic]] state mechanic.
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== Fighting as a pilot ==
 
== Fighting as a pilot ==
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* In-game [[strength]] doesn't impact pilot abilities. Aviation's corresponding skill is [[perception]], however, perception is on a permanent 0 level so that new players could compete with old players more easily.
 
* In-game [[strength]] doesn't impact pilot abilities. Aviation's corresponding skill is [[perception]], however, perception is on a permanent 0 level so that new players could compete with old players more easily.
 
* All players will gain [[experience points]] normally, even the ones that purchased [[infantry kit]]s.
 
* All players will gain [[experience points]] normally, even the ones that purchased [[infantry kit]]s.
* The [[Booster|damage accelerator]] and [[prestige points booster]] can be used normally. Other [[Booster|battle and damage booster]]s CANNOT be used.
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* All [[booster]]s, except the ones specific to ground, can be used normally.
 
* The damage bonuses received with the elite citizen status and the [[natural enemy|NE]] apply normally.
 
* The damage bonuses received with the elite citizen status and the [[natural enemy|NE]] apply normally.
 
* The military rank bonus available in the [[War stash]] pack will count towards [[aircraft rank]] progression as well.
 
* The military rank bonus available in the [[War stash]] pack will count towards [[aircraft rank]] progression as well.
* Only weapons produced in the [[aircraft]] weapons industry can be used. Bazookas, rockets, cruise missile and bombs and other existing [[special weapon]]s CANNOT be used in aircraft battles. The pilot can also fight without weapons.
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* Only weapons produced in the [[aircraft]] weapons industry can be used. Bazookas, rockets, cruise missile and bombs and other existing [[special weapon]]s '''cannot''' be used in aircraft battles. The pilot can also fight without weapons.
 
{{-}}
 
{{-}}
  
== Damage (influence) calculation ==
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== Damage calculation ==
''It is reminded that influence is what is actually calculated and not damage, as influence now has much more weight in battles, while damage has lost its value in such degree that it is like no longer exists.''<br>
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The formula to calculate the damage is the same as the one for the ground battles, but having perception set constantly to 0, it is simplified and becomes:
 
The formula to calculate the damage is the same as the one for the ground battles, but having perception set constantly to 0, it is simplified and becomes:
  
{{Formula|1=<big>{{Bigmath|<VAR>I</VAR> {{=}} 10 × (1 + <VAR>R</VAR>/5) × (1 + <VAR>FP</VAR>/100)}}</big>
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{{Formula|1=<big>{{Bigmath|<VAR>D</VAR> {{=}} 10 × (1 + <VAR>R</VAR>/5) × (1 + <VAR>FP</VAR>/100)}}</big>
* {{Math|<VAR>I</VAR>}}: Influence of hit
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* {{Math|<VAR>I</VAR>}}: Damage of the hit
 
* {{Math|<VAR>R</VAR>}}: Numeric value of [[aircraft rank]]
 
* {{Math|<VAR>R</VAR>}}: Numeric value of [[aircraft rank]]
* {{Math|<VAR>FP</VAR>}}: Firepower (0 for without weapon, 20 for Q1 [[aircraft]])
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* {{Math|<VAR>FP</VAR>}}: Firepower (0 for without weapon, 20 for Q1 [[aircraft]] and so on)
 
}}
 
}}
  
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{{Main|Sky hero|Top aviator}}
 
{{Main|Sky hero|Top aviator}}
 
There are two main awards given for the performance in a ground battle:
 
There are two main awards given for the performance in a ground battle:
* [[sky hero]] - for each citizen, on both sides, with the highest [[influence]] in their air division battle
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* [[sky hero]] - for each citizen, on both sides, with the highest [[influence]] in their air division battle. Currently {{Gold|10}}.
* [[top aviator]] achievement - for each citizen who has been [[Rankings|ranked]] in the Top 100 highest daily influences for 30 different days in air battles
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* [[top aviator]] achievement - for each citizen who has been [[Rankings|ranked]] in the Top 100 highest daily influences for 30 different days in air battles. Currently {{Gold|???}}.
  
 
== Decorations ==
 
== Decorations ==
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* [[Aircraft rank]]
 
* [[Aircraft rank]]
 
* [[Aircraft]]
 
* [[Aircraft]]
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* [[Ground battle]]
 
* {{eLink|topic|4810-new-industry-and-aircraft-battles-guidelines/|New industry and aircraft battles – guidelines}}
 
* {{eLink|topic|4810-new-industry-and-aircraft-battles-guidelines/|New industry and aircraft battles – guidelines}}
 
* {{eLink|topic|4824-aircraft-military-ranks-and-the-new-battle-console/|Aircraft military ranks and the new battle console}}
 
* {{eLink|topic|4824-aircraft-military-ranks-and-the-new-battle-console/|Aircraft military ranks and the new battle console}}
* [[Ground battle]]
 
  
 
== References ==
 
== References ==
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{{SoldierActions}}
 
{{SoldierActions}}
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[[Category:Military]]
 
[[Category:Military]]

Revision as of 17:22, 5 June 2022

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Wars

Basics: Military tutorialWarDeclare warNatural enemyAirstrikeBattlefieldBattleBattle prioritiesDeterminationEmpire
Types and lists: Aircraft battleGround battleCold; Full-scale or Epic battleResistance warCivil warLiberation warWars in-game pageList of military conflicts

Aircraft battles, also referred Air battles or Aerial battles, are part of the regular campaign, mixed with regular ground battles. Aircraft battles were introduced on Day 3,165.[1]

Icon division Airforce blue.png The division that fights in aircraft battles is Airforce.

General information

  • Aircraft battles are not divided between divisions, and all the fighters’ influence will count against one wall.
  • An aircraft battle will give 7 campaign points to the winning side; this is doubled if the round becomes epic battle.

Fighting as a pilot

  • In-game strength doesn't impact pilot abilities. Aviation's corresponding skill is perception, however, perception is on a permanent 0 level so that new players could compete with old players more easily.
  • All players will gain experience points normally, even the ones that purchased infantry kits.
  • All boosters, except the ones specific to ground, can be used normally.
  • The damage bonuses received with the elite citizen status and the NE apply normally.
  • The military rank bonus available in the War stash pack will count towards aircraft rank progression as well.
  • Only weapons produced in the aircraft weapons industry can be used. Bazookas, rockets, cruise missile and bombs and other existing special weapons cannot be used in aircraft battles. The pilot can also fight without weapons.


Damage calculation

The formula to calculate the damage is the same as the one for the ground battles, but having perception set constantly to 0, it is simplified and becomes:


D = 10 × (1 + R/5) × (1 + FP/100)
  • I: Damage of the hit
  • R: Numeric value of aircraft rank
  • FP: Firepower (0 for without weapon, 20 for Q1 aircraft and so on)

Infantry kit in aircraft battles

The experience inhibitor feature of the infantry kit will not work in aircraft battles.

Achievements

Main articles: Sky hero and Top aviator

There are two main awards given for the performance in a ground battle:

  • sky hero - for each citizen, on both sides, with the highest influence in their air division battle. Currently Icon - Gold.gif 10 GOLD.
  • top aviator achievement - for each citizen who has been ranked in the Top 100 highest daily influences for 30 different days in air battles. Currently Icon - Gold.gif ??? GOLD.

Decorations

Special decorations are available for the citizens that manage to become the first citizen to reach a new rank in either worldwide or national rankings. They will receive a golden decoration, while the next 9 citizens will receive silver decorations. Only the very first rank of its kind will count (e.g. the Squadron leader 0.png Squadron Leader rank will award decorations, the Squadron leader 2.png Squadron Leader** will not).

See also

References


Soldier related terms

Basic concepts: Military rankAircraft rankStrengthDamageInfluenceWeaponBoosterBattlefieldGround battleAircraft battle
Actions: TrainingFightDeployGuerrilla fights
Achievements: Battle heroCampaign heroFreedom fighterMercenarySky heroSuper soldierTop aviatorTop fighterTrue patriot
Military unit: RegimentDaily orderCombat orders
Visuals: ArmoryVehiclesTank skinsAerial skins
Tips and tricks: Military tutorialMilitary formulas