Difference between revisions of "Industry"
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− | There are 8 industries | + | There are 8 industries right now in the [[New World]]: 4 product industries and 4 raw material industries. |
− | == | + | == Product industries== |
{{Main|Products}} | {{Main|Products}} | ||
* [[File:Icon - Food Q3.png|35px]] [[Food]] - this industry uses [[food raw material]]s; | * [[File:Icon - Food Q3.png|35px]] [[Food]] - this industry uses [[food raw material]]s; | ||
* [[File:Icon - Weapon Q2.png|35px]] [[Weapon]] - This industry uses [[weapon raw material]]s; | * [[File:Icon - Weapon Q2.png|35px]] [[Weapon]] - This industry uses [[weapon raw material]]s; | ||
* [[File:Icon - House Q1.png|35px]] [[House]] - this industry uses [[house raw material]]s; | * [[File:Icon - House Q1.png|35px]] [[House]] - this industry uses [[house raw material]]s; | ||
− | * [[File:Icon - | + | * [[File:Icon - Aircraft Q1.png|35px]] [[Aircraft]] - this industry uses [[aircraft raw material]]s. |
− | + | == Raw material industries == | |
{{Main|Raw materials}} | {{Main|Raw materials}} | ||
− | * [[File:Food Raw | + | * [[File:Icon - Food Raw Materials.png|35px]] [[Food raw material]] - it is used for the production of [[food]]; |
− | * [[File:Weapon Raw | + | * [[File:Icon - Weapon Raw Materials.png|35px]] [[Weapon raw material]] - it is used for the production of [[weapon]]s; |
* [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s; | * [[File:Icon_-_House_Raw_Materials.png|35px]] [[House raw material]] - it is used for the production of [[house]]s; | ||
− | * [[File:Icon_- | + | * [[File:Icon_-_Aircraft_raw_Materials.png|35px]] [[Aircraft raw material]] - it is used for the production of [[aircraft]]s. |
− | ===Resource bonus raw materials=== | + | === Resource bonus raw materials === |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
!colspan=3|Productivity bonus depending on resource rarity | !colspan=3|Productivity bonus depending on resource rarity | ||
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| [[Fish]], [[Iron]], [[Sand (resource)|Sand]] and [[Magnesium]] | | [[Fish]], [[Iron]], [[Sand (resource)|Sand]] and [[Magnesium]] | ||
| 10% | | 10% | ||
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|} | |} | ||
Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%). | Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%). |
Revision as of 06:29, 3 June 2020
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There are 8 industries right now in the New World: 4 product industries and 4 raw material industries.
Product industries
- Food - this industry uses food raw materials;
- Weapon - This industry uses weapon raw materials;
- House - this industry uses house raw materials;
- Aircraft - this industry uses aircraft raw materials.
Raw material industries
- Food raw material - it is used for the production of food;
- Weapon raw material - it is used for the production of weapons;
- House raw material - it is used for the production of houses;
- 35px Aircraft raw material - it is used for the production of aircrafts.
Resource bonus raw materials
Productivity bonus depending on resource rarity | ||
---|---|---|
Rarity | Resources | Bonus |
Very rare | Deer, Rubber, Granite and Neodymium | 30% |
Rare | Grain, Saltpeter, Limestone and Cobalt | 25% |
Uncommon | Cattle, Oil, Clay and Wolfram | 20% |
Common | Fruits, Aluminum, Wood and Titanium | 15% |
Very common | Fish, Iron, Sand and Magnesium | 10% |
Keep in mind that if a region is not linked to the country capital, half of its resources’ productivity bonuses will be used in the formula (ex: 25% for rare will become 12.5%).
See also
- Productivity - for details on productivity for each employee
- One:Industry - what industries were there in V1