Weapon raw material

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Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png


Weapon raw materials (abbr. WRM) were introduced on Day 1,269 (12 May 2011) as the raw material needed to produce Weapons.

Icon - Weapon Raw Materials.png
Weapon raw material
Top Brace.png
Icon - Iron.png
Iron
Icon - Aluminum.png
Aluminum
Icon - Oil.png
Oil
Icon - Saltpeter.png
Saltpeter
Icon - Rubber.png
Rubber
Full bonus 10% 15% 20% 25% 30%
Half bonus 5% 7.5% 10% 12.5% 15%

The presence of each individual weapon raw material resource in the country where the company is located will benefit the production of weapon raw materials and weapons by a certain percentage. If the region with the resource has a direct route to the capital it will provide the full productivity bonus for that type and if it doesn't have a direct route will get a half productivity bonus.

Weapon raw materials are created in buildings which can be viewed in this picture. Citizen will produce as many raw materials that his building can give + his weapon country bonus

Raw material type Resource
Icon - Food Raw Materials.png Food raw materials Icon - Cattle.png CattleIcon - Deer.png DeerIcon - Fish.png FishIcon - Fruits.png FruitsIcon - Grain.png Grain
Icon - Weapon Raw Materials.png Weapon raw materials Icon - Aluminum.png AluminumIcon - Iron.png IronIcon - Oil.png OilIcon - Rubber.png RubberIcon - Saltpeter.png Saltpeter
Icon - House Raw Materials.png House raw materials Icon - Clay.png ClayIcon - Granite.png GraniteIcon - Limestone.png LimestoneIcon - Sand.png SandIcon - Wood.png Wood
Icon - Aircraft Weapon Raw Materials.png Aircraft weapon raw materials Icon - Cobalt.png CobaltIcon - Magnesium.png MagnesiumIcon - Neodymium.png NeodymiumIcon - Titanium.png TitaniumIcon - Wolfram.png Wolfram