Difference between revisions of "House/한글"

From eRepublik Official Wiki
Jump to: navigation, search
(Created page with "{{LangMenu}}{{-}}{{MenuProducts}}{{Energy}}__NOTOC__ <gallery widths=70px heights=70px perrow=1 style="float:right"> File:Icon House Q1.png File:Icon House Q2.png File:Icon Ho...")
 
Line 10: Line 10:
 
</gallery>
 
</gallery>
  
'''House''' increases [[citizen]]'s recoverable [[energy]].<br />Like all [[products]], it can be purchased on [[marketplace]].
+
'''주택'''[[citizen|시민]]'들의 [[energy/한글|에너지]] 회복을 향상시켜 줍니다.<br />이와 같은 모든 [[products|제품들]], [[marketplace/한글|시장]]에서 구입이 가능합니다.
  
==Producing houses==
+
==주택의 제작==
 
* [[File:House Raw Material.png|30px]] [[House raw material]] is used to produce houses.
 
* [[File:House Raw Material.png|30px]] [[House raw material]] is used to produce houses.
* If the country owns a region that's connected to capital with [[sand (resource)|sand]], [[clay]], [[wood]], [[limestone]] or [[granite]], every company in that country will get +20% production bonus per resource; otherwise, regions not connected to capital will provide half of the production bonus (+10%).
+
* 만약 국가의 수도와 [[sand (resource)|모래]], [[점토]], [[나무]], [[limestone]] or [[granite]]이 있는 지역이 연결되어 있다면, 언제나 국가의 주택 관련 공장들은 자원마다 20%의 생산 보너스를 받습니다. 이와 다르게 지역과 수도가 연결되어 있지 않으면 생산 보너스의 반(10%)을 받습니다.
  
==House qualities==
+
==주택의 품질==
 
The effectiveness of houses depend on their quality.
 
The effectiveness of houses depend on their quality.
  
 
A house's quality level determines three characteristics: '''durability''' (in days), '''energy bonus''' and '''recoverable energy bonus''':
 
A house's quality level determines three characteristics: '''durability''' (in days), '''energy bonus''' and '''recoverable energy bonus''':
 
[[File:Icon_House_Q7.png|left|frame|Q7 house]]
 
[[File:Icon_House_Q7.png|left|frame|Q7 house]]
*Q1: 7 days, +50 energy bonus, 0 recoverable energy bonus
+
*Q1: 7 일간, +50 에너지 보너스, 0 에너지 회복 보너스
*Q2: 15 days, +50 energy bonus, 0 recoverable energy bonus
+
*Q2: 15 일간, +50 에너지 보너스, 0 에너지 회복 보너스
*Q3: 7 days, +100 energy bonus, 0 recoverable energy bonus
+
*Q3: 7 일간, +100 에너지 보너스, 0 에너지 회복 보너스
*Q4: ''coming soon''
+
*Q4: ''아직 미정''
*Q5: ''coming soon''
+
*Q5: ''아직 미정''
*Q6: ''coming soon''
+
*Q6: ''아직 미정''
*Q7: ''coming soon''
+
*Q7: ''아직 미정''
  
 
House durability determines how many days it may be reused before having to be disposed of. For example, a Q1 house only lasts 7 days, while Q2 one lasts 15 days. On the other hand, energy bonus determines how much energy points the house provides to the citizen.<br />In addiction to durability and energy bonus, Q6 and Q7 houses also provide a recoverable energy bonus.
 
House durability determines how many days it may be reused before having to be disposed of. For example, a Q1 house only lasts 7 days, while Q2 one lasts 15 days. On the other hand, energy bonus determines how much energy points the house provides to the citizen.<br />In addiction to durability and energy bonus, Q6 and Q7 houses also provide a recoverable energy bonus.
  
==Read also==
+
==참조==
 
* [[Daily tasks/한글|매일 하는 일]]
 
* [[Daily tasks/한글|매일 하는 일]]
 
* [[Rising:House]]
 
* [[Rising:House]]

Revision as of 02:45, 7 August 2014

Languages: 
EnglishIcon-English.png
БългарскиIcon-Bulgaria.png
HrvatskiIcon-Croatia.png
فارسیIcon-Iran.png
FrançaisIcon-France.png
ქართულიIcon-Georgia.png
DeutschIcon-Germany.png
ΕλληνικάIcon-Greece.png
한글Icon-South Korea.png
PolskiIcon-Poland.png
PortuguêsIcon-Portugal.png
Portugues BrasileiroIcon-Brazil.png
RomânăIcon-Romania.png
СрпскиIcon-Serbia.png
EspañolIcon-Spain.png
TürkçeIcon-Turkey.png


Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png


Energy and what influences it

Recovering energy: FoodHouseWeekly challengePower packPower Pack Booster
Items: Energy barFirst aid kitWinter treatPumpkinCarrotIce creamBonbon
Spending energy: FightDeployGuerrilla fightsTrainWorkMoving ticket
Energy pool: HouseEnergy centerCentral parkSeveral Packs

주택시민'들의 에너지 회복을 향상시켜 줍니다.
이와 같은 모든 제품들은, 시장에서 구입이 가능합니다.

주택의 제작

  • 30px House raw material is used to produce houses.
  • 만약 국가의 수도와 모래, 점토, 나무, limestone or granite이 있는 지역이 연결되어 있다면, 언제나 국가의 주택 관련 공장들은 자원마다 20%의 생산 보너스를 받습니다. 이와 다르게 지역과 수도가 연결되어 있지 않으면 생산 보너스의 반(10%)을 받습니다.

주택의 품질

The effectiveness of houses depend on their quality.

A house's quality level determines three characteristics: durability (in days), energy bonus and recoverable energy bonus:

  • Q1: 7 일간, +50 에너지 보너스, 0 에너지 회복 보너스
  • Q2: 15 일간, +50 에너지 보너스, 0 에너지 회복 보너스
  • Q3: 7 일간, +100 에너지 보너스, 0 에너지 회복 보너스
  • Q4: 아직 미정
  • Q5: 아직 미정
  • Q6: 아직 미정
  • Q7: 아직 미정

House durability determines how many days it may be reused before having to be disposed of. For example, a Q1 house only lasts 7 days, while Q2 one lasts 15 days. On the other hand, energy bonus determines how much energy points the house provides to the citizen.
In addiction to durability and energy bonus, Q6 and Q7 houses also provide a recoverable energy bonus.

참조