Buildings
eRepublik link: https://www.erepublik.com/en/economy/create-company
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Many different buildings can be built by a citizen, such as raw material companies, weapon and food factories and storages. In order to build a building you need some money or gold to cover the creation expenses.
Buildings
There are 6 main types of buildings that can be built by a citizen, accessing the build page that can be found when choosing the Create new company on the companies page which is accessible through the My places menu. Following are all buildings that can be created through the build page.
Food raw material buildings
Icon | Building type | Basic production[1] | Maximum number of employees that can be hired[2] | Cost |
---|---|---|---|---|
Grain Farm | 0.35 | 0 | 1500 CC | |
Fruit Orchard | 0.70 | 0 | 3000 CC | |
Fishery | 1.25 | 1 | 10 GOLD | |
Cattle Farm | 1.75 | 1 | 8500 CC | |
Hunting Lodge | 2.50 | 4 | 35 GOLD |
Weapon raw material buildings
Icon | Building Type | Basic Production[1] | Maximum number of employees that can be hired[2] | Cost |
---|---|---|---|---|
Iron Mine | 0.35 | 0 | 1500 CC | |
Oil Rig | 0.70 | 0 | 3000 CC | |
Aluminium Mine | 1.25 | 1 | 10 GOLD | |
Saltpeter Mine | 1.75 | 1 | 8500 CC | |
Rubber Plantation | 2.50 | 4 | 35 GOLD |
House raw material buildings
Icon | Building Type | Basic Production[1] | Maximum number of employees that can be hired | Cost |
---|---|---|---|---|
Sand Mine | 0.35 | 1 | 1500 CC | |
Clay Pit | 0.70 | 2 | 3000 CC | |
Sawmill | 1.25 | 3 | 10 GOLD | |
Limestone Quarry | 1.75 | 4 | 8500 CC | |
Granite Quarry | 2.50 | 5 | 35 GOLD |
Note: In the House raw materials buildings only outside employees can work, the manager (owner) of the building cannot work!
Aircraft weapon raw material buildings
Icon | Building Type | Basic Production[1] | Maximum number of employees that can be hired[2] | Cost |
---|---|---|---|---|
Magnesium Refinery | 0.35 | 1 | 1500 CC | |
Titanium Refinery | 0.70 | 2 | 3000 CC | |
Wolfram Mine | 1.25 | 3 | 10 GOLD | |
Cobalt Plant | 1.75 | 4 | 8500 CC | |
Neodymium Mine | 2.50 | 5 | 35 GOLD |
Note: In the Aircraft weapon raw materials buildings only outside employees can work, the manager (owner) of the building cannot work!
Factories
Icon | Building Type | Basic Production[1] | Cost |
---|---|---|---|
Food Factory | 100 | 10 GOLD | |
Weapons Factory | 10 | 10 GOLD | |
House Factory* | 0.2 | 10 GOLD | |
Aircraft Weapons Plant* | 5 | 10 GOLD |
Maximum number of employees that can be hired in factories[2] | |||||||
---|---|---|---|---|---|---|---|
Factory type | Q1 | Q2 | Q3 | Q4 | Q5 | Q6 | Q7 |
Weapon |
1 | 2 | 3 | 5 | 10 | 10 | 10 |
Food | |||||||
House* |
not applicable |
not applicable | |||||
Aircraft weapon* |
Notes:
- Factories can be Upgraded to produce more
- (*) - In the House and Aircraft weapon factories only outside employees can work, the manager (owner) of the factory cannot work!
Storages
Storage is a unique building you can use to store products, raw materials, overtime points, boosters, collectables, and rockets.
Icon | Building Type | Storage Capacity | Cost |
---|---|---|---|
Normal Storage | 1000 | 1750 CC | |
Large Storage | 9000 | 35 GOLD |
Note: Once storage is built, there's no way to dissolve it. The change is permanent.
Training facilities
Also known as Training grounds (TG), each of these buildings can be used once a day to gain strength. All of the Q1 buildings can be obtained automatically without any cost when the citizen reaches a certain level - 1 - Weights Room; 3 - all the rest. Once received, training facilities cannot be completely dissolved, however, they can be upgraded/downgraded between Q1 and Q4.
Icon | Building type | Training effect | Training cost |
---|---|---|---|
Weights Room | +5 strength | Free | |
Climbing Center | +2.5 strength | 0.19 GOLD | |
Shooting Range | +5 strength | 0.89 GOLD | |
Special Forces Center | +10 strength | 1.79 GOLD |
Advanced buildings
These buildings are buildings that can't be built the usual, normal, way, but are acquired either through buying them in the gold store, through winning them in weekly challenges, power spins, tournaments or in some other special circumstances.
They can be energy centers, rocket factories or storages.
References
See also