Difference between revisions of "Food"
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== Types of Food == | == Types of Food == | ||
− | There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy restored by intervals of two. Thus, quality one (represented by one star) food restores two energy while a quality six food restores twelve energy | + | There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy restored by intervals of two. Thus, quality one (represented by one star) food restores two energy while a quality six food restores twelve energy. |
== How to Consume Food == | == How to Consume Food == | ||
− | You can only consume food by clicking the '''Recover Energy''' button, which can be found in the sidebar of any eRepublik page, underneath [[energy]]. After clicking this link, your energy will be restored as close to | + | You can only consume food by clicking the '''Recover Energy''' button, which can be found in the sidebar of any eRepublik page, underneath [[energy]]. After clicking this link, your energy will be restored as close to maximum energy as possible. First your citizen will eat the highest quality food in your storage. If the highest quality food will make your energy rise over the maximum possible, instead of the highest quality food the next highest food unit will be eaten. The energy values of the citizen will then increase the amount that is given to the food consumed. The information of energy will be automatically updated on the sidebar itself. |
The amount of remaining energy which can be consumed will be displayed in the tooltip button. | The amount of remaining energy which can be consumed will be displayed in the tooltip button. |
Revision as of 11:27, 24 December 2015
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Products and Raw materials: |
Energy and what influences it |
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Recovering energy: Food • House • Weekly challenge • Power pack • Power Pack Booster
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Food increases the citizen's energy. Like all products, it can be purchased in the Marketplace and is consumed by clicking the Recover Energy button.
If you do not have any food in your inventory, the Recover Energy button will change into a Buy Food button which links you to the marketplace.
Note: If you have energy bars in your inventory, Buy Food button won't appear - instead Energy Bar button will appear!
Types of Food
There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy restored by intervals of two. Thus, quality one (represented by one star) food restores two energy while a quality six food restores twelve energy.
How to Consume Food
You can only consume food by clicking the Recover Energy button, which can be found in the sidebar of any eRepublik page, underneath energy. After clicking this link, your energy will be restored as close to maximum energy as possible. First your citizen will eat the highest quality food in your storage. If the highest quality food will make your energy rise over the maximum possible, instead of the highest quality food the next highest food unit will be eaten. The energy values of the citizen will then increase the amount that is given to the food consumed. The information of energy will be automatically updated on the sidebar itself.
The amount of remaining energy which can be consumed will be displayed in the tooltip button.
Note: If you have energy bars in your storage, they can be consumed after you restored all the remaining energy that can be recovered with food. Note2: There's also an Recover Energy button on the battlefield which is completely the same way working as the one on the sidebar.
Manufacturing
There are a few quick notes to be mentioned about food manufacturing:
- Food raw material is used to manufacture food.
- Regions that are connected to capital and have either grain, deer, cattle, fish or fruits give food companies a +20% production bonus per resource.
- Production bonuses, however, do increase the amount of raw materials needed to get the job done.
- Higher quality food requires more food raw material to manufacture.
Further Information on Food Manufacturing
Food Qualities
The effectiveness of food depend on their quality. The higher quality of food the more wellness it will restore and it will take less storage place:
- Q1: 20px 2/use
- Q2: 20px 4/use
- Q3: 20px 6/use
- Q4: 20px 8/use
- Q5: 20px 10/use
- Q6: 20px 12/use
- Q7: 20px 20/use
Read also