Difference between revisions of "Productivity/Español"
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+ | {{Translation incomplete}} | ||
La cantidad de productos que generas cuando trabajas depende del '''tipo de compañía''' y de los '''bonus de Raw materials''' que tenga tu país. | La cantidad de productos que generas cuando trabajas depende del '''tipo de compañía''' y de los '''bonus de Raw materials''' que tenga tu país. | ||
Line 6: | Line 7: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | !colspan=7|Productos producidos en diferentes tipos de compañías con diferentes bonus de Raw | + | !colspan=7|Productos producidos en diferentes tipos de compañías con diferentes {{L|Raw materials|bonus de Raw}} |
|- | |- | ||
!Tipo de compañía | !Tipo de compañía | ||
Line 16: | Line 17: | ||
!100% bonus | !100% bonus | ||
|- | |- | ||
− | | | + | | {{L|Food|Comida}} |
| 100 | | 100 | ||
| 120 | | 120 | ||
Line 24: | Line 25: | ||
| 200 | | 200 | ||
|- | |- | ||
− | | | + | | {{L|Weapon|Armas}} |
| 10 | | 10 | ||
| 12 | | 12 | ||
Line 32: | Line 33: | ||
| 20 | | 20 | ||
|- | |- | ||
− | |colspan= | + | |colspan=7| |
|- | |- | ||
− | | | + | | {{L|Grain|Grain}}, {{L|Iron|Iron}} and {{L|Sand (resource)|Sand}} |
| 35 | | 35 | ||
| 42 | | 42 | ||
Line 42: | Line 43: | ||
| 70 | | 70 | ||
|- | |- | ||
− | | | + | | {{L|Fruits|Fruits}}, {{L|Oil|Oil}} and {{L|Clay|Clay}} |
| 70 | | 70 | ||
| 84 | | 84 | ||
Line 50: | Line 51: | ||
| 140 | | 140 | ||
|- | |- | ||
− | | | + | | {{L|Fish|Fish}}, {{L|Aluminum|Aluminum}} and {{L|Wood|Wood}} |
| 125 | | 125 | ||
| 150 | | 150 | ||
Line 58: | Line 59: | ||
| 250 | | 250 | ||
|- | |- | ||
− | | | + | | {{L|Cattle|Cattle}}, {{L|Saltpeter|Saltpeter}} and {{L|Limestone|Limestone}} |
| 175 | | 175 | ||
| 210 | | 210 | ||
Line 66: | Line 67: | ||
| 350 | | 350 | ||
|- | |- | ||
− | | | + | | {{L|Deer|Deer}}, {{L|Rubber|Rubber}} and {{L|Granite|Granite}} |
| 250 | | 250 | ||
| 300 | | 300 | ||
Line 76: | Line 77: | ||
|} | |} | ||
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | |+[[House]]s | |
− | + | |colspan=3 | | |
− | + | !colspan=6 |Production per employee | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | {| class="wikitable" style="text-align:center" | + | |
− | !colspan= | + | |
|- | |- | ||
− | ! | + | | |
− | ! | + | !Raw per house |
− | !0% | + | !Work per house |
− | !20% | + | !Bonus 0% |
− | !40% | + | !Bonus 20% |
− | !60% | + | !Bonus 40% |
− | !80% | + | !Bonus 60% |
− | !100% | + | !Bonus 80% |
+ | !Bonus 100% | ||
|- | |- | ||
− | + | |1 Q1 | |
− | + | |1000 | |
− | | | + | |5 |
− | | | + | |20% |
− | | | + | |24% |
− | | | + | |28% |
− | | | + | |32% |
− | | | + | |36% |
+ | |40% | ||
|- | |- | ||
− | + | |1 Q2 | |
− | | | + | |2000 |
− | | | + | |10 |
− | | | + | |10% |
− | | | + | |12% |
− | | | + | |14% |
− | | | + | |16% |
+ | |18% | ||
+ | |20% | ||
|- | |- | ||
− | + | |1 Q3 | |
− | | | + | |4000 |
− | | | + | |20 |
− | | | + | |5% |
− | | | + | |6% |
− | | | + | |7% |
− | | | + | |8% |
+ | |9% | ||
+ | |10% | ||
|- | |- | ||
− | + | |1 Q4 | |
− | | | + | |8000 |
− | | | + | |40 |
− | | | + | |2.5% |
− | | | + | |3% |
− | | | + | |3.5% |
− | | | + | |4% |
+ | |4.5% | ||
+ | |5% | ||
|- | |- | ||
− | + | |1 Q5 | |
− | | | + | |12000 |
− | | | + | |60 |
− | | | + | |1.666% |
− | | | + | |1.992% |
− | | | + | |2.324% |
− | | | + | |2.656% |
+ | |2.988% | ||
+ | |3.333% | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |colspan= | + | |colspan=7| |
|- | |- | ||
− | + | |colspan=3| | |
− | ! | + | !colspan=6|Days needed per house |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
|- | |- | ||
− | + | | | |
− | | | + | !colspan=2 | Hireable employees |
− | | | + | !Bonus 0% |
− | + | !Bonus 20% | |
− | + | !Bonus 40% | |
− | + | !Bonus 60% | |
− | + | !Bonus 80% | |
+ | !Bonus 100% | ||
|- | |- | ||
− | + | |1 Q1 | |
− | | | + | |colspan=2|1 |
− | | | + | |rowspan=2|5 |
− | | | + | |rowspan=2|4.16 |
− | | | + | |rowspan=2|3.57 |
− | | | + | |rowspan=2|3.13 |
− | | | + | |rowspan=2|2.77 |
+ | |rowspan=2|2.5 | ||
|- | |- | ||
− | + | |1 Q2 | |
− | | | + | |colspan=2|2 |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
|- | |- | ||
− | + | |1 Q3 | |
− | | | + | |colspan=2|3 |
− | | | + | |6.6 |
− | | | + | |5.55 |
− | | | + | |4.76 |
− | | | + | |4.16 |
− | | | + | |3.7 |
+ | |3.33 | ||
|- | |- | ||
− | + | |1 Q4 | |
− | | | + | |colspan=2|5 |
− | | | + | |8 |
− | | | + | |6.666 |
− | | | + | |5.714 |
− | | | + | |5 |
− | | | + | |4.444 |
+ | |4 | ||
|- | |- | ||
+ | |1 Q5 | ||
+ | |colspan=2|10 | ||
+ | |6 | ||
+ | |5.02 | ||
+ | |4.3 | ||
+ | |3.76 | ||
+ | |3.34 | ||
+ | |3 | ||
|} | |} | ||
+ | *Las '''Armas''' requieren Raw material de armas | ||
+ | *La '''Comida''' requiere Raw material de comida | ||
+ | * Working in Sand, Clay, Wood, Limestone and Granite company will produce {{L|House raw material|House raw materials}}. | ||
+ | *Ejemplo: ''Trabajas en una compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas'' | ||
+ | |||
+ | |||
+ | == Utilización de Raw material == | ||
+ | {{Main|Raw materials}} | ||
+ | |||
+ | == See also == | ||
+ | * {{L|Raw_materials|Raw_materials}} | ||
+ | * {{L|Formulas|Formulas}} | ||
+ | * {{L|One:Productivity formula|One:Productivity formula}} | ||
+ | * {{L|Rising:Productivity formula|Rising:Productivity formula}} | ||
+ | {{MenuEconomy}} | ||
+ | [[Category:Español]] |
Revision as of 18:53, 6 January 2015
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La cantidad de productos que generas cuando trabajas depende del tipo de compañía y de los bonus de Raw materials que tenga tu país.
Productos que generas al trabajar
Productos producidos en diferentes tipos de compañías con diferentes bonus de Raw | ||||||
---|---|---|---|---|---|---|
Tipo de compañía | 0% bonus | 20% bonus | 40% bonus | 60% bonus | 80% bonus | 100% bonus |
Comida | 100 | 120 | 140 | 160 | 180 | 200 |
Armas | 10 | 12 | 14 | 16 | 18 | 20 |
Grain, Iron and Sand | 35 | 42 | 49 | 56 | 63 | 70 |
Fruits, Oil and Clay | 70 | 84 | 98 | 112 | 126 | 140 |
Fish, Aluminum and Wood | 125 | 150 | 175 | 200 | 225 | 250 |
Cattle, Saltpeter and Limestone | 175 | 210 | 245 | 280 | 315 | 350 |
Deer, Rubber and Granite | 250 | 300 | 350 | 400 | 450 | 500 |
Production per employee | ||||||||
---|---|---|---|---|---|---|---|---|
Raw per house | Work per house | Bonus 0% | Bonus 20% | Bonus 40% | Bonus 60% | Bonus 80% | Bonus 100% | |
1 Q1 | 1000 | 5 | 20% | 24% | 28% | 32% | 36% | 40% |
1 Q2 | 2000 | 10 | 10% | 12% | 14% | 16% | 18% | 20% |
1 Q3 | 4000 | 20 | 5% | 6% | 7% | 8% | 9% | 10% |
1 Q4 | 8000 | 40 | 2.5% | 3% | 3.5% | 4% | 4.5% | 5% |
1 Q5 | 12000 | 60 | 1.666% | 1.992% | 2.324% | 2.656% | 2.988% | 3.333% |
Days needed per house | ||||||||
Hireable employees | Bonus 0% | Bonus 20% | Bonus 40% | Bonus 60% | Bonus 80% | Bonus 100% | ||
1 Q1 | 1 | 5 | 4.16 | 3.57 | 3.13 | 2.77 | 2.5 | |
1 Q2 | 2 | |||||||
1 Q3 | 3 | 6.6 | 5.55 | 4.76 | 4.16 | 3.7 | 3.33 | |
1 Q4 | 5 | 8 | 6.666 | 5.714 | 5 | 4.444 | 4 | |
1 Q5 | 10 | 6 | 5.02 | 4.3 | 3.76 | 3.34 | 3 |
- Las Armas requieren Raw material de armas
- La Comida requiere Raw material de comida
- Working in Sand, Clay, Wood, Limestone and Granite company will produce House raw materials.
- Ejemplo: Trabajas en una compañía de armas Q4 y el bonus de recursos es 60%. Necesitas 640 unidades de Raw material de armas para crear las 16 armas