Difference between revisions of "Weapon"

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<gallery style="float:right;" perrow=1 widths=50px heights=50px>
 
File:Icon - Weapon Q1.png
 
File:Icon - Weapon Q2.png
 
File:Icon - Weapon Q3.png
 
File:Icon - Weapon Q4.png
 
File:Icon - Weapon Q5.png
 
File:Icon - Weapon Q6.png
 
File:Icon - Weapon Q7.png
 
File:Icon - Bazooka.png
 
File:Icon - Bazooka with a booster.png
 
File:Rocket missile.png
 
File:Big bomb.png
 
File:Small bomb.png
 
</gallery>
 
 
{{TOCright}}
 
{{TOCright}}
'''Weapons''' are used by citizens on the [[Battlefield|battlefield]] in the [[ground battle]]s. Weapons can more than double the amount of [[damage]] made in the [[battle]]s.
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'''Weapon''' is used by citizens on the [[battlefield]] in the [[ground battle]]s. Weapons can more than double the amount of [[damage]] made in the [[battle]]s.
  
There are two main types of weapons: '''normal''' and '''special'''.
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Weapons can be categorized in two main categories: '''normal''' and '''special'''.
  
 
== Normal weapons==
 
== Normal weapons==
Normal weapons are weapons that can be produced in weapon factories and sold/bought on [[marketplace]].
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Normal weapons are weapons that can be produced in [[Buildings#Factories|weapon factories]] and sold/bought on [[marketplace]].
  
 
=== Production ===
 
=== Production ===
 
{{Main|Weapon raw material}}
 
{{Main|Weapon raw material}}
[[File:Icon - Weapon Raw Materials.png|30px]] [[Weapon raw material]] is used to produce weapons.{{-|left}}
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Weapons are made in [[Buildings#Factories|weapon factories]] by using the [[weapon raw material]]s.
If the country owns a region that's connected to the capital with [[aluminum]], [[iron]], [[saltpeter]], [[oil]] or [[rubber]], every company in that country will get a certain production bonus depending on the type of the resource it has. Rubber provides 30% bonus, saltpeter 25%, oil 20%, aluminum 15% and iron 10%. <br>
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If the region does not have a commercial route with the capital, the production bonus is halved. If the country has two or more regions of the same resource, they won't add up (for example, having two rubbers still gives a 30% bonus, not 60%).
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=== Weapon qualities ===
 
=== Weapon qualities ===
The effectiveness of weapons in combat depends on their quality. The higher quality weapons will most often perform much better than lower quality ones.
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The effectiveness of weapons in combat depends on their quality. The higher quality weapons will perform much better than lower quality ones.
  
[[File:Icon - Weapon Q7.png|left|frame|Q7 weapon]]
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A weapon's quality level determines two characteristics: '''durability''' and '''fire power''':
A weapon's quality level determines two characteristics: '''durability''' and '''firepower''':
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{|class="wikitable" style="text-align:center"
*Q1: 1 Durability, 20% Firepower
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! Quality !! Icon !! Durability (uses) !! Fire power (%)
*Q2: 2 Durability, 40% Firepower
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*Q3: 3 Durability, 60% Firepower
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*Q4: 4 Durability, 80% Firepower
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*Q5: 5 Durability, 100% Firepower
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*Q6: 6 Durability, 120% Firepower
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*Q7: 10 Durability, 200% Firepower
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{{-|left}}
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A weapons durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much [[damage]] it can inflict. On the [[battlefield]] this translates into how quickly an opponent can be taken down, and how much influence is added to one's side.
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==Special weapons==
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{{Main|Special weapon}}
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There are also several special weapons that can be used by [[soldier]]s in the [[ground battle]]s that are acquired in a different way besides normal production in the weapon factories. Most common special weapons are as follow:
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{|align=left border=0
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|width=50 |[[File:Icon - Bazooka.png|50px]]
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|'''[[Bazooka]]''': 3 Durability, defeats any enemy with 1 hit, and does '''10,000''' [[File:Icon Damage.png|16px|damage]] per hit
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|-
 
|-
|width=50 |[[File:Rocket missile.png|50px]]
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| Q1 || [[File:Icon - Weapon Q1.png|55px]] || 1 || 20
|'''Rockets''' (formerly ''GTG Missiles'') have a damage that varies according to the level of the rocket factory:
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* ''1 lvl: '''50,000''' [[File:Icon Damage.png|16px|damage]]''
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* ''2 lvl: '''250,000''' [[File:Icon Damage.png|16px|damage]]''
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* ''3 lvl: '''500,000''' [[File:Icon Damage.png|16px|damage]]''
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* ''4 lvl: '''1,750,000''' [[File:Icon Damage.png|16px|damage]]''
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* ''5 lvl: '''2,500,000''' [[File:Icon Damage.png|16px|damage]]''
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|-
 
|-
|width=50 align=center|[[File:Big bomb.png|50px]]
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| Q2 || [[File:Icon - Weapon Q2.png|55px]] || 2 || 40
|'''Big bomb''' (formerly ''Nuclear bomb''). Big bombs are 1 hit promo weapons, that could be used in battle to deal '''5,000,000''' instant damage.
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|-
 
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|width=50 align=center|[[File:Small bomb.png|50px]]
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| Q3 || [[File:Icon - Weapon Q3.png|55px]] || 3 || 60
|'''Small bomb''' (formerly ''ASM Missile''). Small bombs are 1 hit promo weapons, whose damage varies according to the [[division]] you are in:
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*''Div 1 : '''75,000''' [[File:Icon Damage.png|16px|damage]]''
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*''Div 2 : '''375,000''' [[File:Icon Damage.png|16px|damage]]''
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*''Div 3 : '''750,000''' [[File:Icon Damage.png|16px|damage]]''
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*''Div 4 : '''1,500,000''' [[File:Icon Damage.png|16px|damage]]''
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'''''Please note:''' When advancing divisions, in order to use the bombs from the previous division, all of the new ones will need to be used first.''
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|-
 
|-
|width=50 align=center|[[File:AIM-92 Stinger.png|50px]]
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| Q4 || [[File:Icon - Weapon Q4.png|55px]] || 4 || 80
|'''AIM-92 Stinger''' deals 1000 damage per hit while having a durability of three hits and eliminating a regular enemy with one hit. AIM-92 Stinger is the only special weapon that is used in the [[aircraft battle]]s. Unlike most items, the AIM-92 Stinger's duration in the storage does not stack and the duration of each AIM-92 is tracked separately.
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|-
 
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| Q5 || [[File:Icon - Weapon Q5.png|55px]] || 5 || 100
This weapon can be obtained only during promotional campaigns.
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|-
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| Q6 || [[File:Icon - Weapon Q6.png|55px]] || 6 || 120
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|-
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| Q7 || [[File:Icon - Weapon Q7.png|55px]] || 10 || 200
 
|}
 
|}
{{-}}
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{{-|left}}A weapon's durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much bonus [[damage]] it can inflict.
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==Special weapons==
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{{Main|Special weapon}}
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There are also several special weapons that can be used by [[soldier]]s in the [[ground battle]]s that are acquired in a different way besides normal production in the weapon factories.
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{{Special weapons}}
  
 
== See also ==
 
== See also ==
* [[Rising:Weapon]]
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* [[Weapon raw material]] - used to produce weapons
* [[One:Weapon]]
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* [[Aircraft weapon]] - used by citizens on the [[battlefield]] in the [[aircraft battle]]s
  
 
{{MenuEconomy}}[[Category:Military]][[Category:Products]]
 
{{MenuEconomy}}[[Category:Military]][[Category:Products]]

Latest revision as of 02:57, 7 August 2022

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Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png

Weapon is used by citizens on the battlefield in the ground battles. Weapons can more than double the amount of damage made in the battles.

Weapons can be categorized in two main categories: normal and special.

Normal weapons

Normal weapons are weapons that can be produced in weapon factories and sold/bought on marketplace.

Production

Main article: Weapon raw material

Weapons are made in weapon factories by using the weapon raw materials.

Weapon qualities

The effectiveness of weapons in combat depends on their quality. The higher quality weapons will perform much better than lower quality ones.

A weapon's quality level determines two characteristics: durability and fire power:

Quality Icon Durability (uses) Fire power (%)
Q1 Icon - Weapon Q1.png 1 20
Q2 Icon - Weapon Q2.png 2 40
Q3 Icon - Weapon Q3.png 3 60
Q4 Icon - Weapon Q4.png 4 80
Q5 Icon - Weapon Q5.png 5 100
Q6 Icon - Weapon Q6.png 6 120
Q7 Icon - Weapon Q7.png 10 200


A weapon's durability determines how many times it may be reused before having to be disposed of. For example, a Q1 handgun can only be used once, while a single Q7 weapon can be used to attack ten times. On the other hand, a weapon's firepower determines how much bonus damage it can inflict.

Special weapons

Main article: Special weapon

There are also several special weapons that can be used by soldiers in the ground battles that are acquired in a different way besides normal production in the weapon factories.


Special weapons:

Bazooka Rocket Small bomb Big bomb Cruise missile Annihilator Batzooka

Special aircraft weapon:

AIM-92 Stinger

See also