Raw materials

From eRepublik Official Wiki
Revision as of 14:05, 11 May 2012 by Ikacar (Talk | contribs) (Raw material usage)

Jump to: navigation, search
中文(繁體)Icon-Republic of China (Taiwan).png
Bahasa IndonesiaIcon-Indonesia.png
한글Icon-South Korea.png
Portugues BrasileiroIcon-Brazil.png

Raw materials are products that are used to manufacture other products. The following items are raw materials:

File:Food Raw Material.png Food raw materials: File:Weapon Raw Material.png Weapon raw materials:

Raw materials and regions

Main article: Region productivities

Raw materials are placed in some specific regions through the world.

Resource bonuses


Raw material regions give bonuses to the companies in the country. Only regions that have a transport route to capital will be taken into consideration. Isolated regions will no longer provide any bonus. Every different food resource (see the table above) country owns gives +20% bonus to all food and Food raw material companies located in that country. Same goes for weapons: every different weapon resource country owns gives +20% bonus to all weapon and Weapon raw material companies located in that country.

Example: Country has 2 grain, deer, fruits, oil and rubber. Food companies will get +60% bonus (grain, deer, fruits) and weapon companies +40% bonus (oil, rubber).

Transport routes

In order the bonus to be effective there need to be a transport route through your country's regions to your capital. The route means that for the bonus to be effective, the region where the resource is found needs to be connected through regions of your country to your capital.

Note: If a region doesn't have a transport route to capital, there will be a notice in society page and they won't show in the resources section of the economy page.

Producing raw materials

Raw materials are produced in 10 different buildings in my land.

Food raw material (FRM)
Building Building name Basic productivity
align=left Grain Farm 35 FRM
align=left Fruit Orchard 70 FRM
align=left Fishery 125 FRM
align=left Cattle Farm 175 FRM
align=left Hunting Lodge 250 FRM
Weapon raw material (WRM)
Building Building name Basic productivity
Icon - Iron Mine.png Iron Mine 35 WRM
Icon - Oil Rig.png Oil Rig 70 WRM
Icon - Aluminium Mine.png Aluminium Mine 125 WRM
Icon - Saltpeter Mine.png Saltpeter Mine 175 WRM
Icon - Rubber Plantation.png Rubber Plantation 250 WRM

Note: The basic productivity mentioned in the table is the productivity before resource bonuses are added to the calculation.

For building prices, please visit Buildings page.

Products and raw materials

Each product industry needs a specific raw material:

Raw material usage

  • For food: Q / food unit
  • For weapons: 10*Q / weapon

From this table you can see the required amount of raw materials when you work in different quality companies with different kinds of resource bonuses.

Raw materials required per worker in different quality food and weapon companies with different bonuses
Building type Quality 0% bonus 20% bonus 40% bonus 60% bonus 80% bonus 100% bonus
Icon - Food Q6.png
Q1 100 120 140 160 180 200
Q2 200 240 280 320 360 400
Q3 300 360 420 480 540 600
Q4 400 480 560 640 720 800
Q5 500 600 700 800 900 1000
Q6 600 720 840 960 1080 1200
Icon - Weapon Q6.png
Q1 100 120 140 160 180 200
Q2 200 240 280 320 360 400
Q3 300 360 420 480 540 600
Q4 400 480 560 640 720 800
Q5 500 600 700 800 900 1000
Q6 600 720 840 960 1080 1200
  • Example: You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.

Amount of products produced

See productivity page.

See Also

Calculators and links