Difference between revisions of "Food"
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− | {{LangMenu}}<br | + | {{LangMenu}}<br>__NOTOC__ |
− | {{MenuProducts}} | + | {{MenuProducts}}{{-}}{{Energy}}{{-}} |
<gallery widths=70px heights=70px perrow=1 style="float:right"> | <gallery widths=70px heights=70px perrow=1 style="float:right"> | ||
− | + | Icon - Food Q1.png | |
− | + | Icon - Food Q2.png | |
− | + | Icon - Food Q3.png | |
− | + | Icon - Food Q4.png | |
− | + | Icon - Food Q5.png | |
− | + | Icon - Food Q6.png | |
+ | Icon - Food Q7.png | ||
</gallery> | </gallery> | ||
− | '''Food''' increases | + | '''Food''' increases citizen's [[energy]]. Like all [[products]], it can be purchased at the [[Marketplace]]. Food is consumed automatically when energy can be recovered. |
− | + | == How food is consumed? == | |
+ | Based on your [[energy recovery]] rate, your recoverable energy will be automatically converted into energy provided you have the required food in your [[Storage|inventory]]. Automatic recovery stops when you do not have enough food in your inventory or when your [[energy pool]] is full. '''Automatic recovery is always trying to minimize food waste.''' It will start by consuming the highest quality food in your storage. If the highest quality food will "waste" your energy rise, instead of the highest quality food the next highest food unit will be consumed and so on. If food waste has to occur it will occur when the best ratio of food spent/energy gained/energy loss is achieved. | ||
− | + | ;Example 1: Citizen needs to recover 23 energy and has Q4 and Q1 food; <br> Automatic system will recover energy by consuming 3 Q4 units (23 recovered, 1 wasted, 3 items used). | |
− | + | ;Example 2: Citizen needs to recover 20 energy and has Q4 and Q1 food; <br> Automatic system will recover energy by consuming 2 Q4 and 2 Q2 units (20 recovered, 0 wasted, 4 items used). | |
− | + | The information on energy status (the amount of remaining energy to be recovered and the time to fully recover it) will be automatically updated on the sidebar itself. | |
− | + | ||
− | + | ==Types of Food (Food quality)== | |
− | + | There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy recovered. The effectiveness of food depends on its quality: | |
− | + | *Q1: [[File:Icon energy.png|20px]] 2/use | |
− | + | *Q2: [[File:Icon energy.png|20px]] 4/use | |
+ | *Q3: [[File:Icon energy.png|20px]] 6/use | ||
+ | *Q4: [[File:Icon energy.png|20px]] 8/use | ||
+ | *Q5: [[File:Icon energy.png|20px]] 10/use | ||
+ | *Q6: [[File:Icon energy.png|20px]] 12/use | ||
+ | *Q7: [[File:Icon energy.png|20px]] 20/use | ||
==Manufacturing== | ==Manufacturing== | ||
− | [[File:Food Raw | + | {{Main|Food raw material}} |
− | + | {| | |
− | + | | [[File:Icon - Food Raw Materials.png|50px]] | |
− | + | |'''Food raw material''' is used to manufacture food. A quick note to be mentioned about food manufacturing, higher quality food requires more food raw material. | |
− | + | |} | |
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− | + | ||
− | + | ||
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==Read also== | ==Read also== | ||
* [[Daily tasks]] | * [[Daily tasks]] | ||
+ | * [[Raw_materials#Raw_material_usage|Food raw materials usage]] | ||
+ | Archive: | ||
+ | * [[Rising:Food]] | ||
+ | * [[One:Food]] | ||
+ | * [[Eat]] | ||
− | + | {{MenuEconomy}} | |
− | {{MenuEconomy}}[[Category: | + | [[Category:Products]] |
Latest revision as of 15:49, 23 March 2023
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Products and Raw materials: |
Energy and what influences it |
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Recovering energy: Food • House • Weekly challenge • Power pack • Power Pack Booster
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Food increases citizen's energy. Like all products, it can be purchased at the Marketplace. Food is consumed automatically when energy can be recovered.
How food is consumed?
Based on your energy recovery rate, your recoverable energy will be automatically converted into energy provided you have the required food in your inventory. Automatic recovery stops when you do not have enough food in your inventory or when your energy pool is full. Automatic recovery is always trying to minimize food waste. It will start by consuming the highest quality food in your storage. If the highest quality food will "waste" your energy rise, instead of the highest quality food the next highest food unit will be consumed and so on. If food waste has to occur it will occur when the best ratio of food spent/energy gained/energy loss is achieved.
- Example 1
- Citizen needs to recover 23 energy and has Q4 and Q1 food;
Automatic system will recover energy by consuming 3 Q4 units (23 recovered, 1 wasted, 3 items used). - Example 2
- Citizen needs to recover 20 energy and has Q4 and Q1 food;
Automatic system will recover energy by consuming 2 Q4 and 2 Q2 units (20 recovered, 0 wasted, 4 items used).
The information on energy status (the amount of remaining energy to be recovered and the time to fully recover it) will be automatically updated on the sidebar itself.
Types of Food (Food quality)
There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy recovered. The effectiveness of food depends on its quality:
Manufacturing
Food raw material is used to manufacture food. A quick note to be mentioned about food manufacturing, higher quality food requires more food raw material. |
Read also
Archive: