Difference between revisions of "Hospital"

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<gallery perrow=1 widths=90px heights=90px style="float:right">
 
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File:Icon Hospital Q1.png
 
File:Icon Hospital Q1.png
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{|
 
{|
 
|[[File:Icon - Hospital.jpg]]  
 
|[[File:Icon - Hospital.jpg]]  
|A '''hospital''' is used to increase the [[energy]] of [[soldier]]s that fight in battles. Hospitals are not for those that are not currently fighting.  
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|A '''hospital''' was a type of building used to increase the [[energy]] of [[soldier]]s that fought in battles. Hospitals were not for those that were not fighting at the moment.  
 
|}
 
|}
  
They can '''only''' be purchased with a proposal of the country president '''with''' [[Congress|congressional]] approval. They are then placed in a region to the specific battle the president specified.
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They could '''only''' have been purchased with a proposal of the country president '''with''' [[Congress|congressional]] approval. They were then placed in a region to the specific battle the president specified.
  
 
== Components ==
 
== Components ==
A hospital is made from two components:'' roofs and walls''. A hospital's roof determines how many times soldiers can use the hospital when fighting in a battle, while its walls determine the maximum amount of energy a hospital can give before destruction.  
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A hospital was made from two components: ''roofs and walls''. A hospital's roof determined how many times soldiers could use the hospital when fighting in a battle, while its walls determined the maximum amount of energy a hospital could give before destruction.  
  
 
=== Component attributes ===
 
=== Component attributes ===
* Q1 hospital can be used 1 time per citizen in battle and will give total of 5,000 energy to soldiers before disappearing.
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* Q1 hospital could be used 1 time per citizen in battle and would give total of 5,000 energy to soldiers before disappearing.
* Q2 hospital can be used 2 time per citizen in battle and will give total of 10,000 energy to soldiers before disappearing.
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* Q2 hospital could be used 2 time per citizen in battle and would give total of 10,000 energy to soldiers before disappearing.
* Q3 hospital can be used 3 time per citizen in battle and will give total of 15,000 energy to soldiers before disappearing.
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* Q3 hospital could be used 3 time per citizen in battle and would give total of 15,000 energy to soldiers before disappearing.
* Q4 hospital can be used 4 time per citizen in battle and will give total of 20,000 energy to soldiers before disappearing.
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* Q4 hospital could be used 4 time per citizen in battle and would give total of 20,000 energy to soldiers before disappearing.
* Q5 hospital can be used 5 time per citizen in battle and will give total of 25,000 energy to soldiers before disappearing.
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* Q5 hospital could be used 5 time per citizen in battle and would give total of 25,000 energy to soldiers before disappearing.
  
 
== How to use a hospital? ==
 
== How to use a hospital? ==
When you fight in battle, you can use a hospital if:
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When you were fighting in a battle, you were able to use a hospital if:
* You're the defender in the battle
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* You were the defender in the battle
* There is a hospital deployed in the region of fighting, in the specific battle that is currently happening
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* There was a hospital deployed in the region of fighting, in the specific battle that was happening at the moment
  
The most amount of energy you can receive depends from the quality of hospital. If it's Q5 hospital you can get 50 energy from it.
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The most amount of energy you could have received depended from the quality of hospital. If it was Q5 hospital you could get 50 energy from it.
  
''Notice: if your energy is between 91 and 99, a click on the hospital icon will only raise your energy to 100 (i.e. give you less than 10 energy), but still count as 1 time of use.''
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''Notice: if your energy was between 91 and 99, a click on the hospital icon would only raise your energy to 100 (i.e. give you less than 10 energy), but still counted as 1 time of use.''
  
 
== Durability ==
 
== Durability ==
A hospital's durability is measured by its Energy Budget. The Energy Budget is the maximum amount of [[energy]] that one hospital can give to all its soldiers in total before it disappears from the map. If the hospital is Q5, it'll give 25,000 points of energy in total.
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A hospital's durability was measured by its energy budget. The energy budget was the maximum amount of [[energy]] that one hospital could give to all its soldiers in total before it disappeared from the map. If the hospital was Q5, it would give 25,000 points of energy in total.
  
 
== Constructions ==
 
== Constructions ==

Revision as of 02:11, 3 July 2016

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Template:FeatureRemoved

Icon - Hospital.jpg A hospital was a type of building used to increase the energy of soldiers that fought in battles. Hospitals were not for those that were not fighting at the moment.

They could only have been purchased with a proposal of the country president with congressional approval. They were then placed in a region to the specific battle the president specified.

Components

A hospital was made from two components: roofs and walls. A hospital's roof determined how many times soldiers could use the hospital when fighting in a battle, while its walls determined the maximum amount of energy a hospital could give before destruction.

Component attributes

  • Q1 hospital could be used 1 time per citizen in battle and would give total of 5,000 energy to soldiers before disappearing.
  • Q2 hospital could be used 2 time per citizen in battle and would give total of 10,000 energy to soldiers before disappearing.
  • Q3 hospital could be used 3 time per citizen in battle and would give total of 15,000 energy to soldiers before disappearing.
  • Q4 hospital could be used 4 time per citizen in battle and would give total of 20,000 energy to soldiers before disappearing.
  • Q5 hospital could be used 5 time per citizen in battle and would give total of 25,000 energy to soldiers before disappearing.

How to use a hospital?

When you were fighting in a battle, you were able to use a hospital if:

  • You were the defender in the battle
  • There was a hospital deployed in the region of fighting, in the specific battle that was happening at the moment

The most amount of energy you could have received depended from the quality of hospital. If it was Q5 hospital you could get 50 energy from it.

Notice: if your energy was between 91 and 99, a click on the hospital icon would only raise your energy to 100 (i.e. give you less than 10 energy), but still counted as 1 time of use.

Durability

A hospital's durability was measured by its energy budget. The energy budget was the maximum amount of energy that one hospital could give to all its soldiers in total before it disappeared from the map. If the hospital was Q5, it would give 25,000 points of energy in total.

Constructions

Hospitals cannot be constructed anymore.

See also