Difference between revisions of "House"
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House can be activated in two ways: | House can be activated in two ways: | ||
* On the [[storage]] page, clicking on the house in the inventory will provide the citizen with an option to activate the house. | * On the [[storage]] page, clicking on the house in the inventory will provide the citizen with an option to activate the house. | ||
− | * On the [[city]] page, under '''City properties''' tab, there will be an option to activate | + | * On the [[city]] page, under '''City properties''' tab, there will be an option to activate the house. |
− | When activating a House, an activation fee will have to be paid'''. The fee is paid '''every time a house is activated'''. The '''activation fee is calculated based on the city''' where the house is going to be activated. Before a house is activated, the activation fee | + | When activating a House, an '''activation fee will have to be paid'''. The fee is paid '''every time a house is activated'''. The '''activation fee is calculated based on the city''' where the house is going to be activated. Before a house is activated or extended, the value of the activation fee will be shown. Please note, that on the storage page you won't see the fee if you are extending the house, only when you activate the house for the first time. |
+ | ==House extension== | ||
Since Day 2,492 citizens can have one house of each quality activated at any time. However, if the house with the same quality is activated while there is already one of the same quality active, the house's durability will be extended. | Since Day 2,492 citizens can have one house of each quality activated at any time. However, if the house with the same quality is activated while there is already one of the same quality active, the house's durability will be extended. | ||
;Example: If a citizen has a Q1 house that will expire in 3 days, activating another Q1 house (which would expire in 7 days) will show that Q1 house will now expire in 10 days (3+7). | ;Example: If a citizen has a Q1 house that will expire in 3 days, activating another Q1 house (which would expire in 7 days) will show that Q1 house will now expire in 10 days (3+7). | ||
+ | '''Important notes''': | ||
+ | * To extend the house, citizens need to have an active house and a house of the same quality in the inventory | ||
+ | * The activation fee will be paid for the extension as it would be for the first activation! | ||
+ | * Extension is done through the same pages as activation (Storage and City), with a small difference that on the Storage page you will need to activate a house of the same quality, while on the City page you can simply click on the "extend" button. | ||
==Historical information== | ==Historical information== | ||
− | In the past, the house used to be deactivated and re-activated at any time. | + | In the past, the house used to be deactivated and re-activated at any time. When houses were able to be deactivated, deactivating a House caused its durability to be consumed in 1-hour increments. For example, deactivating a House after using it for 1 hour and 3 minutes would consume 2 hours of its durability. |
− | + | Even older versions of the houses: | |
− | * [[Rising:House]] | + | * [[Rising:House]] - House during [[Rising]] version of the game |
− | * [[One:House]] | + | * [[One:House]] - House during [[V1]] version of the game |
+ | * [[Beta:House]] - House during [[Beta]] version of the game | ||
==See also== | ==See also== |
Revision as of 09:44, 31 July 2022
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Products and Raw materials: |
Energy and what influences it |
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Recovering energy: Food • House • Weekly challenge • Power pack • Power Pack Booster
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Houses increase citizen's energy recovery and energy pool. Like all products, it can be purchased from the marketplace.
Once a House is in a citizen's inventory, house needs to be activated before the citizen gets the benefits from the House. A House that has been activated can not be sold on the marketplace.
Producing houses
- House raw material is used to produce houses.
- The only way to produce houses is by using work tickets generated by your employees. You can not work as a manager in your House factories or your House raw material companies.
- If a citizen has two or more companies of the same quality, those companies will contribute to building only one House. For example, if you have 1 Q3 House factory you will only be able to apply the 3 work tickets per day to single a House, but if you have 2 Q3 House factories you will be able to apply 6 work tickets per day to a single house.
House qualities
The effectiveness of houses depends on their quality.
A house's quality level determines two characteristics: energy pool bonus and energy recovery bonus:
- Q1: +100 energy pool bonus, +2 energy recovery bonus
- Q2: +160 energy pool bonus, +2 energy recovery bonus
- Q3: +200 energy pool bonus, +2 energy recovery bonus
- Q4: +300 energy pool bonus, +2 energy recovery bonus
- Q5: +400 energy pool bonus, +2 energy recovery bonus
House also has durability, which determines how many days it may be reused before having to be disposed of, currently, it is 7 days, regardless of the house quality, plus the bonus for city size.
Since Day 2,492 citizens will receive 1 Overtime Point for each different quality active house per hour that it remains active. For example, if a citizen has 3 active houses (Q1, Q2, Q3) they will receive 3 Overtime Points per hour.
House activation
House can be activated in two ways:
- On the storage page, clicking on the house in the inventory will provide the citizen with an option to activate the house.
- On the city page, under City properties tab, there will be an option to activate the house.
When activating a House, an activation fee will have to be paid. The fee is paid every time a house is activated. The activation fee is calculated based on the city where the house is going to be activated. Before a house is activated or extended, the value of the activation fee will be shown. Please note, that on the storage page you won't see the fee if you are extending the house, only when you activate the house for the first time.
House extension
Since Day 2,492 citizens can have one house of each quality activated at any time. However, if the house with the same quality is activated while there is already one of the same quality active, the house's durability will be extended.
- Example
- If a citizen has a Q1 house that will expire in 3 days, activating another Q1 house (which would expire in 7 days) will show that Q1 house will now expire in 10 days (3+7).
Important notes:
- To extend the house, citizens need to have an active house and a house of the same quality in the inventory
- The activation fee will be paid for the extension as it would be for the first activation!
- Extension is done through the same pages as activation (Storage and City), with a small difference that on the Storage page you will need to activate a house of the same quality, while on the City page you can simply click on the "extend" button.
Historical information
In the past, the house used to be deactivated and re-activated at any time. When houses were able to be deactivated, deactivating a House caused its durability to be consumed in 1-hour increments. For example, deactivating a House after using it for 1 hour and 3 minutes would consume 2 hours of its durability.
Even older versions of the houses:
- Rising:House - House during Rising version of the game
- One:House - House during V1 version of the game
- Beta:House - House during Beta version of the game
See also