Difference between revisions of "Industry"

From eRepublik Official Wiki
Jump to: navigation, search
(update)
m (changed icons to match in-game ones)
Line 5: Line 5:
 
== Industries ==
 
== Industries ==
 
{{Main|Products}}
 
{{Main|Products}}
* [[File:Icon Food Q1.png|35px]] [[Food]] - this industry uses [[food raw material]]s;
+
* [[File:Icon - Food Q3.png|35px]] [[Food]] - this industry uses [[food raw material]]s;
* [[File:Icon Weapon Q1.png|35px]] [[Weapon]] - This industry uses [[weapon raw material]]s;
+
* [[File:Icon - Weapon Q2.png|35px]] [[Weapon]] - This industry uses [[weapon raw material]]s;
* [[File:Icon House Q1.png|35px]] [[House]] - this industry uses [[house raw material]]s;
+
* [[File:Icon - House Q1.png|35px]] [[House]] - this industry uses [[house raw material]]s;
* [[File:Icon - Aircraft.png]] [[Aircraft]] - this industry uses [[aircraft raw material]]s.  
+
* [[File:Icon - aircraft Q1.png|35px]] [[Aircraft]] - this industry uses [[aircraft raw material]]s.  
  
 
=== Raw materials ===
 
=== Raw materials ===

Revision as of 12:07, 20 August 2016

Languages: 
EnglishIcon-English.png
ShqipIcon-Albania.png
БеларускаяIcon-Belarus.png
БългарскиIcon-Bulgaria.png
HrvatskiIcon-Croatia.png
فارسیIcon-Iran.png
SuomiIcon-Finland.png
FrançaisIcon-France.png
DeutschIcon-Germany.png
ΕλληνικάIcon-Greece.png
MagyarIcon-Hungary.png
Bahasa IndonesiaIcon-Indonesia.png
עבריתIcon-Israel.png
ItalianoIcon-Italy.png
한글Icon-South Korea.png
PolskiIcon-Poland.png
PortuguêsIcon-Portugal.png
Portugues BrasileiroIcon-Brazil.png
RomânăIcon-Romania.png
РусскийIcon-Russia.png
СрпскиIcon-Serbia.png
SlovenščinaIcon-Slovenia.png
EspañolIcon-Spain.png
TürkçeIcon-Turkey.png


There are 8 industries in game right now: 4 product industries and 4 raw material industries.

Industries

Main article: Products

Raw materials

Main article: Raw materials

Resource bonus raw materials

Productivity bonus depending on resource rarity
Rarity Resources Bonus
Very rare Deer, Rubber, Granite and Neodymium 30%
Rare Grain, Saltpeter, Limestone and Cobalt 25%
Uncommon Cattle, Oil, Clay and Wolfram 20%
Common Fruits, Aluminum, Wood and Titanium 15%
Very common Fish, Iron, Sand and Magnesium 10%

Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).

See also