Difference between revisions of "Food"

From eRepublik Official Wiki
Jump to: navigation, search
(examples added; minor corrections)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{LangMenu}}<br />
+
{{LangMenu}}<br>__NOTOC__
{{MenuProducts}}
+
{{MenuProducts}}{{-}}{{Energy}}{{-}}
{{Energy}}
+
 
<gallery widths=70px heights=70px perrow=1 style="float:right">
 
<gallery widths=70px heights=70px perrow=1 style="float:right">
File:Icon Food Q1.png
+
Icon - Food Q1.png
File:Icon Food Q2.png
+
Icon - Food Q2.png
File:Icon Food Q3.png
+
Icon - Food Q3.png
File:Icon Food Q4.png
+
Icon - Food Q4.png
File:Icon Food Q5.png
+
Icon - Food Q5.png
File:Icon Food Q6.png
+
Icon - Food Q6.png
File:Icon Food Q7.png
+
Icon - Food Q7.png
 
</gallery>
 
</gallery>
  
'''Food''' increases the citizen's [[energy]]. Like all [[products]], it can be purchased in the [[Marketplace]] and is consumed by clicking the '''Recover Energy''' button.
+
'''Food''' increases citizen's [[energy]]. Like all [[products]], it can be purchased at the [[Marketplace]]. Food is consumed automatically when energy can be recovered.
  
If you do not have any food in your inventory, the '''Recover Energy''' button will change into a '''Buy Food''' button which links you to the marketplace.
+
== How food is consumed? ==
 +
Based on your [[energy recovery]] rate, your recoverable energy will be automatically converted into energy provided you have the required food in your [[Storage|inventory]]. Automatic recovery stops when you do not have enough food in your inventory or when your [[energy pool]] is full. '''Automatic recovery is always trying to minimize food waste.''' It will start by consuming the highest quality food in your storage. If the highest quality food will "waste" your energy rise, instead of the highest quality food the next highest food unit will be consumed and so on. If food waste has to occur it will occur when the best ratio of food spent/energy gained/energy loss is achieved.
  
== Types of Food ==
+
;Example 1: Citizen needs to recover 23 energy and has Q4 and Q1 food; <br> Automatic system will recover energy by consuming 3 Q4 units (23 recovered, 1 wasted, 3 items used).  
There are seven varying qualities of food, with higher quality food having a higher star rating.  Each increase in the quality of food increases the potential amount of energy restored by intervals of two. Thus, quality one (represented by one star) food restores two energy while a quality six food restores twelve energy. And while higher quality food may restore higher energy, the best type of food to buy is the one that gives you the most energy for your money. A player is only limited by the amount of energy they can recover in a set amount of time. Therefore, it is better to buy 100 units of Q1 food (200 energy) for $50 than it is to buy 20 units of Q5 food (also 200 energy) for $55, and so on.
+
;Example 2: Citizen needs to recover 20 energy and has Q4 and Q1 food; <br> Automatic system will recover energy by consuming 2 Q4 and 2 Q2 units (20 recovered, 0 wasted, 4 items used).  
  
== How to Consume Food ==
+
The information on energy status (the amount of remaining energy to be recovered and the time to fully recover it) will be automatically updated on the sidebar itself.
You can only consume food by clicking the '''Recover Energy''' button, which can be found in the sidebar of any eRepublik page, underneath [[energy]]. After clicking this link, your energy will be restored as close to 100 energy as possible. First your citizen will eat the highest quality food in your storage. If the highest quality food will make your energy rise over 100, instead of the highest quality food the next highest food unit will be eaten. The energy values of the citizen will then increase the amount that is given to the food consumed. The information of energy will be automatically updated on the sidebar itself.
+
  
The amount of remaining energy which can be consumed will be displayed in the tooltip button.
+
==Types of Food (Food quality)==
 
+
There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy recovered. The effectiveness of food depends on its quality:
'''Note:''' If you have [[energy bar]]s in your [[storage]], they can be consumed after you restored all the remaining energy that can be recovered with food.
+
*Q1: [[File:Icon energy.png|20px]] 2/use
'''Note2:''' There's also an '''Recover Energy''' button on the battlefield which is completly the same way working as the one on the sidebar.
+
*Q2: [[File:Icon energy.png|20px]] 4/use
 +
*Q3: [[File:Icon energy.png|20px]] 6/use
 +
*Q4: [[File:Icon energy.png|20px]] 8/use
 +
*Q5: [[File:Icon energy.png|20px]] 10/use
 +
*Q6: [[File:Icon energy.png|20px]] 12/use
 +
*Q7: [[File:Icon energy.png|20px]] 20/use
  
 
==Manufacturing==
 
==Manufacturing==
[[File:Food Raw Material.png|left|frame|[[Food raw material]] is used in the manufacture of food]]
+
{{Main|Food raw material}}
There are a few quick notes to be mentioned about food manufacturing:
+
{|
* [[Food raw material]] is used to manufacture food.
+
| [[File:Icon - Food Raw Materials.png|50px]]
* Regions that are connected to capital and have either [[grain]], [[deer]], [[cattle]], [[fish]] or [[fruits]] give food companies a +20% production bonus per resource.
+
|'''Food raw material''' is used to manufacture food. A quick note to be mentioned about food manufacturing, higher quality food requires more food raw material.
** Production bonuses, however, do increase the amount of raw materials needed to get the job done.
+
|}
* Higher quality food requires more food raw material to manufacture.
+
===Further Information on Food Manufacturing===
+
* [[Raw_materials#Raw_material_usage|Raw Material Usage]]
+
 
+
==Food Qualities==
+
 
+
The effectiveness of food depend on their quality. The higher quality of food the more wellness it will restore and it will take less storage place.:
+
[[File:Icon_Food_Q5.png|left|frame|Q5 Food]]
+
*Q1: [[File:Icon_Health_Bar.png|20px]] 2/use
+
*Q2: [[File:Icon_Health_Bar.png|20px]] 4/use
+
*Q3: [[File:Icon_Health_Bar.png|20px]] 6/use
+
*Q4: [[File:Icon_Health_Bar.png|20px]] 8/use
+
*Q5: [[File:Icon_Health_Bar.png|20px]] 10/use
+
*Q6: [[File:Icon_Health_Bar.png|20px]] 12/use
+
*Q7: [[File:Icon_Health_Bar.png|20px]] 20/use
+
 
+
 
+
  
 
==Read also==
 
==Read also==
 
* [[Daily tasks]]
 
* [[Daily tasks]]
 +
* [[Raw_materials#Raw_material_usage|Food raw materials usage]]
 +
Archive:
 +
* [[Rising:Food]]
 +
* [[One:Food]]
 +
* [[Eat]]
  
 
+
{{MenuEconomy}}
{{MenuEconomy}}[[Category:eRepublik Rising]]
+
[[Category:Products]]

Latest revision as of 15:49, 23 March 2023

Languages: 
EnglishIcon-English.png
ShqipIcon-Albania.png
БългарскиIcon-Bulgaria.png
中文(简体)Icon-China.png
中文(繁體)Icon-Republic of China (Taiwan).png
HrvatskiIcon-Croatia.png
فارسیIcon-Iran.png
SuomiIcon-Finland.png
FrançaisIcon-France.png
ქართულიIcon-Georgia.png
DeutschIcon-Germany.png
ΕλληνικάIcon-Greece.png
MagyarIcon-Hungary.png
Bahasa IndonesiaIcon-Indonesia.png
עבריתIcon-Israel.png
ItalianoIcon-Italy.png
한글Icon-South Korea.png
LietuviųIcon-Lithuania.png
МакедонскиIcon-North Macedonia.png
NederlandsIcon-Netherlands.png
PolskiIcon-Poland.png
PortuguêsIcon-Portugal.png
Portugues BrasileiroIcon-Brazil.png
RomânăIcon-Romania.png
РусскийIcon-Russia.png
СрпскиIcon-Serbia.png
SlovenščinaIcon-Slovenia.png
EspañolIcon-Spain.png
TürkçeIcon-Turkey.png
УкраїнськаIcon-Ukraine.png


Products and Raw materials:

Icon - Food Q3.png Icon - Weapon Q6.png Icon - Aircraft Listing.png Icon - Moving ticket Q3.png Icon - House Q1.png Icon - Food Raw Materials.png Icon - Weapon Raw Materials.png Icon - Aircraft Weapon Raw Materials.png Icon - House Raw Materials.png


Energy and what influences it

Recovering energy: FoodHouseWeekly challengePower packPower Pack Booster
Items: Energy barFirst aid kitWinter treatPumpkinCarrotIce creamBonbon
Spending energy: FightDeployGuerrilla fightsTrainWorkMoving ticket
Energy pool: HouseEnergy centerCentral parkSeveral Packs


Food increases citizen's energy. Like all products, it can be purchased at the Marketplace. Food is consumed automatically when energy can be recovered.

How food is consumed?

Based on your energy recovery rate, your recoverable energy will be automatically converted into energy provided you have the required food in your inventory. Automatic recovery stops when you do not have enough food in your inventory or when your energy pool is full. Automatic recovery is always trying to minimize food waste. It will start by consuming the highest quality food in your storage. If the highest quality food will "waste" your energy rise, instead of the highest quality food the next highest food unit will be consumed and so on. If food waste has to occur it will occur when the best ratio of food spent/energy gained/energy loss is achieved.

Example 1
Citizen needs to recover 23 energy and has Q4 and Q1 food;
Automatic system will recover energy by consuming 3 Q4 units (23 recovered, 1 wasted, 3 items used).
Example 2
Citizen needs to recover 20 energy and has Q4 and Q1 food;
Automatic system will recover energy by consuming 2 Q4 and 2 Q2 units (20 recovered, 0 wasted, 4 items used).

The information on energy status (the amount of remaining energy to be recovered and the time to fully recover it) will be automatically updated on the sidebar itself.

Types of Food (Food quality)

There are seven varying qualities of food, with higher quality food having a higher star rating. Each increase in the quality of food increases the potential amount of energy recovered. The effectiveness of food depends on its quality:

  • Q1: Icon energy.png 2/use
  • Q2: Icon energy.png 4/use
  • Q3: Icon energy.png 6/use
  • Q4: Icon energy.png 8/use
  • Q5: Icon energy.png 10/use
  • Q6: Icon energy.png 12/use
  • Q7: Icon energy.png 20/use

Manufacturing

Main article: Food raw material
Icon - Food Raw Materials.png Food raw material is used to manufacture food. A quick note to be mentioned about food manufacturing, higher quality food requires more food raw material.

Read also

Archive: