Difference between revisions of "Aircraft battle"
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− | '''Aircraft battles''' or '''Aerial battles''' are part of the regular campaign, mixed with regular | + | '''Aircraft battles''' or '''Aerial battles''' are part of the regular campaign, mixed with regular ground battles at a ratio of 1 to 3 (after each 3 tank battles the fourth one will be an aircraft battle).<br> |
+ | The [[Division battles|division]] term is '''Aviation'''. They were introduced on Day 3,165.<ref>{{eLink|update|273|Aircraft Battles Announcement}}</ref> | ||
== General information == | == General information == | ||
* Aircraft battles are not divided between divisions, and all the fighters’ influence will count against one wall. | * Aircraft battles are not divided between divisions, and all the fighters’ influence will count against one wall. | ||
* An aircraft battle will give 22 campaign points to the winning side (winning all divisions of a tank battle awards 11 campaign points). A total of 94 campaign points is still required for winning a campaign. | * An aircraft battle will give 22 campaign points to the winning side (winning all divisions of a tank battle awards 11 campaign points). A total of 94 campaign points is still required for winning a campaign. | ||
− | * [[Mutual protection pact]] | + | * Aircraft battle occurs every 3 rounds in a campaign, meaning at the rounds 4, 8, 12 and 16. |
− | + | * [[Mutual protection pact|MPPs]] are active in aircraft battles. | |
* In the initial release aircraft battles will not be subject to the [[epic battle|epic]] state mechanic. | * In the initial release aircraft battles will not be subject to the [[epic battle|epic]] state mechanic. | ||
== Fighting as a pilot == | == Fighting as a pilot == | ||
[[File:Aircraft battlefield.png|right|thumb|500px|Aerial battlefield]] | [[File:Aircraft battlefield.png|right|thumb|500px|Aerial battlefield]] | ||
− | * In-game [[strength]] doesn't impact pilot abilities. | + | * In-game [[strength]] doesn't impact pilot abilities. Aviation's corresponding skill is perception, but according to the admins it will never be implemented for actual use, to avoid creating huge gaps as happened with ground battles. As a result of having constantly 0 perception, new players can now compete with old players more easily. |
− | * When fighting as a pilot all the players will gain [[experience points]], even the ones that have purchased [[ | + | * When fighting as a pilot all the players will gain [[experience points]], even the ones that have purchased [[Infantry kit]]s. |
− | * Current [[damage booster]] items cannot be used when fighting on an aircraft battle. The damage bonus received with the elite citizen status and the | + | * Current [[damage booster]] items cannot be used when fighting on an aircraft battle. The damage bonus received with the elite citizen status and the [[natural enemy|NE]] bonus applies when fighting as a pilot. |
* The [[damage accelerator]] can be used on aircraft battles. | * The [[damage accelerator]] can be used on aircraft battles. | ||
− | * The military rank bonus available in the [[ | + | * The military rank bonus available in the [[War stash]] pack will count towards [[aircraft rank]]s progression. |
− | * Only weapons produced in the [[aircraft]] weapons industry can be used as a pilot. Bazookas, rockets, cruise missile and bombs and other existing “super weapons” | + | * Only weapons produced in the [[aircraft]] weapons industry can be used as a pilot. Bazookas, rockets, cruise missile and bombs and other existing “super weapons” CANNOT be used in aircraft battles. The pilot can also fight without weapons as the damage formula used in the ground battles applies. |
− | == The | + | == Damage calculation == |
+ | |||
+ | ''It is reminded that influence is what is actually calculated and not damage, as influence now has much more weight in battles, while damage has lost its value in such degree that it is like no longer exists.''<br> | ||
+ | The formula to calculate the damage is the same as the one for the ground battles, but having perception set constantly to 0, it is simplified and becomes: | ||
+ | |||
+ | {{Formula|1=<big>{{Bigmath|<VAR>I</VAR> {{=}} 10 × (1 + <VAR>R</VAR>/5) × (1 + <VAR>FP</VAR>/100)}}</big> | ||
+ | * {{Math|<VAR>I</VAR>}}: Influence of hit | ||
+ | * {{Math|<VAR>R</VAR>}}: Numeric value of [[aircraft rank]] (that is 1 to 61) | ||
+ | * {{Math|<VAR>FP</VAR>}}: Firepower (0 for without weapon, 20 for Q1 aircraft) | ||
+ | }} | ||
+ | |||
+ | == The Infantry Kit in aircraft battles == | ||
* '''The experience inhibitor feature of the [[infantry kit]] will not work in aircraft battles.''' | * '''The experience inhibitor feature of the [[infantry kit]] will not work in aircraft battles.''' | ||
− | |||
* The max hit rule introduced during the latest [[Resource Wars (2016)|Resource War]] event (your damage per hit is capped to the highest one done by a citizen belonging to that division on that specific battle) will apply for the new pack. Citizens that purchase the maverick pack will still be able to get the infantry kit pack. | * The max hit rule introduced during the latest [[Resource Wars (2016)|Resource War]] event (your damage per hit is capped to the highest one done by a citizen belonging to that division on that specific battle) will apply for the new pack. Citizens that purchase the maverick pack will still be able to get the infantry kit pack. | ||
== Medal == | == Medal == | ||
[[File:Icon achievement skyhero on.gif|right]] | [[File:Icon achievement skyhero on.gif|right]] | ||
− | The citizens that deal the most damage in aircraft battles (for each of the involved sides) will earn the new [[Sky hero]] medal (similar to the | + | The citizens that deal the most damage in aircraft battles (for each of the involved sides) will earn the new [[Sky hero]] (SH) medal (similar to the Battle hero medal), and receive {{Gold|30}} as reward. Sky Hero medals are available for each aircraft battle of a campaign. |
== Decorations == | == Decorations == | ||
Special decorations are available for the citizens that manage to achieve first the new military in their worldwide and in their citizenship country. The first citizen to reach a new rank (in either worldwide or national rankings) will receive a golden decoration, while the next 9 citizens will receive silver decorations. '''Only the very first rank of its kind will count''' (the {{Aircraft rank|Squadron Leader}} rank will award decorations, the {{Aircraft rank|Squadron Leader**}} will not). | Special decorations are available for the citizens that manage to achieve first the new military in their worldwide and in their citizenship country. The first citizen to reach a new rank (in either worldwide or national rankings) will receive a golden decoration, while the next 9 citizens will receive silver decorations. '''Only the very first rank of its kind will count''' (the {{Aircraft rank|Squadron Leader}} rank will award decorations, the {{Aircraft rank|Squadron Leader**}} will not). | ||
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− | |||
− | |||
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== See also == | == See also == | ||
* [[Aircraft rank]] | * [[Aircraft rank]] | ||
* [[Aircraft]] | * [[Aircraft]] | ||
+ | * {{eLink|topic|4810-new-industry-and-aircraft-battles-guidelines/|New industry and aircraft battles – guidelines}} | ||
+ | * {{eLink|topic|4824-aircraft-military-ranks-and-the-new-battle-console/|Aircraft military ranks and the new battle console}} | ||
+ | |||
+ | == References == | ||
+ | <references /> | ||
{{Wars}} | {{Wars}} | ||
[[Category:Military]] | [[Category:Military]] |
Revision as of 17:05, 8 October 2018
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Soldier related terms |
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Basic concepts: Military rank • Aircraft rank • Strength • Damage • Influence • Weapon • Booster • Battlefield • Ground battle • Aircraft battle |
Aircraft battles or Aerial battles are part of the regular campaign, mixed with regular ground battles at a ratio of 1 to 3 (after each 3 tank battles the fourth one will be an aircraft battle).
The division term is Aviation. They were introduced on Day 3,165.[1]
General information
- Aircraft battles are not divided between divisions, and all the fighters’ influence will count against one wall.
- An aircraft battle will give 22 campaign points to the winning side (winning all divisions of a tank battle awards 11 campaign points). A total of 94 campaign points is still required for winning a campaign.
- Aircraft battle occurs every 3 rounds in a campaign, meaning at the rounds 4, 8, 12 and 16.
- MPPs are active in aircraft battles.
- In the initial release aircraft battles will not be subject to the epic state mechanic.
Fighting as a pilot
- In-game strength doesn't impact pilot abilities. Aviation's corresponding skill is perception, but according to the admins it will never be implemented for actual use, to avoid creating huge gaps as happened with ground battles. As a result of having constantly 0 perception, new players can now compete with old players more easily.
- When fighting as a pilot all the players will gain experience points, even the ones that have purchased Infantry kits.
- Current damage booster items cannot be used when fighting on an aircraft battle. The damage bonus received with the elite citizen status and the NE bonus applies when fighting as a pilot.
- The damage accelerator can be used on aircraft battles.
- The military rank bonus available in the War stash pack will count towards aircraft ranks progression.
- Only weapons produced in the aircraft weapons industry can be used as a pilot. Bazookas, rockets, cruise missile and bombs and other existing “super weapons” CANNOT be used in aircraft battles. The pilot can also fight without weapons as the damage formula used in the ground battles applies.
Damage calculation
It is reminded that influence is what is actually calculated and not damage, as influence now has much more weight in battles, while damage has lost its value in such degree that it is like no longer exists.
The formula to calculate the damage is the same as the one for the ground battles, but having perception set constantly to 0, it is simplified and becomes:
I = 10 × (1 + R/5) × (1 + FP/100)
- I: Influence of hit
- R: Numeric value of aircraft rank (that is 1 to 61)
- FP: Firepower (0 for without weapon, 20 for Q1 aircraft)
The Infantry Kit in aircraft battles
- The experience inhibitor feature of the infantry kit will not work in aircraft battles.
- The max hit rule introduced during the latest Resource War event (your damage per hit is capped to the highest one done by a citizen belonging to that division on that specific battle) will apply for the new pack. Citizens that purchase the maverick pack will still be able to get the infantry kit pack.
Medal
The citizens that deal the most damage in aircraft battles (for each of the involved sides) will earn the new Sky hero (SH) medal (similar to the Battle hero medal), and receive 30 GOLD as reward. Sky Hero medals are available for each aircraft battle of a campaign.
Decorations
Special decorations are available for the citizens that manage to achieve first the new military in their worldwide and in their citizenship country. The first citizen to reach a new rank (in either worldwide or national rankings) will receive a golden decoration, while the next 9 citizens will receive silver decorations. Only the very first rank of its kind will count (the Squadron Leader rank will award decorations, the Squadron Leader** will not).
See also
- Aircraft rank
- Aircraft
- New industry and aircraft battles – guidelines
- Aircraft military ranks and the new battle console
References
Wars |
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Basics: Military tutorial • War • Declare war • Natural enemy • Airstrike • Battlefield • Battle • Battle priorities • Determination • Empire |