Difference between revisions of "Raw materials"
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− | '''Raw materials''' are the items needed to manufacture [[products]]. | + | '''Raw materials''' are the items needed to manufacture [[products]]. The following items are raw materials: |
− | {|align=" | + | {|align="center" |
− | + | |'''[[File:Icon - Food Raw Materials.png]] [[Food raw material]]s:''' | |
* [[File:Icon - Deer.png]] [[Deer]] | * [[File:Icon - Deer.png]] [[Deer]] | ||
* [[File:Icon - Grain.png|40px]] [[Grain]] | * [[File:Icon - Grain.png|40px]] [[Grain]] | ||
Line 12: | Line 12: | ||
* [[File:Icon - Fish.png]] [[Fish]] | * [[File:Icon - Fish.png]] [[Fish]] | ||
| | | | ||
− | + | |'''[[File:Icon - Weapon Raw Materials.png]] [[Weapon raw material]]s:''' | |
* [[File:Icon - Rubber.png]] [[Rubber]] | * [[File:Icon - Rubber.png]] [[Rubber]] | ||
* [[File:Icon - Saltpeter.png]] [[Saltpeter]] | * [[File:Icon - Saltpeter.png]] [[Saltpeter]] | ||
Line 19: | Line 19: | ||
* [[File:Icon - Iron.png]] [[Iron]] | * [[File:Icon - Iron.png]] [[Iron]] | ||
| | | | ||
− | + | |'''[[File:Icon - House Raw Materials.png]] [[House raw material]]s:''' | |
* [[File:Icon - Granite.png]] [[Granite]] | * [[File:Icon - Granite.png]] [[Granite]] | ||
* [[File:Icon - Limestone.png]] [[Limestone]] | * [[File:Icon - Limestone.png]] [[Limestone]] | ||
Line 26: | Line 26: | ||
* [[File:Icon - Sand.png]] [[Sand (resource)|Sand]] | * [[File:Icon - Sand.png]] [[Sand (resource)|Sand]] | ||
| | | | ||
− | + | |'''[[File:Icon - Aircraft raw materials.png]] [[Aircraft raw material]]s:''' | |
* [[File:Icon - Neodymium.png]] [[Neodymium]] | * [[File:Icon - Neodymium.png]] [[Neodymium]] | ||
* [[File:Icon - Cobalt.png]] [[Cobalt]] | * [[File:Icon - Cobalt.png]] [[Cobalt]] | ||
Line 32: | Line 32: | ||
* [[File:Icon - Titanium.png]] [[Titanium]] | * [[File:Icon - Titanium.png]] [[Titanium]] | ||
* [[File:Icon - Magnesium.png]] [[Magnesium]] | * [[File:Icon - Magnesium.png]] [[Magnesium]] | ||
− | |} | + | |} |
+ | |||
+ | |||
+ | |||
+ | == Raw materials and regions == | ||
− | |||
{{Main|Region productivities}} | {{Main|Region productivities}} | ||
Raw materials are placed in some specific regions through the world. | Raw materials are placed in some specific regions through the world. | ||
− | ==Resource bonuses== | + | |
− | ===Products=== | + | |
− | Raw material regions give bonuses to the companies in the country. | + | == Resource bonuses == |
+ | |||
+ | |||
+ | === Products === | ||
+ | |||
+ | Raw material regions give bonuses to the companies in the country. | ||
+ | Every different resource (see the table above) country owns gives bonus for productivity to industry to which it belongs. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 50: | Line 59: | ||
|- | |- | ||
| Very rare | | Very rare | ||
− | | [[Deer]], [[Rubber]], [[ | + | | [[Deer]], [[Rubber]], [[Neodymium]] and [[Granite]] |
| 30% | | 30% | ||
|- | |- | ||
| Rare | | Rare | ||
− | | [[Grain]], [[Saltpeter]], [[ | + | | [[Grain]], [[Saltpeter]], [[Cobalt]] and [[Limestone]] |
| 25% | | 25% | ||
|- | |- | ||
| Uncommon | | Uncommon | ||
− | | [[Cattle]], [[Oil]], [[ | + | | [[Cattle]], [[Oil]], [[Wolfram]] and [[Clay]] |
| 20% | | 20% | ||
|- | |- | ||
| Common | | Common | ||
− | | [[Fruits]], [[Aluminum]], [[ | + | | [[Fruits]], [[Aluminum]], [[Titanium]] and [[Wood]] |
| 15% | | 15% | ||
|- | |- | ||
| Very common | | Very common | ||
− | | [[Fish]], [[Iron]], [[Sand (resource)|Sand | + | | [[Fish]], [[Iron]], [[Magnesium]] and [[Sand (resource)|Sand]] |
| 10% | | 10% | ||
|- | |- | ||
|} | |} | ||
− | Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula ( | + | Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (e.g.: 25% for rare will become 12.5%). |
+ | |||
+ | ''Example:'' Country has 2 grain, deer, fruits, oil, rubber and ''a sand region not connected to the capital''. Food companies will get +70% bonus (grain, deer, fruits), weapon companies will get +50% bonus (oil, rubber), house companies will get +5% bonus (sand) instead of 10% (the region that owns the bonus isn't linked to the capital). | ||
− | |||
===Transport routes=== | ===Transport routes=== | ||
+ | |||
In order for the bonus to be fully effective, there need to be a transport route through your country's regions to your capital. The route means that for the bonus to be fully effective, the region where the resource is found needs to be connected through regions of your country to your capital. | In order for the bonus to be fully effective, there need to be a transport route through your country's regions to your capital. The route means that for the bonus to be fully effective, the region where the resource is found needs to be connected through regions of your country to your capital. | ||
'''Note''': If a region doesn't have a transport route to capital, there will be a notice in [[society]] page and they will only provide half of the bonus they hold. | '''Note''': If a region doesn't have a transport route to capital, there will be a notice in [[society]] page and they will only provide half of the bonus they hold. | ||
+ | |||
+ | |||
== Producing raw materials == | == Producing raw materials == | ||
+ | |||
{{Main|Buildings}} | {{Main|Buildings}} | ||
Raw materials are produced in 15 different buildings in [[my places]]. Each industry needs a specific raw material: | Raw materials are produced in 15 different buildings in [[my places]]. Each industry needs a specific raw material: | ||
− | *[[Aircraft]] companies use [[File:Icon_-_Aircraft_raw_materials.png| | + | * [[Aircraft]] companies use [[File:Icon_-_Aircraft_raw_materials.png|60px]] [[Aircraft raw material]]; |
− | *[[Food]] companies use [[File:Icon_-_Food_Raw_Materials.png| | + | * [[Food]] companies use [[File:Icon_-_Food_Raw_Materials.png|60px]] [[Food raw material]]; |
− | *[[House]] companies use [[File:Icon_-_House_Raw_Materials.png| | + | * [[House]] companies use [[File:Icon_-_House_Raw_Materials.png|60px]] [[House raw material]]; |
− | *[[Weapon]] companies use [[File:Icon_-_Weapon_Raw_Materials.png| | + | * [[Weapon]] companies use [[File:Icon_-_Weapon_Raw_Materials.png|60px]] [[Weapon raw material]]. |
+ | |||
+ | |||
+ | |||
+ | == Raw material usage == | ||
− | |||
*For food: Q / food unit | *For food: Q / food unit | ||
*For houses: | *For houses: | ||
*For weapons: 10*Q / weapon | *For weapons: 10*Q / weapon | ||
− | + | In this table there are some examples of amount of raw materials required '''per worker''' in all companies with different [[raw materials|bonuses]]. | |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | |||
|- | |- | ||
!Building type | !Building type | ||
!Quality | !Quality | ||
− | !0% bonus | + | !+0% bonus |
− | !20% bonus | + | !+20% bonus |
− | !40% bonus | + | !+40% bonus |
− | !60% bonus | + | !+60% bonus |
− | !80% bonus | + | !+80% bonus |
− | !100% bonus | + | !+100% bonus |
|- | |- | ||
!rowspan=7|[[File:Icon_Food_Q7.png|90px]]<br /><big>[[Food]]</big> | !rowspan=7|[[File:Icon_Food_Q7.png|90px]]<br /><big>[[Food]]</big> | ||
!Q1 | !Q1 | ||
− | | | + | | 1 |
− | | | + | | 1.2 |
− | | | + | | 1.4 |
− | | | + | | 1.6 |
− | | | + | | 1.8 |
− | | | + | | 2 |
|- | |- | ||
!Q2 | !Q2 | ||
− | | | + | | 2 |
− | | | + | | 2.4 |
− | | | + | | 2.8 |
− | | | + | | 3.2 |
− | | | + | | 3.6 |
− | | | + | | 4 |
|- | |- | ||
!Q3 | !Q3 | ||
− | | | + | | 3 |
− | | | + | | 3.6 |
− | | | + | | 4.2 |
− | | | + | | 4.8 |
− | | | + | | 5.4 |
− | | | + | | 6 |
|- | |- | ||
!Q4 | !Q4 | ||
− | | | + | | 4 |
− | | | + | | 4.8 |
− | | | + | | 5.6 |
− | | | + | | 6.4 |
− | | | + | | 7.2 |
− | | | + | | 8 |
|- | |- | ||
!Q5 | !Q5 | ||
− | | | + | | 5 |
− | | | + | | 6 |
− | | | + | | 7 |
− | | | + | | 8 |
− | | | + | | 9 |
− | | | + | | 10 |
|- | |- | ||
!Q6 | !Q6 | ||
− | | | + | | 6 |
− | | | + | | 7.2 |
− | | | + | | 8.4 |
− | | | + | | 9.6 |
− | | | + | | 10.8 |
− | | | + | | 12 |
|- | |- | ||
!Q7 | !Q7 | ||
− | | | + | | 20 |
− | | | + | | 24 |
− | | | + | | 28 |
− | | | + | | 32 |
− | | | + | | 36 |
− | | | + | | 40 |
|- | |- | ||
|colspan=8| | |colspan=8| | ||
|- | |- | ||
!rowspan=7|[[File:Icon_Weapon_Q7.png|90px]]<br /><big>[[Weapon]]</big> | !rowspan=7|[[File:Icon_Weapon_Q7.png|90px]]<br /><big>[[Weapon]]</big> | ||
− | ! Q1 | + | !Q1 |
− | | | + | | 1 |
− | | | + | | 1.2 |
− | | | + | | 1.4 |
− | | | + | | 1.6 |
− | | | + | | 1.8 |
− | | | + | | 2 |
|- | |- | ||
− | ! Q2 | + | !Q2 |
− | | | + | | 2 |
− | | | + | | 2.4 |
− | | | + | | 2.8 |
− | | | + | | 3.2 |
− | | | + | | 3.6 |
− | | | + | | 4 |
|- | |- | ||
− | ! Q3 | + | !Q3 |
− | | | + | | 3 |
− | | | + | | 3.6 |
− | | | + | | 4.2 |
− | | | + | | 4.8 |
− | | | + | | 5.4 |
− | | | + | | 6 |
|- | |- | ||
− | ! Q4 | + | !Q4 |
− | | | + | | 4 |
− | | | + | | 4.8 |
− | | | + | | 5.6 |
− | | | + | | 6.4 |
− | | | + | | 7.2 |
− | | | + | | 8 |
|- | |- | ||
− | ! Q5 | + | !Q5 |
− | | | + | | 5 |
− | | | + | | 6 |
− | | | + | | 7 |
− | | | + | | 8 |
− | | | + | | 9 |
− | | | + | | 10 |
|- | |- | ||
!Q6 | !Q6 | ||
− | | | + | | 6 |
− | | | + | | 7.2 |
− | | | + | | 8.4 |
− | | | + | | 9.6 |
− | | | + | | 10.8 |
− | | | + | | 12 |
|- | |- | ||
!Q7 | !Q7 | ||
− | | | + | | 20 |
− | | | + | | 24 |
− | | | + | | 28 |
− | | | + | | 32 |
− | | | + | | 36 |
− | | | + | | 40 |
|- | |- | ||
|colspan=8| | |colspan=8| | ||
|- | |- | ||
− | ! | + | ![[File:Icon_-_Aircraft_Q1.png|90px]]<br /><big>[[Aircraft|Aircraft Weapons]]</big> |
− | !Q1 | + | ! Q1 |
− | | | + | | 2 |
− | | | + | | 2.4 |
− | | | + | | 2.8 |
− | | | + | | 3.2 |
− | | | + | | 3.6 |
− | | | + | | 4 |
|- | |- | ||
− | + | |colspan=8| | |
− | | | + | |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | ! | + | !rowspan=5|[[File:Icon_House_Q7.png|90px]]<br /><big>[[House]]</big> |
− | | | + | ! Q1 |
− | | | + | | 2 |
− | | | + | | 2.4 |
− | | | + | | 2.8 |
− | | | + | | 3.2 |
− | | | + | | 3.6 |
+ | | 4 | ||
|- | |- | ||
− | ! | + | ! Q2 |
− | | | + | | 2 |
− | | | + | | 2.4 |
− | | | + | | 2.8 |
− | | | + | | 3.2 |
− | | | + | | 3.6 |
− | | | + | | 4 |
|- | |- | ||
− | ! | + | ! Q3 |
− | | | + | | 2 |
− | | | + | | 2.4 |
− | | | + | | 2.8 |
− | | | + | | 3.2 |
− | | | + | | 3.6 |
− | | | + | | 4 |
|- | |- | ||
− | ! | + | ! Q4 |
− | | | + | | 2 |
− | | | + | | 2.4 |
− | | | + | | 2.8 |
− | | | + | | 3.2 |
− | | | + | | 3.6 |
− | | | + | | 4 |
|- | |- | ||
− | ! | + | ! Q5 |
− | | | + | | 2 |
− | | | + | | 2.4 |
− | | | + | | 2.8 |
− | | | + | | 3.2 |
− | | | + | | 3.6 |
− | | | + | | 4 |
|} | |} | ||
* ''Example:'' You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of [[weapon raw material]] to create the 16 weapons. | * ''Example:'' You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of [[weapon raw material]] to create the 16 weapons. | ||
− | ===Amount of products produced=== | + | |
+ | === Amount of products produced === | ||
+ | |||
See [[Productivity#Products_created|productivity page]]. | See [[Productivity#Products_created|productivity page]]. | ||
− | ==See also== | + | |
+ | |||
+ | == See also == | ||
+ | |||
*[[Customization level]] | *[[Customization level]] | ||
*List of regions with... | *List of regions with... |
Revision as of 11:40, 13 May 2018
Languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Raw materials are the items needed to manufacture products. The following items are raw materials:
Food raw materials: | Weapon raw materials: | House raw materials: | File:Icon - Aircraft raw materials.png Aircraft raw materials: |
Raw materials and regions
Raw materials are placed in some specific regions through the world.
Resource bonuses
Products
Raw material regions give bonuses to the companies in the country. Every different resource (see the table above) country owns gives bonus for productivity to industry to which it belongs.
Productivity bonus depending on resource rarity | ||
---|---|---|
Rarity | Resources | Bonus |
Very rare | Deer, Rubber, Neodymium and Granite | 30% |
Rare | Grain, Saltpeter, Cobalt and Limestone | 25% |
Uncommon | Cattle, Oil, Wolfram and Clay | 20% |
Common | Fruits, Aluminum, Titanium and Wood | 15% |
Very common | Fish, Iron, Magnesium and Sand | 10% |
Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (e.g.: 25% for rare will become 12.5%).
Example: Country has 2 grain, deer, fruits, oil, rubber and a sand region not connected to the capital. Food companies will get +70% bonus (grain, deer, fruits), weapon companies will get +50% bonus (oil, rubber), house companies will get +5% bonus (sand) instead of 10% (the region that owns the bonus isn't linked to the capital).
Transport routes
In order for the bonus to be fully effective, there need to be a transport route through your country's regions to your capital. The route means that for the bonus to be fully effective, the region where the resource is found needs to be connected through regions of your country to your capital.
Note: If a region doesn't have a transport route to capital, there will be a notice in society page and they will only provide half of the bonus they hold.
Producing raw materials
Raw materials are produced in 15 different buildings in my places. Each industry needs a specific raw material:
- Aircraft companies use 60px Aircraft raw material;
- Food companies use Food raw material;
- House companies use House raw material;
- Weapon companies use Weapon raw material.
Raw material usage
- For food: Q / food unit
- For houses:
- For weapons: 10*Q / weapon
In this table there are some examples of amount of raw materials required per worker in all companies with different bonuses.
Building type | Quality | +0% bonus | +20% bonus | +40% bonus | +60% bonus | +80% bonus | +100% bonus |
---|---|---|---|---|---|---|---|
90px Food |
Q1 | 1 | 1.2 | 1.4 | 1.6 | 1.8 | 2 |
Q2 | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 | |
Q3 | 3 | 3.6 | 4.2 | 4.8 | 5.4 | 6 | |
Q4 | 4 | 4.8 | 5.6 | 6.4 | 7.2 | 8 | |
Q5 | 5 | 6 | 7 | 8 | 9 | 10 | |
Q6 | 6 | 7.2 | 8.4 | 9.6 | 10.8 | 12 | |
Q7 | 20 | 24 | 28 | 32 | 36 | 40 | |
90px Weapon |
Q1 | 1 | 1.2 | 1.4 | 1.6 | 1.8 | 2 |
Q2 | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 | |
Q3 | 3 | 3.6 | 4.2 | 4.8 | 5.4 | 6 | |
Q4 | 4 | 4.8 | 5.6 | 6.4 | 7.2 | 8 | |
Q5 | 5 | 6 | 7 | 8 | 9 | 10 | |
Q6 | 6 | 7.2 | 8.4 | 9.6 | 10.8 | 12 | |
Q7 | 20 | 24 | 28 | 32 | 36 | 40 | |
Aircraft Weapons |
Q1 | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 |
90px House |
Q1 | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 |
Q2 | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 | |
Q3 | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 | |
Q4 | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 | |
Q5 | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 |
- Example: You work in Q4 weapon company and the resource bonus is 60%. You need 640 units of weapon raw material to create the 16 weapons.
Amount of products produced
See productivity page.
See also
- Customization level
- List of regions with...
- Category:Regions with Grain
- Category:Regions with Fish
- Category:Regions with Deer
- Category:Regions with Cattle
- Category:Regions with Fruits
- Category:Regions with Aluminum
- Category:Regions with Iron
- Category:Regions with Saltpeter
- Category:Regions with Rubber
- Category:Regions with Oil
- Category:Regions with Sand
- Category:Regions with Clay
- Category:Regions with Wood
- Category:Regions with Limestone
- Category:Regions with Granite
- Rising:Raw materials
- One:Raw materials